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util-src/time.c @ 13452:69faf3552d52
mod_posix: Move POSIX signal handling into util.startup to avoid race
When libunbound is initialized, it spawns a thread to work in.
In case a module initializes libunbound, e.g. by triggering a s2s
connection, Prosody would not handle signals, instead immediately quit
on e.g. the reload (SIGHUP) signal. Likely because the libunbound thread
would not have inherited the signal mask from the main Prosody thread.
Thanks Menel, riau and franck-x for reporting and help narrowing down
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 02 Mar 2024 13:23:24 +0100 |
parent | 12976:a187600ec7d6 |
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#ifndef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 200809L #endif #include <time.h> #include <lua.h> static lua_Number tv2number(struct timespec *tv) { return tv->tv_sec + tv->tv_nsec * 1e-9; } static int lc_time_realtime(lua_State *L) { struct timespec t; clock_gettime(CLOCK_REALTIME, &t); lua_pushnumber(L, tv2number(&t)); return 1; } static int lc_time_monotonic(lua_State *L) { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); lua_pushnumber(L, tv2number(&t)); return 1; } int luaopen_prosody_util_time(lua_State *L) { lua_createtable(L, 0, 2); { lua_pushcfunction(L, lc_time_realtime); lua_setfield(L, -2, "now"); lua_pushcfunction(L, lc_time_monotonic); lua_setfield(L, -2, "monotonic"); } return 1; } int luaopen_util_time(lua_State *L) { return luaopen_prosody_util_time(L); }