File

plugins/muc/hidden.lib.lua @ 12994:5625da6ae6b6

moduleapi: may: Fail early if a local session has no role assigned We expect every session to explicitly have a role assigned. Falling back to any kind of "default" role (even the user's default role) in the absence of an explicit role could open up the possibility of accidental privilege escalation.
author Matthew Wild <mwild1@gmail.com>
date Sat, 25 Mar 2023 19:38:41 +0000
parent 12642:9061f9621330
child 13170:082c7d856e61
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local restrict_public = not module:get_option_boolean("muc_room_allow_public", true);
module:default_permission(restrict_public and "prosody:admin" or "prosody:user", ":create-public-room");

local function get_hidden(room)
	return room._data.hidden;
end

local function set_hidden(room, hidden)
	hidden = hidden and true or nil;
	if get_hidden(room) == hidden then return false; end
	room._data.hidden = hidden;
	return true;
end

module:hook("muc-config-form", function(event)
	if not module:may(":create-public-room", event.actor) then
		-- Hide config option if this user is not allowed to create public rooms
		return;
	end
	table.insert(event.form, {
		name = "muc#roomconfig_publicroom";
		type = "boolean";
		label = "Include room information in public lists";
		desc = "Enable this to allow people to find the room";
		value = not get_hidden(event.room);
	});
end, 100-9);

module:hook("muc-config-submitted/muc#roomconfig_publicroom", function(event)
	if not module:may(":create-public-room", event.actor) then
		return; -- Not allowed
	end
	if set_hidden(event.room, not event.value) then
		event.status_codes["104"] = true;
	end
end);

module:hook("muc-disco#info", function(event)
	event.reply:tag("feature", {var = get_hidden(event.room) and "muc_hidden" or "muc_public"}):up();
end);

return {
	get = get_hidden;
	set = set_hidden;
};