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plugins/muc/lock.lib.lua @ 11592:64cfa396bb84
net.server_epoll: Fix reporting of socket connect timeout
If the underlying TCP connection times out before the write timeout
kicks in, end up here with err="timeout", which the following code
treats as a minor issue.
Then, due to epoll apparently returning the EPOLLOUT (writable) event
too, we go on and try to write to the socket (commonly stream headers).
This fails because the socket is closed, which becomes the error
returned up the stack to the rest of Prosody.
This also trips the 'onconnect' signal, which has effects on various
things, such as the net.connect state machine. Probably undesirable
effects.
With this, we instead return "connection timeout", like server_event,
and destroy the connection handle properly. And then nothing else
happens because the connection has been destroyed.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Mon, 07 Jun 2021 17:37:14 +0200 |
parent | 10450:c1edeb9fe337 |
child | 12977:74b9e05af71e |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local st = require "util.stanza"; local lock_rooms = module:get_option_boolean("muc_room_locking", true); local lock_room_timeout = module:get_option_number("muc_room_lock_timeout", 300); local function lock(room) module:fire_event("muc-room-locked", {room = room;}); room._data.locked = os.time() + lock_room_timeout; end local function unlock(room) module:fire_event("muc-room-unlocked", {room = room;}); room._data.locked = nil; end local function is_locked(room) local ts = room._data.locked; if ts then if os.time() < ts then return true; end unlock(room); end return false; end if lock_rooms then module:hook("muc-room-pre-create", function(event) -- Older groupchat protocol doesn't lock if not event.stanza:get_child("x", "http://jabber.org/protocol/muc") then return end -- Lock room at creation local room = event.room; lock(room); end, 10); end -- Don't let users into room while it is locked module:hook("muc-occupant-pre-join", function(event) if not event.is_new_room and is_locked(event.room) then -- Deny entry module:log("debug", "Room is locked, denying entry"); event.origin.send(st.error_reply(event.stanza, "cancel", "item-not-found", nil, module.host)); return true; end end, -30); -- When config is submitted; unlock the room module:hook("muc-config-submitted", function(event) if is_locked(event.room) then unlock(event.room); end end, -1); return { lock = lock; unlock = unlock; is_locked = is_locked; };