Software /
code /
prosody
File
plugins/muc/persistent.lib.lua @ 10825:2d002a4af144
mod_csi_simple: Fix flushing when client sent something
Forgot to unset the flag afterwards, so it would only work once.
The flag is not even needed, it works as intended without it.
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 09 May 2020 13:50:58 +0200 |
parent | 9053:ea9e1f8f3013 |
child | 12642:9061f9621330 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local restrict_persistent = not module:get_option_boolean("muc_room_allow_persistent", true); local um_is_admin = require "core.usermanager".is_admin; local function get_persistent(room) return room._data.persistent; end local function set_persistent(room, persistent) persistent = persistent and true or nil; if get_persistent(room) == persistent then return false; end room._data.persistent = persistent; return true; end module:hook("muc-config-form", function(event) if restrict_persistent and not um_is_admin(event.actor, module.host) then -- Don't show option if hidden rooms are restricted and user is not admin of this host return; end table.insert(event.form, { name = "muc#roomconfig_persistentroom"; type = "boolean"; label = "Persistent (room should remain even when it is empty)"; desc = "Rooms are automatically deleted when they are empty, unless this option is enabled"; value = get_persistent(event.room); }); end, 100-5); module:hook("muc-config-submitted/muc#roomconfig_persistentroom", function(event) if restrict_persistent and not um_is_admin(event.actor, module.host) then return; -- Not allowed end if set_persistent(event.room, event.value) then event.status_codes["104"] = true; end end); module:hook("muc-disco#info", function(event) event.reply:tag("feature", {var = get_persistent(event.room) and "muc_persistent" or "muc_temporary"}):up(); end); module:hook("muc-room-destroyed", function(event) set_persistent(event.room, false); end, -100); return { get = get_persistent; set = set_persistent; };