File

util/watchdog.lua @ 10486:479e96e554c8

net.server_epoll: Add debug logging for delayed reading In :onreadable, if there is still buffered incoming data after reading from the socket (as indicated by the :dirty method, usually because LuaSocket has an 8k buffer that's full but it read a smaller amount), another attempt to read is scheduled via this :pausefor method. This is also called from some other places where it would be pointless to read because there shouldn't be any data. In the delayed read case, this should report that the socket is "dirty". If it reports that the socket is "clean" then the question is where the buffer contents went? If this doesn't get logged after the scheduled time (0.000001s by default) then this would suggests a problem with timer or scheduling.
author Kim Alvefur <zash@zash.se>
date Sat, 07 Dec 2019 19:05:10 +0100
parent 8555:4f0f5b49bb03
child 12545:5059a639f61e
line wrap: on
line source

local timer = require "util.timer";
local setmetatable = setmetatable;
local os_time = os.time;

local _ENV = nil;
-- luacheck: std none

local watchdog_methods = {};
local watchdog_mt = { __index = watchdog_methods };

local function new(timeout, callback)
	local watchdog = setmetatable({ timeout = timeout, last_reset = os_time(), callback = callback }, watchdog_mt);
	timer.add_task(timeout+1, function (current_time)
		local last_reset = watchdog.last_reset;
		if not last_reset then
			return;
		end
		local time_left = (last_reset + timeout) - current_time;
		if time_left < 0 then
			return watchdog:callback();
		end
		return time_left + 1;
	end);
	return watchdog;
end

function watchdog_methods:reset()
	self.last_reset = os_time();
end

function watchdog_methods:cancel()
	self.last_reset = nil;
end

return {
	new = new;
};