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net/connect.lua @ 10399:270cb2821566
mod_ping: Remove ad-hoc command
17:27:40 <Ge0rG> Zash: the Ping thing is absolutely worthless
17:27:55 <Zash> The command provided by mod_ping?
17:27:59 <pep.> To own server?
17:28:14 <Ge0rG> the Ping command in mod_admin_web, whatever it maps to
17:28:29 <Ge0rG> > Pong
> 2019-11-07T16:28:16Z
What am I supposed to do with that result?
17:28:29 <Zash> Yeah, mod_ping provides that
17:28:41 <Ge0rG> Is it a ping to my own server? Where's the RTT?
17:28:48 <Zash> Dunno if it's useful for more than verifying that the adhoc command system works
17:29:02 <Ge0rG> (it lags, but there is no indication of how much)
17:29:14 <Zash> It can't really test that itself
17:29:52 <Zash> Anyone opposed to deleting it?
17:30:42 <Zash> Half the module
17:42:47 <MattJ> Zash, I'm fine with removing it
author | Kim Alvefur <zash@zash.se> |
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date | Thu, 07 Nov 2019 19:23:42 +0100 |
parent | 10112:b327f2870382 |
child | 10452:fa11070c2cd7 |
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local server = require "net.server"; local log = require "util.logger".init("net.connect"); local new_id = require "util.id".short; local pending_connection_methods = {}; local pending_connection_mt = { __name = "pending_connection"; __index = pending_connection_methods; __tostring = function (p) return "<pending connection "..p.id.." to "..tostring(p.target_resolver.hostname)..">"; end; }; function pending_connection_methods:log(level, message, ...) log(level, "[pending connection %s] "..message, self.id, ...); end -- pending_connections_map[conn] = pending_connection local pending_connections_map = {}; local pending_connection_listeners = {}; local function attempt_connection(p) p:log("debug", "Checking for targets..."); if p.conn then pending_connections_map[p.conn] = nil; p.conn = nil; end p.target_resolver:next(function (conn_type, ip, port, extra) if not conn_type then -- No more targets to try p:log("debug", "No more connection targets to try"); if p.listeners.onfail then p.listeners.onfail(p.data, p.last_error or "unable to resolve service"); end return; end p:log("debug", "Next target to try is %s:%d", ip, port); local conn, err = server.addclient(ip, port, pending_connection_listeners, p.options.pattern or "*a", p.options.sslctx, conn_type, extra); if not conn then log("debug", "Connection attempt failed immediately: %s", err); p.last_error = err or "unknown reason"; return attempt_connection(p); end p.conn = conn; pending_connections_map[conn] = p; end); end function pending_connection_listeners.onconnect(conn) local p = pending_connections_map[conn]; if not p then log("warn", "Successful connection, but unexpected! Closing."); conn:close(); return; end pending_connections_map[conn] = nil; p:log("debug", "Successfully connected"); conn:setlistener(p.listeners, p.data); return p.listeners.onconnect(conn); end function pending_connection_listeners.ondisconnect(conn, reason) local p = pending_connections_map[conn]; if not p then log("warn", "Failed connection, but unexpected!"); return; end p.last_error = reason or "unknown reason"; p:log("debug", "Connection attempt failed: %s", p.last_error); attempt_connection(p); end local function connect(target_resolver, listeners, options, data) local p = setmetatable({ id = new_id(); target_resolver = target_resolver; listeners = assert(listeners); options = options or {}; data = data; }, pending_connection_mt); p:log("debug", "Starting connection process"); attempt_connection(p); end return { connect = connect; };