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util/promise.lua @ 12960:31b22cc221b5
mod_pubsub, mod_pep: Support per-node configurable inclusion of publisher
This matches ejabberd's behaviour, using the 'pubsub#itemreply' config option.
Although the current definition of this option in the specification is not
as clear as it could be, I think matching what existing deployments do is the
best option to resolve the ambiguity and reduce fragmentation.
We should update the spec to be clearer about how to use and interpret this
option.
The 'expose_publisher' option for mod_pubsub is now an override (always expose
or never expose). If unset, it will use the per-node config (which defaults to
not exposing).
Thanks to Link Mauve, edhelas and goffi for sparking this feature.
author | Matthew Wild <mwild1@gmail.com> |
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date | Wed, 22 Mar 2023 11:39:19 +0000 |
parent | 12750:c882d2460bb1 |
child | 12975:d10957394a3c |
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local promise_methods = {}; local promise_mt = { __name = "promise", __index = promise_methods }; local xpcall = require "util.xpcall".xpcall; local unpack = table.unpack; function promise_mt:__tostring() return "promise (" .. (self._state or "invalid") .. ")"; end local function is_promise(o) local mt = getmetatable(o); return mt == promise_mt; end local function wrap_handler(f, resolve, reject, default) if not f then return default; end return function (param) local ok, ret = xpcall(f, debug.traceback, param); if ok then resolve(ret); else reject(ret); end return true; end; end local function next_pending(self, on_fulfilled, on_rejected, resolve, reject) table.insert(self._pending_on_fulfilled, wrap_handler(on_fulfilled, resolve, reject, resolve)); table.insert(self._pending_on_rejected, wrap_handler(on_rejected, resolve, reject, reject)); end local function next_fulfilled(promise, on_fulfilled, on_rejected, resolve, reject) -- luacheck: ignore 212/on_rejected wrap_handler(on_fulfilled, resolve, reject, resolve)(promise.value); end local function next_rejected(promise, on_fulfilled, on_rejected, resolve, reject) -- luacheck: ignore 212/on_fulfilled wrap_handler(on_rejected, resolve, reject, reject)(promise.reason); end local function promise_settle(promise, new_state, new_next, cbs, value) if promise._state ~= "pending" then return; end promise._state = new_state; promise._next = new_next; for _, cb in ipairs(cbs) do cb(value); end -- No need to keep references to callbacks promise._pending_on_fulfilled = nil; promise._pending_on_rejected = nil; return true; end local function new_resolve_functions(p) local function _resolve(v) if is_promise(v) then v:next(new_resolve_functions(p)); elseif promise_settle(p, "fulfilled", next_fulfilled, p._pending_on_fulfilled, v) then p.value = v; end end local function _reject(e) if promise_settle(p, "rejected", next_rejected, p._pending_on_rejected, e) then p.reason = e; end end return _resolve, _reject; end local next_tick = function (f) f(); end local function new(f) local p = setmetatable({ _state = "pending", _next = next_pending, _pending_on_fulfilled = {}, _pending_on_rejected = {} }, promise_mt); if f then next_tick(function() local resolve, reject = new_resolve_functions(p); local ok, ret = xpcall(f, debug.traceback, resolve, reject); if not ok and p._state == "pending" then reject(ret); end end); end return p; end local function all(promises) return new(function (resolve, reject) local settled, results, loop_finished = 0, {}, false; local total = 0; for k, v in pairs(promises) do if is_promise(v) then total = total + 1; v:next(function (value) results[k] = value; settled = settled + 1; if settled == total and loop_finished then resolve(results); end end, reject); else results[k] = v; end end loop_finished = true; if settled == total then resolve(results); end end); end local function all_settled(promises) return new(function (resolve) local settled, results, loop_finished = 0, {}, false; local total = 0; for k, v in pairs(promises) do if is_promise(v) then total = total + 1; v:next(function (value) results[k] = { status = "fulfilled", value = value }; settled = settled + 1; if settled == total and loop_finished then resolve(results); end end, function (e) results[k] = { status = "rejected", reason = e }; settled = settled + 1; if settled == total and loop_finished then resolve(results); end end); else results[k] = v; end end loop_finished = true; if settled == total then resolve(results); end end); end local function join(handler, ...) local promises, n = { ... }, select("#", ...); return all(promises):next(function (results) return handler(unpack(results, 1, n)); end); end local function race(promises) return new(function (resolve, reject) for i = 1, #promises do promises[i]:next(resolve, reject); end end); end local function resolve(v) return new(function (_resolve) _resolve(v); end); end local function reject(v) return new(function (_, _reject) _reject(v); end); end local function try(f) return resolve():next(function () return f(); end); end function promise_methods:next(on_fulfilled, on_rejected) return new(function (resolve, reject) --luacheck: ignore 431/resolve 431/reject self:_next(on_fulfilled, on_rejected, resolve, reject); end); end function promise_methods:catch(on_rejected) return self:next(nil, on_rejected); end function promise_methods:finally(on_finally) local function _on_finally(value) on_finally(); return value; end local function _on_catch_finally(err) on_finally(); return reject(err); end return self:next(_on_finally, _on_catch_finally); end return { new = new; resolve = resolve; join = join; reject = reject; all = all; all_settled = all_settled; race = race; try = try; is_promise = is_promise; set_nexttick = function(new_next_tick) next_tick = new_next_tick; end; }