File

util/logger.lua @ 7567:495de404a8ae

ejabberdsql2prosody: rename variable 'host' to prevent shadowing upvalue [luacheck] Functions roster(), roster_pending(), roster_group(), private_storage() and offline_msg() have argument named "host", which used to shadow upvalue of this variable before this change. Instead of renaming this argument, let's rename the variable to match what the script says in usage: Usage: ejabberdsql2prosody.lua filename.txt hostname
author Anton Shestakov <av6@dwimlabs.net>
date Fri, 12 Aug 2016 13:44:47 +0800
parent 7131:ea3eea291321
child 8553:32438665dc5e
line wrap: on
line source

-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: ignore 213/level

local pairs = pairs;

local _ENV = nil;

local level_sinks = {};

local make_logger;

local function init(name)
	local log_debug = make_logger(name, "debug");
	local log_info = make_logger(name, "info");
	local log_warn = make_logger(name, "warn");
	local log_error = make_logger(name, "error");

	return function (level, message, ...)
			if level == "debug" then
				return log_debug(message, ...);
			elseif level == "info" then
				return log_info(message, ...);
			elseif level == "warn" then
				return log_warn(message, ...);
			elseif level == "error" then
				return log_error(message, ...);
			end
		end
end

function make_logger(source_name, level)
	local level_handlers = level_sinks[level];
	if not level_handlers then
		level_handlers = {};
		level_sinks[level] = level_handlers;
	end

	local logger = function (message, ...)
		for i = 1,#level_handlers do
			level_handlers[i](source_name, level, message, ...);
		end
	end

	return logger;
end

local function reset()
	for level, handler_list in pairs(level_sinks) do
		-- Clear all handlers for this level
		for i = 1, #handler_list do
			handler_list[i] = nil;
		end
	end
end

local function add_level_sink(level, sink_function)
	if not level_sinks[level] then
		level_sinks[level] = { sink_function };
	else
		level_sinks[level][#level_sinks[level] + 1 ] = sink_function;
	end
end

return {
	init = init;
	make_logger = make_logger;
	reset = reset;
	add_level_sink = add_level_sink;
	new = make_logger;
};