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util/presence.lua @ 10851:6cf16abd0976
net.server_select: Ensure onconnect is always called before onincoming
This changes the code to call onconnect when the first data is sucessfully
read or written, instead of simply when the socket first becomes writable.
A writable socket can mean a connection error, and if the client already
sent some data it may get passed to onincoming before processing writable
sockets. This fixes the issue.
author | Matthew Wild <mwild1@gmail.com> |
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date | Mon, 01 Jun 2020 13:38:47 +0100 |
parent | 8885:d4f5d47f874d |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local t_insert = table.insert; local function select_top_resources(user) local priority = 0; local recipients = {}; for _, session in pairs(user.sessions) do -- find resource with greatest priority if session.presence then local p = session.priority; if p > priority then priority = p; recipients = {session}; elseif p == priority then t_insert(recipients, session); end end end return recipients; end local function recalc_resource_map(user) if user then user.top_resources = select_top_resources(user); if #user.top_resources == 0 then user.top_resources = nil; end end end return { select_top_resources = select_top_resources; recalc_resource_map = recalc_resource_map; }