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prosody
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util/throttle.lua @ 11111:55d8612ac357 0.11
mod_websocket: Continue to process data already in the buffer after an error occurs
Previously any error, or even a normal websocket close frame, would return early,
leaving potentially entire frames in the buffer unprocessed and then discarded.
This change stops processing new data, but returns an existing processed data up
to the point of the error/close.
author | Matthew Wild <mwild1@gmail.com> |
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date | Mon, 28 Sep 2020 16:36:12 +0100 |
parent | 8555:4f0f5b49bb03 |
child | 12975:d10957394a3c |
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local gettime = require "util.time".now local setmetatable = setmetatable; local _ENV = nil; -- luacheck: std none local throttle = {}; local throttle_mt = { __index = throttle }; function throttle:update() local newt = gettime(); local elapsed = newt - self.t; self.t = newt; local balance = (self.rate * elapsed) + self.balance; if balance > self.max then self.balance = self.max; else self.balance = balance; end return self.balance; end function throttle:peek(cost) cost = cost or 1; return self.balance >= cost or self:update() >= cost; end function throttle:poll(cost, split) if self:peek(cost) then self.balance = self.balance - cost; return true; else local balance = self.balance; if split then self.balance = 0; end return false, balance, (cost-balance); end end local function create(max, period) return setmetatable({ rate = max / period, max = max, t = gettime(), balance = max }, throttle_mt); end return { create = create; };