File

util/watchdog.lua @ 11111:55d8612ac357 0.11

mod_websocket: Continue to process data already in the buffer after an error occurs Previously any error, or even a normal websocket close frame, would return early, leaving potentially entire frames in the buffer unprocessed and then discarded. This change stops processing new data, but returns an existing processed data up to the point of the error/close.
author Matthew Wild <mwild1@gmail.com>
date Mon, 28 Sep 2020 16:36:12 +0100
parent 8555:4f0f5b49bb03
child 12545:5059a639f61e
line wrap: on
line source

local timer = require "util.timer";
local setmetatable = setmetatable;
local os_time = os.time;

local _ENV = nil;
-- luacheck: std none

local watchdog_methods = {};
local watchdog_mt = { __index = watchdog_methods };

local function new(timeout, callback)
	local watchdog = setmetatable({ timeout = timeout, last_reset = os_time(), callback = callback }, watchdog_mt);
	timer.add_task(timeout+1, function (current_time)
		local last_reset = watchdog.last_reset;
		if not last_reset then
			return;
		end
		local time_left = (last_reset + timeout) - current_time;
		if time_left < 0 then
			return watchdog:callback();
		end
		return time_left + 1;
	end);
	return watchdog;
end

function watchdog_methods:reset()
	self.last_reset = os_time();
end

function watchdog_methods:cancel()
	self.last_reset = nil;
end

return {
	new = new;
};