File

plugins/muc/password.lib.lua @ 10486:479e96e554c8

net.server_epoll: Add debug logging for delayed reading In :onreadable, if there is still buffered incoming data after reading from the socket (as indicated by the :dirty method, usually because LuaSocket has an 8k buffer that's full but it read a smaller amount), another attempt to read is scheduled via this :pausefor method. This is also called from some other places where it would be pointless to read because there shouldn't be any data. In the delayed read case, this should report that the socket is "dirty". If it reports that the socket is "clean" then the question is where the buffer contents went? If this doesn't get logged after the scheduled time (0.000001s by default) then this would suggests a problem with timer or scheduling.
author Kim Alvefur <zash@zash.se>
date Sat, 07 Dec 2019 19:05:10 +0100
parent 10447:b5fd1637f15c
child 12027:5fb16f41f861
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "util.stanza";

local function get_password(room)
	return room._data.password;
end

local function set_password(room, password)
	if password == "" then password = nil; end
	if room._data.password == password then return false; end
	room._data.password = password;
	return true;
end

module:hook("muc-disco#info", function(event)
	event.reply:tag("feature", {var = get_password(event.room) and "muc_passwordprotected" or "muc_unsecured"}):up();
end);

module:hook("muc-config-form", function(event)
	table.insert(event.form, {
		name = "muc#roomconfig_roomsecret";
		type = "text-private";
		label = "Password";
		value = get_password(event.room) or "";
	});
end, 90-2);

module:hook("muc-config-submitted/muc#roomconfig_roomsecret", function(event)
	if set_password(event.room, event.value) then
		event.status_codes["104"] = true;
	end
end);

-- Don't allow anyone to join room unless they provide the password
module:hook("muc-occupant-pre-join", function(event)
	local room, stanza = event.room, event.stanza;
	if not get_password(room) then return end
	local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc");
	if not muc_x then return end
	local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc");
	if not password or password == "" then password = nil; end
	if get_password(room) ~= password then
		local from, to = stanza.attr.from, stanza.attr.to;
		module:log("debug", "%s couldn't join due to invalid password: %s", from, to);
		local reply = st.error_reply(stanza, "auth", "not-authorized", nil, room.jid):up();
		reply.tags[1].attr.code = "401";
		event.origin.send(reply:tag("x", {xmlns = "http://jabber.org/protocol/muc"}));
		return true;
	end
end, -20);

-- Add password to outgoing invite
module:hook("muc-invite", function(event)
	local password = get_password(event.room);
	if password then
		local x = event.stanza:get_child("x", "http://jabber.org/protocol/muc#user");
		x:tag("password"):text(password):up();
	end
end);

module:hook("muc-room-pre-create", function (event)
	local stanza, room = event.stanza, event.room;
	local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc");
	if not muc_x then return end
	local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc");
	set_password(room, password);
end);

return {
	get = get_password;
	set = set_password;
};