Software /
code /
prosody
File
util/promise.lua @ 13627:2db7b3b65363
core.configmanager: Add function for getting secrets from separate files
Idea is to enable easily retrieving of secret values from files outside
of the config, e.g. via the method used by systemd credentials.
CREDENTIALS_DIRECTORY is expected to be set by the process manager
invoking Prosody, so being unset and unavailable from prosodyctl is
going to be normal and a warning is reported in that case. Care will
have to be taken to make it clear that prosodyctl check will not work
with such values. An error is thrown if the directory is unavailable
when running under Prosody.
author | Kim Alvefur <zash@zash.se> |
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date | Thu, 16 Jan 2025 15:21:34 +0100 |
parent | 12975:d10957394a3c |
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local promise_methods = {}; local promise_mt = { __name = "promise", __index = promise_methods }; local xpcall = require "prosody.util.xpcall".xpcall; local unpack = table.unpack; function promise_mt:__tostring() return "promise (" .. (self._state or "invalid") .. ")"; end local function is_promise(o) local mt = getmetatable(o); return mt == promise_mt; end local function wrap_handler(f, resolve, reject, default) if not f then return default; end return function (param) local ok, ret = xpcall(f, debug.traceback, param); if ok then resolve(ret); else reject(ret); end return true; end; end local function next_pending(self, on_fulfilled, on_rejected, resolve, reject) table.insert(self._pending_on_fulfilled, wrap_handler(on_fulfilled, resolve, reject, resolve)); table.insert(self._pending_on_rejected, wrap_handler(on_rejected, resolve, reject, reject)); end local function next_fulfilled(promise, on_fulfilled, on_rejected, resolve, reject) -- luacheck: ignore 212/on_rejected wrap_handler(on_fulfilled, resolve, reject, resolve)(promise.value); end local function next_rejected(promise, on_fulfilled, on_rejected, resolve, reject) -- luacheck: ignore 212/on_fulfilled wrap_handler(on_rejected, resolve, reject, reject)(promise.reason); end local function promise_settle(promise, new_state, new_next, cbs, value) if promise._state ~= "pending" then return; end promise._state = new_state; promise._next = new_next; for _, cb in ipairs(cbs) do cb(value); end -- No need to keep references to callbacks promise._pending_on_fulfilled = nil; promise._pending_on_rejected = nil; return true; end local function new_resolve_functions(p) local function _resolve(v) if is_promise(v) then v:next(new_resolve_functions(p)); elseif promise_settle(p, "fulfilled", next_fulfilled, p._pending_on_fulfilled, v) then p.value = v; end end local function _reject(e) if promise_settle(p, "rejected", next_rejected, p._pending_on_rejected, e) then p.reason = e; end end return _resolve, _reject; end local next_tick = function (f) f(); end local function new(f) local p = setmetatable({ _state = "pending", _next = next_pending, _pending_on_fulfilled = {}, _pending_on_rejected = {} }, promise_mt); if f then next_tick(function() local resolve, reject = new_resolve_functions(p); local ok, ret = xpcall(f, debug.traceback, resolve, reject); if not ok and p._state == "pending" then reject(ret); end end); end return p; end local function all(promises) return new(function (resolve, reject) local settled, results, loop_finished = 0, {}, false; local total = 0; for k, v in pairs(promises) do if is_promise(v) then total = total + 1; v:next(function (value) results[k] = value; settled = settled + 1; if settled == total and loop_finished then resolve(results); end end, reject); else results[k] = v; end end loop_finished = true; if settled == total then resolve(results); end end); end local function all_settled(promises) return new(function (resolve) local settled, results, loop_finished = 0, {}, false; local total = 0; for k, v in pairs(promises) do if is_promise(v) then total = total + 1; v:next(function (value) results[k] = { status = "fulfilled", value = value }; settled = settled + 1; if settled == total and loop_finished then resolve(results); end end, function (e) results[k] = { status = "rejected", reason = e }; settled = settled + 1; if settled == total and loop_finished then resolve(results); end end); else results[k] = v; end end loop_finished = true; if settled == total then resolve(results); end end); end local function join(handler, ...) local promises, n = { ... }, select("#", ...); return all(promises):next(function (results) return handler(unpack(results, 1, n)); end); end local function race(promises) return new(function (resolve, reject) for i = 1, #promises do promises[i]:next(resolve, reject); end end); end local function resolve(v) return new(function (_resolve) _resolve(v); end); end local function reject(v) return new(function (_, _reject) _reject(v); end); end local function try(f) return resolve():next(function () return f(); end); end function promise_methods:next(on_fulfilled, on_rejected) return new(function (resolve, reject) --luacheck: ignore 431/resolve 431/reject self:_next(on_fulfilled, on_rejected, resolve, reject); end); end function promise_methods:catch(on_rejected) return self:next(nil, on_rejected); end function promise_methods:finally(on_finally) local function _on_finally(value) on_finally(); return value; end local function _on_catch_finally(err) on_finally(); return reject(err); end return self:next(_on_finally, _on_catch_finally); end return { new = new; resolve = resolve; join = join; reject = reject; all = all; all_settled = all_settled; race = race; try = try; is_promise = is_promise; set_nexttick = function(new_next_tick) next_tick = new_next_tick; end; }