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code /
prosody
File
util/events.lua @ 7567:495de404a8ae
ejabberdsql2prosody: rename variable 'host' to prevent shadowing upvalue [luacheck]
Functions roster(), roster_pending(), roster_group(), private_storage() and
offline_msg() have argument named "host", which used to shadow upvalue of this
variable before this change. Instead of renaming this argument, let's rename
the variable to match what the script says in usage:
Usage: ejabberdsql2prosody.lua filename.txt hostname
author | Anton Shestakov <av6@dwimlabs.net> |
---|---|
date | Fri, 12 Aug 2016 13:44:47 +0800 |
parent | 7424:ba83ff7d9bd7 |
child | 8382:e5d00bf4a4d5 |
child | 8758:c380a22d52d5 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local pairs = pairs; local t_insert = table.insert; local t_remove = table.remove; local t_sort = table.sort; local setmetatable = setmetatable; local next = next; local _ENV = nil; local function new() -- Map event name to ordered list of handlers (lazily built): handlers[event_name] = array_of_handler_functions local handlers = {}; -- Array of wrapper functions that wrap all events (nil if empty) local global_wrappers; -- Per-event wrappers: wrappers[event_name] = wrapper_function local wrappers = {}; -- Event map: event_map[handler_function] = priority_number local event_map = {}; -- Called on-demand to build handlers entries local function _rebuild_index(handlers, event) local _handlers = event_map[event]; if not _handlers or next(_handlers) == nil then return; end local index = {}; for handler in pairs(_handlers) do t_insert(index, handler); end t_sort(index, function(a, b) return _handlers[a] > _handlers[b]; end); handlers[event] = index; return index; end; setmetatable(handlers, { __index = _rebuild_index }); local function add_handler(event, handler, priority) local map = event_map[event]; if map then map[handler] = priority or 0; else map = {[handler] = priority or 0}; event_map[event] = map; end handlers[event] = nil; end; local function remove_handler(event, handler) local map = event_map[event]; if map then map[handler] = nil; handlers[event] = nil; if next(map) == nil then event_map[event] = nil; end end end; local function get_handlers(event) return handlers[event]; end; local function add_handlers(handlers) for event, handler in pairs(handlers) do add_handler(event, handler); end end; local function remove_handlers(handlers) for event, handler in pairs(handlers) do remove_handler(event, handler); end end; local function _fire_event(event_name, event_data) local h = handlers[event_name]; if h then for i=1,#h do local ret = h[i](event_data); if ret ~= nil then return ret; end end end end; local function fire_event(event_name, event_data) local w = wrappers[event_name] or global_wrappers; if w then local curr_wrapper = #w; local function c(event_name, event_data) curr_wrapper = curr_wrapper - 1; if curr_wrapper == 0 then if global_wrappers == nil or w == global_wrappers then return _fire_event(event_name, event_data); end w, curr_wrapper = global_wrappers, #global_wrappers; return w[curr_wrapper](c, event_name, event_data); else return w[curr_wrapper](c, event_name, event_data); end end return w[curr_wrapper](c, event_name, event_data); end return _fire_event(event_name, event_data); end local function add_wrapper(event_name, wrapper) local w; if event_name == false then w = global_wrappers; if not w then w = {}; global_wrappers = w; end else w = wrappers[event_name]; if not w then w = {}; wrappers[event_name] = w; end end w[#w+1] = wrapper; end local function remove_wrapper(event_name, wrapper) local w; if event_name == false then w = global_wrappers; else w = wrappers[event_name]; end if not w then return; end for i = #w, 1 do if w[i] == wrapper then t_remove(w, i); end end if #w == 0 then if event_name == false then global_wrappers = nil; else wrappers[event_name] = nil; end end end return { add_handler = add_handler; remove_handler = remove_handler; add_handlers = add_handlers; remove_handlers = remove_handlers; get_handlers = get_handlers; wrappers = { add_handler = add_wrapper; remove_handler = remove_wrapper; }; add_wrapper = add_wrapper; remove_wrapper = remove_wrapper; fire_event = fire_event; _handlers = handlers; _event_map = event_map; }; end return { new = new; };