File

util/sasl/external.lua @ 9499:36e379f058c8

net.server: Swich method for connecting sockets with remotes LuaSocket TCP sockets have have both :connect and :setpeername, which are the exact same function, however UDP sockets only have :setpeername. Switching to :setpeername allows most of this code to be generic wrt TCP/UDP.
author Kim Alvefur <zash@zash.se>
date Fri, 12 Oct 2018 17:36:34 +0200
parent 8555:4f0f5b49bb03
child 12975:d10957394a3c
line wrap: on
line source

local saslprep = require "util.encodings".stringprep.saslprep;

local _ENV = nil;
-- luacheck: std none

local function external(self, message)
	message = saslprep(message);
	local state
	self.username, state = self.profile.external(message);

	if state == false then
		return "failure", "account-disabled";
	elseif state == nil  then
		return "failure", "not-authorized";
	elseif state == "expired" then
		return "false", "credentials-expired";
	end

	return "success";
end

local function init(registerMechanism)
	registerMechanism("EXTERNAL", {"external"}, external);
end

return {
	init = init;
}