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spec/util_queue_spec.lua @ 13439:1e229d710a3c
util.signal: Add support for signalfd(2) on Linux
signalfd allows handling signal events using the same method as sockets,
via file descriptors. Thus all signal dispatch can go through the same
main event loop as everything else, removing need for thread-scary
signal handling where execution would just jump to the signal handler
regardless of the state of Lua, and needing to keep track of Lua
states/threads.
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 24 Feb 2024 00:05:29 +0100 |
parent | 9901:c8b75239846c |
child | 13558:56e112b890ea |
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local queue = require "util.queue"; describe("util.queue", function() describe("#new()", function() it("should work", function() do local q = queue.new(10); assert.are.equal(q.size, 10); assert.are.equal(q:count(), 0); assert.is_true(q:push("one")); assert.is_true(q:push("two")); assert.is_true(q:push("three")); for i = 4, 10 do assert.is_true(q:push("hello")); assert.are.equal(q:count(), i, "count is not "..i.."("..q:count()..")"); end assert.are.equal(q:push("hello"), nil, "queue overfull!"); assert.are.equal(q:push("hello"), nil, "queue overfull!"); assert.are.equal(q:pop(), "one", "queue item incorrect"); assert.are.equal(q:pop(), "two", "queue item incorrect"); assert.is_true(q:push("hello")); assert.is_true(q:push("hello")); assert.are.equal(q:pop(), "three", "queue item incorrect"); assert.is_true(q:push("hello")); assert.are.equal(q:push("hello"), nil, "queue overfull!"); assert.are.equal(q:push("hello"), nil, "queue overfull!"); assert.are.equal(q:count(), 10, "queue count incorrect"); for _ = 1, 10 do assert.are.equal(q:pop(), "hello", "queue item incorrect"); end assert.are.equal(q:count(), 0, "queue count incorrect"); assert.are.equal(q:pop(), nil, "empty queue pops non-nil result"); assert.are.equal(q:count(), 0, "popping empty queue affects count"); assert.are.equal(q:peek(), nil, "empty queue peeks non-nil result"); assert.are.equal(q:count(), 0, "peeking empty queue affects count"); assert.is_true(q:push(1)); for i = 1, 1001 do assert.are.equal(q:pop(), i); assert.are.equal(q:count(), 0); assert.is_true(q:push(i+1)); assert.are.equal(q:count(), 1); end assert.are.equal(q:pop(), 1002); assert.is_true(q:push(1)); for i = 1, 1000 do assert.are.equal(q:pop(), i); assert.is_true(q:push(i+1)); end assert.are.equal(q:pop(), 1001); assert.are.equal(q:count(), 0); end do -- Test queues that purge old items when pushing to a full queue local q = queue.new(10, true); for i = 1, 10 do q:push(i); end assert.are.equal(q:count(), 10); assert.is_true(q:push(11)); assert.are.equal(q:count(), 10); assert.are.equal(q:pop(), 2); -- First item should have been purged assert.are.equal(q:peek(), 3); for i = 12, 32 do assert.is_true(q:push(i)); end assert.are.equal(q:count(), 10); assert.are.equal(q:pop(), 23); end do -- Test iterator local q = queue.new(10, true); for i = 1, 10 do q:push(i); end local i = 0; for item in q:items() do i = i + 1; assert.are.equal(item, i, "unexpected item returned by iterator") end end end); end); describe("consume()", function () it("should work", function () local q = queue.new(10); for i = 1, 5 do q:push(i); end local c = 0; for i in q:consume() do assert(i == c + 1); assert(q:count() == (5-i)); c = i; end end); it("should work even if items are pushed in the loop", function () local q = queue.new(10); for i = 1, 5 do q:push(i); end local c = 0; for i in q:consume() do assert(i == c + 1); if c < 3 then assert(q:count() == (5-i)); else assert(q:count() == (6-i)); end c = i; if c == 3 then q:push(6); end end assert.equal(c, 6); end); end); end);