File

util/id.lua @ 9499:36e379f058c8

net.server: Swich method for connecting sockets with remotes LuaSocket TCP sockets have have both :connect and :setpeername, which are the exact same function, however UDP sockets only have :setpeername. Switching to :setpeername allows most of this code to be generic wrt TCP/UDP.
author Kim Alvefur <zash@zash.se>
date Fri, 12 Oct 2018 17:36:34 +0200 (2018-10-12)
parent 8016:9546c629289b
child 12110:b5b799a2a10c
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-- Prosody IM
-- Copyright (C) 2008-2017 Matthew Wild
-- Copyright (C) 2008-2017 Waqas Hussain
-- Copyright (C) 2008-2017 Kim Alvefur
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local s_gsub = string.gsub;
local random_bytes = require "util.random".bytes;
local base64_encode = require "util.encodings".base64.encode;

local b64url = { ["+"] = "-", ["/"] = "_", ["="] = "" };
local function b64url_random(len)
	return (s_gsub(base64_encode(random_bytes(len)), "[+/=]", b64url));
end

return {
	short =  function () return b64url_random(6); end;
	medium = function () return b64url_random(12); end;
	long =   function () return b64url_random(24); end;
	custom = function (size)
		return function () return b64url_random(size); end;
	end;
}