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util/sasl/external.lua @ 11111:55d8612ac357 0.11
mod_websocket: Continue to process data already in the buffer after an error occurs
Previously any error, or even a normal websocket close frame, would return early,
leaving potentially entire frames in the buffer unprocessed and then discarded.
This change stops processing new data, but returns an existing processed data up
to the point of the error/close.
author | Matthew Wild <mwild1@gmail.com> |
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date | Mon, 28 Sep 2020 16:36:12 +0100 |
parent | 8555:4f0f5b49bb03 |
child | 12975:d10957394a3c |
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local saslprep = require "util.encodings".stringprep.saslprep; local _ENV = nil; -- luacheck: std none local function external(self, message) message = saslprep(message); local state self.username, state = self.profile.external(message); if state == false then return "failure", "account-disabled"; elseif state == nil then return "failure", "not-authorized"; elseif state == "expired" then return "false", "credentials-expired"; end return "success"; end local function init(registerMechanism) registerMechanism("EXTERNAL", {"external"}, external); end return { init = init; }