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prosody
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util/id.lua @ 10851:6cf16abd0976
net.server_select: Ensure onconnect is always called before onincoming
This changes the code to call onconnect when the first data is sucessfully
read or written, instead of simply when the socket first becomes writable.
A writable socket can mean a connection error, and if the client already
sent some data it may get passed to onincoming before processing writable
sockets. This fixes the issue.
author | Matthew Wild <mwild1@gmail.com> |
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date | Mon, 01 Jun 2020 13:38:47 +0100 |
parent | 8016:9546c629289b |
child | 12110:b5b799a2a10c |
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-- Prosody IM -- Copyright (C) 2008-2017 Matthew Wild -- Copyright (C) 2008-2017 Waqas Hussain -- Copyright (C) 2008-2017 Kim Alvefur -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local s_gsub = string.gsub; local random_bytes = require "util.random".bytes; local base64_encode = require "util.encodings".base64.encode; local b64url = { ["+"] = "-", ["/"] = "_", ["="] = "" }; local function b64url_random(len) return (s_gsub(base64_encode(random_bytes(len)), "[+/=]", b64url)); end return { short = function () return b64url_random(6); end; medium = function () return b64url_random(12); end; long = function () return b64url_random(24); end; custom = function (size) return function () return b64url_random(size); end; end; }