File

util/uuid.lua @ 10851:6cf16abd0976

net.server_select: Ensure onconnect is always called before onincoming This changes the code to call onconnect when the first data is sucessfully read or written, instead of simply when the socket first becomes writable. A writable socket can mean a connection error, and if the client already sent some data it may get passed to onincoming before processing writable sockets. This fixes the issue.
author Matthew Wild <mwild1@gmail.com>
date Mon, 01 Jun 2020 13:38:47 +0100
parent 7078:ec17115e3721
child 12355:a0ff5c438e9d
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local random = require "util.random";
local random_bytes = random.bytes;
local hex = require "util.hex".to;
local m_ceil = math.ceil;

local function get_nibbles(n)
	return hex(random_bytes(m_ceil(n/2))):sub(1, n);
end

local function get_twobits()
	return ("%x"):format(random_bytes(1):byte() % 4 + 8);
end

local function generate()
	-- generate RFC 4122 complaint UUIDs (version 4 - random)
	return get_nibbles(8).."-"..get_nibbles(4).."-4"..get_nibbles(3).."-"..(get_twobits())..get_nibbles(3).."-"..get_nibbles(12);
end

return {
	get_nibbles=get_nibbles;
	generate = generate ;
	-- COMPAT
	seed = random.seed;
};