File

util/envload.lua @ 10851:6cf16abd0976

net.server_select: Ensure onconnect is always called before onincoming This changes the code to call onconnect when the first data is sucessfully read or written, instead of simply when the socket first becomes writable. A writable socket can mean a connection error, and if the client already sent some data it may get passed to onincoming before processing writable sockets. This fixes the issue.
author Matthew Wild <mwild1@gmail.com>
date Mon, 01 Jun 2020 13:38:47 +0100
parent 8416:bc9cb23b604a
child 12576:d1aacc6a81ac
line wrap: on
line source

-- Prosody IM
-- Copyright (C) 2008-2011 Florian Zeitz
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: ignore 113/setfenv 113/loadstring

local load, loadstring, setfenv = load, loadstring, setfenv;
local io_open = io.open;
local envload;
local envloadfile;

if setfenv then
	function envload(code, source, env)
		local f, err = loadstring(code, source);
		if f and env then setfenv(f, env); end
		return f, err;
	end

	function envloadfile(file, env)
		local fh, err, errno = io_open(file);
		if not fh then return fh, err, errno; end
		local f, err = load(function () return fh:read(2048); end, "@"..file);
		fh:close();
		if f and env then setfenv(f, env); end
		return f, err;
	end
else
	function envload(code, source, env)
		return load(code, source, nil, env);
	end

	function envloadfile(file, env)
		local fh, err, errno = io_open(file);
		if not fh then return fh, err, errno; end
		local f, err = load(fh:lines(2048), "@"..file, nil, env);
		fh:close();
		return f, err;
	end
end

return { envload = envload, envloadfile = envloadfile };