File

util/pluginloader.lua @ 13135:3fd24e1945b0

mod_storage_internal: Lazy-load archive items while iterating Very large list files previously ran into limits of the Lua parser, or just caused Prosody to freeze while parsing. Using the new index we can parse individual items one at a time. This probably won't reduce overall CPU usage, probably the opposite, but it will reduce the number of items in memory at once and allow collection of items after we iterated past them.
author Kim Alvefur <zash@zash.se>
date Wed, 12 May 2021 01:25:44 +0200
parent 12975:d10957394a3c
child 13829:dde0ce03049b
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: ignore 113/CFG_PLUGINDIR

local dir_sep, path_sep = package.config:match("^(%S+)%s(%S+)");
local lua_version = _VERSION:match(" (.+)$");
local plugin_dir = {};
for path in (CFG_PLUGINDIR or "./plugins/"):gsub("[/\\]", dir_sep):gmatch("[^"..path_sep.."]+") do
	path = path..dir_sep; -- add path separator to path end
	path = path:gsub(dir_sep..dir_sep.."+", dir_sep); -- coalesce multiple separators
	plugin_dir[#plugin_dir + 1] = path;
end

local io_open = io.open;
local envload = require "prosody.util.envload".envload;

local pluginloader_methods = {};
local pluginloader_mt = { __index = pluginloader_methods };

function pluginloader_methods:load_file(names)
	local file, err, path;
	local load_filter_cb = self._options.load_filter_cb;
	for i=1,#plugin_dir do
		for j=1,#names do
			path = plugin_dir[i]..names[j];
			file, err = io_open(path);
			if file then
				local content = file:read("*a");
				file:close();
				local metadata;
				if load_filter_cb then
					path, content, metadata = load_filter_cb(path, content);
				end
				if content and path then
					return content, path, metadata;
				end
			end
		end
	end
	return file, err;
end

function pluginloader_methods:load_resource(plugin, resource)
	resource = resource or "mod_"..plugin..".lua";
	local names = {
		"mod_"..plugin..dir_sep..plugin..dir_sep..resource; -- mod_hello/hello/mod_hello.lua
		"mod_"..plugin..dir_sep..resource;                  -- mod_hello/mod_hello.lua
		plugin..dir_sep..resource;                          -- hello/mod_hello.lua
		resource;                                           -- mod_hello.lua
		"share"..dir_sep.."lua"..dir_sep..lua_version..dir_sep..resource;
		"share"..dir_sep.."lua"..dir_sep..lua_version..dir_sep.."mod_"..plugin..dir_sep..resource;
	};

	return self:load_file(names);
end

function pluginloader_methods:load_code(plugin, resource, env)
	local content, err, metadata = self:load_resource(plugin, resource);
	if not content then return content, err; end
	local path = err;
	local f, err = envload(content, "@"..path, env);
	if not f then return f, err; end
	return f, path, metadata;
end

function pluginloader_methods:load_code_ext(plugin, resource, extension, env)
	local content, err, metadata = self:load_resource(plugin, resource.."."..extension);
	if not content and extension == "lib.lua" then
		content, err, metadata = self:load_resource(plugin, resource..".lua");
	end
	if not content then
		content, err, metadata = self:load_resource(resource, resource.."."..extension);
		if not content then
			return content, err;
		end
	end
	local path = err;
	local f, err = envload(content, "@"..path, env);
	if not f then return f, err; end
	return f, path, metadata;
end

local function init(options)
	return setmetatable({
		_options = options or {};
	}, pluginloader_mt);
end

local function bind(self, method)
	return function (...)
		return method(self, ...);
	end;
end

local default_loader = init();

return {
	load_file = bind(default_loader, default_loader.load_file);
	load_resource = bind(default_loader, default_loader.load_resource);
	load_code = bind(default_loader, default_loader.load_code);
	load_code_ext = bind(default_loader, default_loader.load_code_ext);

	init = init;
};