Software / code / prosody
File
plugins/muc/password.lib.lua @ 10486:479e96e554c8
net.server_epoll: Add debug logging for delayed reading
In :onreadable, if there is still buffered incoming data after reading
from the socket (as indicated by the :dirty method, usually because
LuaSocket has an 8k buffer that's full but it read a smaller amount),
another attempt to read is scheduled via this :pausefor method. This is
also called from some other places where it would be pointless to read
because there shouldn't be any data.
In the delayed read case, this should report that the socket is "dirty".
If it reports that the socket is "clean" then the question is where
the buffer contents went?
If this doesn't get logged after the scheduled time (0.000001s by
default) then this would suggests a problem with timer or scheduling.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Sat, 07 Dec 2019 19:05:10 +0100 |
| parent | 10447:b5fd1637f15c |
| child | 12027:5fb16f41f861 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local st = require "util.stanza"; local function get_password(room) return room._data.password; end local function set_password(room, password) if password == "" then password = nil; end if room._data.password == password then return false; end room._data.password = password; return true; end module:hook("muc-disco#info", function(event) event.reply:tag("feature", {var = get_password(event.room) and "muc_passwordprotected" or "muc_unsecured"}):up(); end); module:hook("muc-config-form", function(event) table.insert(event.form, { name = "muc#roomconfig_roomsecret"; type = "text-private"; label = "Password"; value = get_password(event.room) or ""; }); end, 90-2); module:hook("muc-config-submitted/muc#roomconfig_roomsecret", function(event) if set_password(event.room, event.value) then event.status_codes["104"] = true; end end); -- Don't allow anyone to join room unless they provide the password module:hook("muc-occupant-pre-join", function(event) local room, stanza = event.room, event.stanza; if not get_password(room) then return end local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc"); if not muc_x then return end local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc"); if not password or password == "" then password = nil; end if get_password(room) ~= password then local from, to = stanza.attr.from, stanza.attr.to; module:log("debug", "%s couldn't join due to invalid password: %s", from, to); local reply = st.error_reply(stanza, "auth", "not-authorized", nil, room.jid):up(); reply.tags[1].attr.code = "401"; event.origin.send(reply:tag("x", {xmlns = "http://jabber.org/protocol/muc"})); return true; end end, -20); -- Add password to outgoing invite module:hook("muc-invite", function(event) local password = get_password(event.room); if password then local x = event.stanza:get_child("x", "http://jabber.org/protocol/muc#user"); x:tag("password"):text(password):up(); end end); module:hook("muc-room-pre-create", function (event) local stanza, room = event.stanza, event.room; local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc"); if not muc_x then return end local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc"); set_password(room, password); end); return { get = get_password; set = set_password; };