File

plugins/muc/lock.lib.lua @ 13211:4d4f9e42bcf8

moduleapi: Add :get_option_integer() Many options in Prosody that are treated as numbers don't make sense as floats, e.g. sizes and limits measured in bytes. Simplified implementation based on an earlier attempt dating back to 2020
author Kim Alvefur <zash@zash.se>
date Mon, 17 Jul 2023 00:09:41 +0200
parent 13209:c8d949cf6b09
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "prosody.util.stanza";

local lock_rooms = module:get_option_boolean("muc_room_locking", true);
local lock_room_timeout = module:get_option_period("muc_room_lock_timeout", "5 minutes");

local function lock(room)
	module:fire_event("muc-room-locked", {room = room;});
	room._data.locked = os.time() + lock_room_timeout;
end
local function unlock(room)
	module:fire_event("muc-room-unlocked", {room = room;});
	room._data.locked = nil;
end
local function is_locked(room)
	local ts = room._data.locked;
	if ts then
		if os.time() < ts then return true; end
		unlock(room);
	end
	return false;
end

if lock_rooms then
	module:hook("muc-room-pre-create", function(event)
		-- Older groupchat protocol doesn't lock
		if not event.stanza:get_child("x", "http://jabber.org/protocol/muc") then return end
		-- Lock room at creation
		local room = event.room;
		lock(room);
	end, 10);
end

-- Don't let users into room while it is locked
module:hook("muc-occupant-pre-join", function(event)
	if not event.is_new_room and is_locked(event.room) then -- Deny entry
		module:log("debug", "Room is locked, denying entry");
		event.origin.send(st.error_reply(event.stanza, "cancel", "item-not-found", nil, module.host));
		return true;
	end
end, -30);

-- When config is submitted; unlock the room
module:hook("muc-config-submitted", function(event)
	if is_locked(event.room) then
		unlock(event.room);
	end
end, -1);

return {
	lock = lock;
	unlock = unlock;
	is_locked = is_locked;
};