File

plugins/muc/password.lib.lua @ 11592:64cfa396bb84

net.server_epoll: Fix reporting of socket connect timeout If the underlying TCP connection times out before the write timeout kicks in, end up here with err="timeout", which the following code treats as a minor issue. Then, due to epoll apparently returning the EPOLLOUT (writable) event too, we go on and try to write to the socket (commonly stream headers). This fails because the socket is closed, which becomes the error returned up the stack to the rest of Prosody. This also trips the 'onconnect' signal, which has effects on various things, such as the net.connect state machine. Probably undesirable effects. With this, we instead return "connection timeout", like server_event, and destroy the connection handle properly. And then nothing else happens because the connection has been destroyed.
author Kim Alvefur <zash@zash.se>
date Mon, 07 Jun 2021 17:37:14 +0200
parent 10447:b5fd1637f15c
child 12027:5fb16f41f861
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "util.stanza";

local function get_password(room)
	return room._data.password;
end

local function set_password(room, password)
	if password == "" then password = nil; end
	if room._data.password == password then return false; end
	room._data.password = password;
	return true;
end

module:hook("muc-disco#info", function(event)
	event.reply:tag("feature", {var = get_password(event.room) and "muc_passwordprotected" or "muc_unsecured"}):up();
end);

module:hook("muc-config-form", function(event)
	table.insert(event.form, {
		name = "muc#roomconfig_roomsecret";
		type = "text-private";
		label = "Password";
		value = get_password(event.room) or "";
	});
end, 90-2);

module:hook("muc-config-submitted/muc#roomconfig_roomsecret", function(event)
	if set_password(event.room, event.value) then
		event.status_codes["104"] = true;
	end
end);

-- Don't allow anyone to join room unless they provide the password
module:hook("muc-occupant-pre-join", function(event)
	local room, stanza = event.room, event.stanza;
	if not get_password(room) then return end
	local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc");
	if not muc_x then return end
	local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc");
	if not password or password == "" then password = nil; end
	if get_password(room) ~= password then
		local from, to = stanza.attr.from, stanza.attr.to;
		module:log("debug", "%s couldn't join due to invalid password: %s", from, to);
		local reply = st.error_reply(stanza, "auth", "not-authorized", nil, room.jid):up();
		reply.tags[1].attr.code = "401";
		event.origin.send(reply:tag("x", {xmlns = "http://jabber.org/protocol/muc"}));
		return true;
	end
end, -20);

-- Add password to outgoing invite
module:hook("muc-invite", function(event)
	local password = get_password(event.room);
	if password then
		local x = event.stanza:get_child("x", "http://jabber.org/protocol/muc#user");
		x:tag("password"):text(password):up();
	end
end);

module:hook("muc-room-pre-create", function (event)
	local stanza, room = event.stanza, event.room;
	local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc");
	if not muc_x then return end
	local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc");
	set_password(room, password);
end);

return {
	get = get_password;
	set = set_password;
};