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util/logger.lua @ 13452:69faf3552d52
mod_posix: Move POSIX signal handling into util.startup to avoid race
When libunbound is initialized, it spawns a thread to work in.
In case a module initializes libunbound, e.g. by triggering a s2s
connection, Prosody would not handle signals, instead immediately quit
on e.g. the reload (SIGHUP) signal. Likely because the libunbound thread
would not have inherited the signal mask from the main Prosody thread.
Thanks Menel, riau and franck-x for reporting and help narrowing down
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 02 Mar 2024 13:23:24 +0100 |
parent | 12975:d10957394a3c |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- -- luacheck: ignore 213/level local pairs = pairs; local ipairs = ipairs; local require = require; local t_remove = table.remove; local _ENV = nil; -- luacheck: std none local level_sinks = {}; local make_logger; local function init(name) local log_debug = make_logger(name, "debug"); local log_info = make_logger(name, "info"); local log_warn = make_logger(name, "warn"); local log_error = make_logger(name, "error"); return function (level, message, ...) if level == "debug" then return log_debug(message, ...); elseif level == "info" then return log_info(message, ...); elseif level == "warn" then return log_warn(message, ...); elseif level == "error" then return log_error(message, ...); end end end function make_logger(source_name, level) local level_handlers = level_sinks[level]; if not level_handlers then level_handlers = {}; level_sinks[level] = level_handlers; end local logger = function (message, ...) for i = 1,#level_handlers do level_handlers[i](source_name, level, message, ...); end end return logger; end local function reset() for level, handler_list in pairs(level_sinks) do -- Clear all handlers for this level for i = 1, #handler_list do handler_list[i] = nil; end end end local function add_level_sink(level, sink_function) if not level_sinks[level] then level_sinks[level] = { sink_function }; else level_sinks[level][#level_sinks[level] + 1 ] = sink_function; end end local function add_simple_sink(simple_sink_function, levels) local format = require "prosody.util.format".format; local function sink_function(name, level, msg, ...) return simple_sink_function(name, level, format(msg, ...)); end for _, level in ipairs(levels or {"debug", "info", "warn", "error"}) do add_level_sink(level, sink_function); end return sink_function; end local function remove_sink(sink_function) local removed; for level, sinks in pairs(level_sinks) do for i = #sinks, 1, -1 do if sinks[i] == sink_function then t_remove(sinks, i); removed = true; end end end return removed; end return { init = init; make_logger = make_logger; reset = reset; add_level_sink = add_level_sink; add_simple_sink = add_simple_sink; new = make_logger; remove_sink = remove_sink; };