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util/human/units.lua @ 12696:27a72982e331
util.jwt: Add support/tests for ES256 via improved API and using util.crypto
In many cases code will be either signing or verifying. With asymmetric
algorithms it's clearer and more efficient to just state that once, instead of
passing keys (and possibly other parameters) with every sign/verify call.
This also allows earlier validation of the key used.
The previous (HS256-only) sign/verify methods continue to be exposed for
backwards-compatibility.
author | Matthew Wild <mwild1@gmail.com> |
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date | Fri, 01 Jul 2022 18:51:15 +0100 |
parent | 12589:39ae08180c81 |
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local math_abs = math.abs; local math_ceil = math.ceil; local math_floor = math.floor; local math_log = math.log; local math_max = math.max; local math_min = math.min; local unpack = table.unpack; local large = { "k", 1000, "M", 1000000, "G", 1000000000, "T", 1000000000000, "P", 1000000000000000, "E", 1000000000000000000, "Z", 1000000000000000000000, "Y", 1000000000000000000000000, } local small = { "m", 0.001, "μ", 0.000001, "n", 0.000000001, "p", 0.000000000001, "f", 0.000000000000001, "a", 0.000000000000000001, "z", 0.000000000000000000001, "y", 0.000000000000000000000001, } local binary = { "Ki", 2^10, "Mi", 2^20, "Gi", 2^30, "Ti", 2^40, "Pi", 2^50, "Ei", 2^60, "Zi", 2^70, "Yi", 2^80, } local function adjusted_unit(n, b) local round = math_floor; local prefixes = large; local logbase = 1000; if b == 'b' then prefixes = binary; logbase = 1024; elseif n < 1 then prefixes = small; round = math_ceil; end local m = math_max(0, math_min(8, round(math_abs(math_log(math_abs(n), logbase))))); local prefix, multiplier = unpack(prefixes, m * 2-1, m*2); return multiplier or 1, prefix; end -- n: number, the number to format -- unit: string, the base unit -- b: optional enum 'b', thousands base local function format(n, unit, b) --> string local fmt = "%.3g %s%s"; if n == 0 then return fmt:format(n, "", unit); end local multiplier, prefix = adjusted_unit(n, b); return fmt:format(n / multiplier, prefix or "", unit); end return { adjust = adjusted_unit; format = format; };