File

util-src/windows.c @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parent 10921:6eb5d2bb11af
child 12575:1f6f05a98fcd
line wrap: on
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/* Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
*/

/*
* windows.c
* Windows support functions for Lua
*/

#include <stdio.h>
#include <windows.h>
#include <windns.h>

#include "lua.h"
#include "lauxlib.h"

#if (LUA_VERSION_NUM == 501)
#define luaL_setfuncs(L, R, N) luaL_register(L, NULL, R)
#endif
#if (LUA_VERSION_NUM < 504)
#define luaL_pushfail lua_pushnil
#endif

static int Lget_nameservers(lua_State *L) {
	char stack_buffer[1024]; // stack allocated buffer
	IP4_ARRAY *ips = (IP4_ARRAY *) stack_buffer;
	DWORD len = sizeof(stack_buffer);
	DNS_STATUS status;

	status = DnsQueryConfig(DnsConfigDnsServerList, FALSE, NULL, NULL, ips, &len);

	if(status == 0) {
		DWORD i;
		lua_createtable(L, ips->AddrCount, 0);

		for(i = 0; i < ips->AddrCount; i++) {
			DWORD ip = ips->AddrArray[i];
			char ip_str[16] = "";
			sprintf_s(ip_str, sizeof(ip_str), "%d.%d.%d.%d", (ip >> 0) & 255, (ip >> 8) & 255, (ip >> 16) & 255, (ip >> 24) & 255);
			lua_pushstring(L, ip_str);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	} else {
		luaL_pushfail(L);
		lua_pushfstring(L, "DnsQueryConfig returned %d", status);
		return 2;
	}
}

static int lerror(lua_State *L, char *string) {
	luaL_pushfail(L);
	lua_pushfstring(L, "%s: %d", string, GetLastError());
	return 2;
}

static int Lget_consolecolor(lua_State *L) {
	HWND console = GetStdHandle(STD_OUTPUT_HANDLE);
	WORD color;
	DWORD read_len;

	CONSOLE_SCREEN_BUFFER_INFO info;

	if(console == INVALID_HANDLE_VALUE) {
		return lerror(L, "GetStdHandle");
	}

	if(!GetConsoleScreenBufferInfo(console, &info)) {
		return lerror(L, "GetConsoleScreenBufferInfo");
	}

	if(!ReadConsoleOutputAttribute(console, &color, 1, info.dwCursorPosition, &read_len)) {
		return lerror(L, "ReadConsoleOutputAttribute");
	}

	lua_pushnumber(L, color);
	return 1;
}
static int Lset_consolecolor(lua_State *L) {
	int color = luaL_checkint(L, 1);
	HWND console = GetStdHandle(STD_OUTPUT_HANDLE);

	if(console == INVALID_HANDLE_VALUE) {
		return lerror(L, "GetStdHandle");
	}

	if(!SetConsoleTextAttribute(console, color)) {
		return lerror(L, "SetConsoleTextAttribute");
	}

	lua_pushboolean(L, 1);
	return 1;
}

static const luaL_Reg Reg[] = {
	{ "get_nameservers",	Lget_nameservers	},
	{ "get_consolecolor",	Lget_consolecolor	},
	{ "set_consolecolor",	Lset_consolecolor	},
	{ NULL,		NULL	}
};

LUALIB_API int luaopen_util_windows(lua_State *L) {
#if (LUA_VERSION_NUM > 501)
	luaL_checkversion(L);
#endif
	lua_newtable(L);
	luaL_setfuncs(L, Reg, 0);
	lua_pushliteral(L, "-3.14");
	lua_setfield(L, -2, "version");
	return 1;
}