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net/connect.lua @ 11640:51598e46e136
util.stanza: Simplify and make pretty-printing look nicer
I've had this color theme in a local debug module for some time and I
quite like it. The colors are from the XMPP logo.
Removes extra XML serialization implementation in favor of the standard
one. Also removes recursive str=str..more string building.
The new two-level gsub has the accumulator in C space so shouldn't be
too bad. The inner gsub calls use no callback, so should be fast and
not create all that much garbage.
No serious benchmarking has been done, but who cares if it looks nice?
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 07 Nov 2020 22:09:46 +0100 |
parent | 10945:2edb72ef312a |
child | 11901:26406ce35e20 |
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local server = require "net.server"; local log = require "util.logger".init("net.connect"); local new_id = require "util.id".short; -- TODO #1246 Happy Eyeballs -- FIXME RFC 6724 -- FIXME Error propagation from resolvers doesn't work -- FIXME #1428 Reuse DNS resolver object between service and basic resolver -- FIXME #1429 Close DNS resolver object when done local pending_connection_methods = {}; local pending_connection_mt = { __name = "pending_connection"; __index = pending_connection_methods; __tostring = function (p) return "<pending connection "..p.id.." to "..tostring(p.target_resolver.hostname)..">"; end; }; function pending_connection_methods:log(level, message, ...) log(level, "[pending connection %s] "..message, self.id, ...); end -- pending_connections_map[conn] = pending_connection local pending_connections_map = {}; local pending_connection_listeners = {}; local function attempt_connection(p) p:log("debug", "Checking for targets..."); if p.conn then pending_connections_map[p.conn] = nil; p.conn = nil; end p.target_resolver:next(function (conn_type, ip, port, extra) if not conn_type then -- No more targets to try p:log("debug", "No more connection targets to try"); if p.listeners.onfail then p.listeners.onfail(p.data, p.last_error or "unable to resolve service"); end return; end p:log("debug", "Next target to try is %s:%d", ip, port); local conn, err = server.addclient(ip, port, pending_connection_listeners, p.options.pattern or "*a", p.options.sslctx, conn_type, extra); if not conn then log("debug", "Connection attempt failed immediately: %s", err); p.last_error = err or "unknown reason"; return attempt_connection(p); end p.conn = conn; pending_connections_map[conn] = p; end); end function pending_connection_listeners.onconnect(conn) local p = pending_connections_map[conn]; if not p then log("warn", "Successful connection, but unexpected! Closing."); conn:close(); return; end pending_connections_map[conn] = nil; p:log("debug", "Successfully connected"); conn:setlistener(p.listeners, p.data); return p.listeners.onconnect(conn); end function pending_connection_listeners.ondisconnect(conn, reason) local p = pending_connections_map[conn]; if not p then log("warn", "Failed connection, but unexpected!"); return; end p.last_error = reason or "unknown reason"; p:log("debug", "Connection attempt failed: %s", p.last_error); attempt_connection(p); end local function connect(target_resolver, listeners, options, data) local p = setmetatable({ id = new_id(); target_resolver = target_resolver; listeners = assert(listeners); options = options or {}; data = data; }, pending_connection_mt); p:log("debug", "Starting connection process"); attempt_connection(p); end return { connect = connect; };