File

util/id.lua @ 13439:1e229d710a3c

util.signal: Add support for signalfd(2) on Linux signalfd allows handling signal events using the same method as sockets, via file descriptors. Thus all signal dispatch can go through the same main event loop as everything else, removing need for thread-scary signal handling where execution would just jump to the signal handler regardless of the state of Lua, and needing to keep track of Lua states/threads.
author Kim Alvefur <zash@zash.se>
date Sat, 24 Feb 2024 00:05:29 +0100
parent 12975:d10957394a3c
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-- Prosody IM
-- Copyright (C) 2008-2017 Matthew Wild
-- Copyright (C) 2008-2017 Waqas Hussain
-- Copyright (C) 2008-2017 Kim Alvefur
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local s_gsub = string.gsub;
local random_bytes = require "prosody.util.random".bytes;
local base64_encode = require "prosody.util.encodings".base64.encode;

local b64url = { ["+"] = "-", ["/"] = "_", ["="] = "" };
local function b64url_random(len)
	return (s_gsub(base64_encode(random_bytes(len)), "[+/=]", b64url));
end

return {
	-- sizes divisible by 3 fit nicely into base64 without padding==

	-- for short lived things with low risk of collisions
	tiny = function() return b64url_random(3); end;

	-- close to 8 bytes, should be good enough for relatively short lived or uses
	-- scoped by host or users, half the size of an uuid
	short = function() return b64url_random(9); end;

	-- more entropy than uuid at 2/3 the size
	-- should be okay for globally scoped ids or security token
	medium = function() return b64url_random(18); end;

	-- as long as an uuid but MOAR entropy
	long = function() return b64url_random(27); end;

	-- pick your own adventure
	custom = function (size)
		return function () return b64url_random(size); end;
	end;
}