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util-src/windows.c @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Fri, 09 Oct 2020 16:37:15 +0200 |
parent | 10921:6eb5d2bb11af |
child | 12575:1f6f05a98fcd |
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/* Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- */ /* * windows.c * Windows support functions for Lua */ #include <stdio.h> #include <windows.h> #include <windns.h> #include "lua.h" #include "lauxlib.h" #if (LUA_VERSION_NUM == 501) #define luaL_setfuncs(L, R, N) luaL_register(L, NULL, R) #endif #if (LUA_VERSION_NUM < 504) #define luaL_pushfail lua_pushnil #endif static int Lget_nameservers(lua_State *L) { char stack_buffer[1024]; // stack allocated buffer IP4_ARRAY *ips = (IP4_ARRAY *) stack_buffer; DWORD len = sizeof(stack_buffer); DNS_STATUS status; status = DnsQueryConfig(DnsConfigDnsServerList, FALSE, NULL, NULL, ips, &len); if(status == 0) { DWORD i; lua_createtable(L, ips->AddrCount, 0); for(i = 0; i < ips->AddrCount; i++) { DWORD ip = ips->AddrArray[i]; char ip_str[16] = ""; sprintf_s(ip_str, sizeof(ip_str), "%d.%d.%d.%d", (ip >> 0) & 255, (ip >> 8) & 255, (ip >> 16) & 255, (ip >> 24) & 255); lua_pushstring(L, ip_str); lua_rawseti(L, -2, i + 1); } return 1; } else { luaL_pushfail(L); lua_pushfstring(L, "DnsQueryConfig returned %d", status); return 2; } } static int lerror(lua_State *L, char *string) { luaL_pushfail(L); lua_pushfstring(L, "%s: %d", string, GetLastError()); return 2; } static int Lget_consolecolor(lua_State *L) { HWND console = GetStdHandle(STD_OUTPUT_HANDLE); WORD color; DWORD read_len; CONSOLE_SCREEN_BUFFER_INFO info; if(console == INVALID_HANDLE_VALUE) { return lerror(L, "GetStdHandle"); } if(!GetConsoleScreenBufferInfo(console, &info)) { return lerror(L, "GetConsoleScreenBufferInfo"); } if(!ReadConsoleOutputAttribute(console, &color, 1, info.dwCursorPosition, &read_len)) { return lerror(L, "ReadConsoleOutputAttribute"); } lua_pushnumber(L, color); return 1; } static int Lset_consolecolor(lua_State *L) { int color = luaL_checkint(L, 1); HWND console = GetStdHandle(STD_OUTPUT_HANDLE); if(console == INVALID_HANDLE_VALUE) { return lerror(L, "GetStdHandle"); } if(!SetConsoleTextAttribute(console, color)) { return lerror(L, "SetConsoleTextAttribute"); } lua_pushboolean(L, 1); return 1; } static const luaL_Reg Reg[] = { { "get_nameservers", Lget_nameservers }, { "get_consolecolor", Lget_consolecolor }, { "set_consolecolor", Lset_consolecolor }, { NULL, NULL } }; LUALIB_API int luaopen_util_windows(lua_State *L) { #if (LUA_VERSION_NUM > 501) luaL_checkversion(L); #endif lua_newtable(L); luaL_setfuncs(L, Reg, 0); lua_pushliteral(L, "-3.14"); lua_setfield(L, -2, "version"); return 1; }