Software /
code /
prosody
File
util-src/time.c @ 10486:479e96e554c8
net.server_epoll: Add debug logging for delayed reading
In :onreadable, if there is still buffered incoming data after reading
from the socket (as indicated by the :dirty method, usually because
LuaSocket has an 8k buffer that's full but it read a smaller amount),
another attempt to read is scheduled via this :pausefor method. This is
also called from some other places where it would be pointless to read
because there shouldn't be any data.
In the delayed read case, this should report that the socket is "dirty".
If it reports that the socket is "clean" then the question is where
the buffer contents went?
If this doesn't get logged after the scheduled time (0.000001s by
default) then this would suggests a problem with timer or scheduling.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Sat, 07 Dec 2019 19:05:10 +0100 |
parent | 10480:94cacf9fd0ae |
child | 12976:a187600ec7d6 |
line wrap: on
line source
#ifndef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 200809L #endif #include <time.h> #include <lua.h> static lua_Number tv2number(struct timespec *tv) { return tv->tv_sec + tv->tv_nsec * 1e-9; } static int lc_time_realtime(lua_State *L) { struct timespec t; clock_gettime(CLOCK_REALTIME, &t); lua_pushnumber(L, tv2number(&t)); return 1; } static int lc_time_monotonic(lua_State *L) { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); lua_pushnumber(L, tv2number(&t)); return 1; } int luaopen_util_time(lua_State *L) { lua_createtable(L, 0, 2); { lua_pushcfunction(L, lc_time_realtime); lua_setfield(L, -2, "now"); lua_pushcfunction(L, lc_time_monotonic); lua_setfield(L, -2, "monotonic"); } return 1; }