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prosody
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util/logger.lua @ 7567:495de404a8ae
ejabberdsql2prosody: rename variable 'host' to prevent shadowing upvalue [luacheck]
Functions roster(), roster_pending(), roster_group(), private_storage() and
offline_msg() have argument named "host", which used to shadow upvalue of this
variable before this change. Instead of renaming this argument, let's rename
the variable to match what the script says in usage:
Usage: ejabberdsql2prosody.lua filename.txt hostname
author | Anton Shestakov <av6@dwimlabs.net> |
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date | Fri, 12 Aug 2016 13:44:47 +0800 |
parent | 7131:ea3eea291321 |
child | 8553:32438665dc5e |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- -- luacheck: ignore 213/level local pairs = pairs; local _ENV = nil; local level_sinks = {}; local make_logger; local function init(name) local log_debug = make_logger(name, "debug"); local log_info = make_logger(name, "info"); local log_warn = make_logger(name, "warn"); local log_error = make_logger(name, "error"); return function (level, message, ...) if level == "debug" then return log_debug(message, ...); elseif level == "info" then return log_info(message, ...); elseif level == "warn" then return log_warn(message, ...); elseif level == "error" then return log_error(message, ...); end end end function make_logger(source_name, level) local level_handlers = level_sinks[level]; if not level_handlers then level_handlers = {}; level_sinks[level] = level_handlers; end local logger = function (message, ...) for i = 1,#level_handlers do level_handlers[i](source_name, level, message, ...); end end return logger; end local function reset() for level, handler_list in pairs(level_sinks) do -- Clear all handlers for this level for i = 1, #handler_list do handler_list[i] = nil; end end end local function add_level_sink(level, sink_function) if not level_sinks[level] then level_sinks[level] = { sink_function }; else level_sinks[level][#level_sinks[level] + 1 ] = sink_function; end end return { init = init; make_logger = make_logger; reset = reset; add_level_sink = add_level_sink; new = make_logger; };