File

util-src/time.c @ 11111:55d8612ac357 0.11

mod_websocket: Continue to process data already in the buffer after an error occurs Previously any error, or even a normal websocket close frame, would return early, leaving potentially entire frames in the buffer unprocessed and then discarded. This change stops processing new data, but returns an existing processed data up to the point of the error/close.
author Matthew Wild <mwild1@gmail.com>
date Mon, 28 Sep 2020 16:36:12 +0100
parent 9164:35807f02bdc7
child 9680:a374905e99ff
line wrap: on
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#ifndef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L
#endif

#include <time.h>
#include <lua.h>

lua_Number tv2number(struct timespec *tv) {
	return tv->tv_sec + tv->tv_nsec * 1e-9;
}

int lc_time_realtime(lua_State *L) {
	struct timespec t;
	clock_gettime(CLOCK_REALTIME, &t);
	lua_pushnumber(L, tv2number(&t));
	return 1;
}

int lc_time_monotonic(lua_State *L) {
	struct timespec t;
	clock_gettime(CLOCK_MONOTONIC, &t);
	lua_pushnumber(L, tv2number(&t));
	return 1;
}

int luaopen_util_time(lua_State *L) {
	lua_createtable(L, 0, 2);
	{
		lua_pushcfunction(L, lc_time_realtime);
		lua_setfield(L, -2, "now");
		lua_pushcfunction(L, lc_time_monotonic);
		lua_setfield(L, -2, "monotonic");
	}
	return 1;
}