File

plugins/muc/language.lib.lua @ 13439:1e229d710a3c

util.signal: Add support for signalfd(2) on Linux signalfd allows handling signal events using the same method as sockets, via file descriptors. Thus all signal dispatch can go through the same main event loop as everything else, removing need for thread-scary signal handling where execution would just jump to the signal handler regardless of the state of Lua, and needing to keep track of Lua states/threads.
author Kim Alvefur <zash@zash.se>
date Sat, 24 Feb 2024 00:05:29 +0100
parent 10063:13ccc2f05007
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local function get_language(room)
	return room._data.language;
end

local function set_language(room, language)
	if language == "" then language = nil; end
	if get_language(room) == language then return false; end
	room._data.language = language;
	return true;
end

local function add_disco_form(event)
	table.insert(event.form, {
		name = "muc#roominfo_lang";
		value = "";
	});
	event.formdata["muc#roominfo_lang"] = get_language(event.room);
end

local function add_form_option(event)
	table.insert(event.form, {
		name = "muc#roomconfig_lang";
		label = "Language tag for room (e.g. 'en', 'de', 'fr' etc.)";
		type = "text-single";
		desc = "Indicate the primary language spoken in this room";
		datatype = "xs:language";
		value = get_language(event.room) or "";
	});
end

module:hook("muc-disco#info", add_disco_form);
module:hook("muc-config-form", add_form_option, 100-3);

module:hook("muc-config-submitted/muc#roomconfig_lang", function(event)
	if set_language(event.room, event.value) then
		event.status_codes["104"] = true;
	end
end);

return {
	get = get_language;
	set = set_language;
};