File

util/sasl/plain.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parent 10913:54953b5a214b
child 12945:d2c1c327a4d1
line wrap: on
line source

-- sasl.lua v0.4
-- Copyright (C) 2008-2010 Tobias Markmann
--
--    All rights reserved.
--
--    Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
--
--        * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
--        * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
--        * Neither the name of Tobias Markmann nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
--
--    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

local s_match = string.match;
local saslprep = require "util.encodings".stringprep.saslprep;
local nodeprep = require "util.encodings".stringprep.nodeprep;
local log = require "util.logger".init("sasl");

local _ENV = nil;
-- luacheck: std none

-- ================================
-- SASL PLAIN according to RFC 4616

--[[
Supported Authentication Backends

plain:
	function(username, realm)
		return password, state;
	end

plain_test:
	function(username, password, realm)
		return true or false, state;
	end
]]

local function plain(self, message)
	if not message then
		return "failure", "malformed-request";
	end

	local authorization, authentication, password = s_match(message, "^([^%z]*)%z([^%z]+)%z([^%z]+)");

	if not authorization then
		return "failure", "malformed-request";
	end

	-- SASLprep password and authentication
	authentication = saslprep(authentication);
	password = saslprep(password);

	if (not password) or (password == "") or (not authentication) or (authentication == "") then
		log("debug", "Username or password violates SASLprep.");
		return "failure", "malformed-request", "Invalid username or password.";
	end

	local _nodeprep = self.profile.nodeprep;
	if _nodeprep ~= false then
		authentication = (_nodeprep or nodeprep)(authentication);
		if not authentication or authentication == "" then
			return "failure", "malformed-request", "Invalid username or password."
		end
	end

	self.username = authentication

	local correct, state = false, false;
	if self.profile.plain then
		local correct_password;
		correct_password, state = self.profile.plain(self, authentication, self.realm);
		correct = (saslprep(correct_password) == password);
	elseif self.profile.plain_test then
		correct, state = self.profile.plain_test(self, authentication, password, self.realm);
	end

	if state == false then
		return "failure", "account-disabled";
	elseif state == nil or not correct then
		return "failure", "not-authorized", "Unable to authorize you with the authentication credentials you've sent.";
	end

	return "success";
end

local function init(registerMechanism)
	registerMechanism("PLAIN", {"plain", "plain_test"}, plain);
end

return {
	init = init;
}