File

util-src/compat.c @ 10486:479e96e554c8

net.server_epoll: Add debug logging for delayed reading In :onreadable, if there is still buffered incoming data after reading from the socket (as indicated by the :dirty method, usually because LuaSocket has an 8k buffer that's full but it read a smaller amount), another attempt to read is scheduled via this :pausefor method. This is also called from some other places where it would be pointless to read because there shouldn't be any data. In the delayed read case, this should report that the socket is "dirty". If it reports that the socket is "clean" then the question is where the buffer contents went? If this doesn't get logged after the scheduled time (0.000001s by default) then this would suggests a problem with timer or scheduling.
author Kim Alvefur <zash@zash.se>
date Sat, 07 Dec 2019 19:05:10 +0100
parent 9561:cfc7b2f7251e
child 12976:a187600ec7d6
line wrap: on
line source


#include <lua.h>
#include <lauxlib.h>


static int lc_xpcall (lua_State *L) {
  int ret;
  int n_arg = lua_gettop(L);
  /* f, msgh, p1, p2... */
  luaL_argcheck(L, n_arg >= 2, 2, "value expected");
  lua_pushvalue(L, 1);  /* f to top */
  lua_pushvalue(L, 2);  /* msgh to top */
  lua_replace(L, 1); /* msgh to 1 */
  lua_replace(L, 2); /* f to 2 */
  /* msgh, f, p1, p2... */
  ret = lua_pcall(L, n_arg - 2, LUA_MULTRET, 1);
  lua_pushboolean(L, ret == 0);
  lua_replace(L, 1);
  return lua_gettop(L);
}

int luaopen_util_compat(lua_State *L) {
	lua_createtable(L, 0, 2);
	{
		lua_pushcfunction(L, lc_xpcall);
		lua_setfield(L, -2, "xpcall");
	}
	return 1;
}