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util-src/time.c @ 11111:55d8612ac357 0.11
mod_websocket: Continue to process data already in the buffer after an error occurs
Previously any error, or even a normal websocket close frame, would return early,
leaving potentially entire frames in the buffer unprocessed and then discarded.
This change stops processing new data, but returns an existing processed data up
to the point of the error/close.
author | Matthew Wild <mwild1@gmail.com> |
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date | Mon, 28 Sep 2020 16:36:12 +0100 |
parent | 9164:35807f02bdc7 |
child | 9680:a374905e99ff |
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#ifndef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L #endif #include <time.h> #include <lua.h> lua_Number tv2number(struct timespec *tv) { return tv->tv_sec + tv->tv_nsec * 1e-9; } int lc_time_realtime(lua_State *L) { struct timespec t; clock_gettime(CLOCK_REALTIME, &t); lua_pushnumber(L, tv2number(&t)); return 1; } int lc_time_monotonic(lua_State *L) { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); lua_pushnumber(L, tv2number(&t)); return 1; } int luaopen_util_time(lua_State *L) { lua_createtable(L, 0, 2); { lua_pushcfunction(L, lc_time_realtime); lua_setfield(L, -2, "now"); lua_pushcfunction(L, lc_time_monotonic); lua_setfield(L, -2, "monotonic"); } return 1; }