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util/throttle.lua @ 13591:382d1a92006f
mod_admin_shell: Don't pause async thread while waiting for promise result
This allows us to continue sending/receiving on the session, for example if
the promise will be resolved by other data that the client is going to send.
Specifically, this allows the repl-request-input to work without a deadlock.
It does open the door to interleaved commands/results, which may not be a good
thing overall, but can be restricted separately if necessary (e.g. a flag on
the session).
author | Matthew Wild <mwild1@gmail.com> |
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date | Tue, 07 Jan 2025 18:15:50 +0000 |
parent | 12975:d10957394a3c |
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local gettime = require "prosody.util.time".now local setmetatable = setmetatable; local _ENV = nil; -- luacheck: std none local throttle = {}; local throttle_mt = { __index = throttle }; function throttle:update() local newt = gettime(); local elapsed = newt - self.t; self.t = newt; local balance = (self.rate * elapsed) + self.balance; if balance > self.max then self.balance = self.max; else self.balance = balance; end return self.balance; end function throttle:peek(cost) cost = cost or 1; return self.balance >= cost or self:update() >= cost; end function throttle:poll(cost, split) if self:peek(cost) then self.balance = self.balance - cost; return true; else local balance = self.balance; if split then self.balance = 0; end return false, balance, (cost-balance); end end local function create(max, period) return setmetatable({ rate = max / period, max = max, t = gettime(), balance = max }, throttle_mt); end return { create = create; };