Software / code / prosody
File
plugins/muc/subject.lib.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parent | 11141:a5acd6354845 |
| child | 12977:74b9e05af71e |
line wrap: on
line source
-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local st = require "util.stanza"; local dt = require "util.datetime"; local muc_util = module:require "muc/util"; local valid_roles = muc_util.valid_roles; local function create_subject_message(from, subject) return st.message({from = from; type = "groupchat"}) :tag("subject"):text(subject or ""):up(); end local function get_changesubject(room) return room._data.changesubject; end local function set_changesubject(room, changesubject) changesubject = changesubject and true or nil; if get_changesubject(room) == changesubject then return false; end room._data.changesubject = changesubject; return true; end module:hook("muc-disco#info", function (event) table.insert(event.form, { name = "muc#roomconfig_changesubject"; type = "boolean"; }); event.formdata["muc#roomconfig_changesubject"] = get_changesubject(event.room); end); module:hook("muc-config-form", function(event) table.insert(event.form, { name = "muc#roomconfig_changesubject"; type = "boolean"; label = "Allow anyone to set the room's subject"; desc = "Choose whether anyone, or only moderators, may set the room's subject"; value = get_changesubject(event.room); }); end, 80-1); module:hook("muc-config-submitted/muc#roomconfig_changesubject", function(event) if set_changesubject(event.room, event.value) then event.status_codes["104"] = true; end end); local function get_subject(room) -- a <message/> stanza from the room JID (or from the occupant JID of the entity that set the subject) return room._data.subject_from or room.jid, room._data.subject; end local function send_subject(room, to, time) local msg = create_subject_message(get_subject(room)); msg.attr.to = to; if time then msg:tag("delay", { xmlns = "urn:xmpp:delay", from = room.jid, stamp = dt.datetime(time); }):up(); end room:route_stanza(msg); end local function set_subject(room, from, subject) if subject == "" then subject = nil; end local old_from, old_subject = get_subject(room); if old_subject == subject and old_from == from then return false; end room._data.subject_from = from; room._data.subject = subject; room._data.subject_time = os.time(); local msg = create_subject_message(from, subject); room:broadcast_message(msg); return true; end -- Send subject to joining user module:hook("muc-occupant-session-new", function(event) send_subject(event.room, event.stanza.attr.from, event.room._data.subject_time); end, 20); -- Prosody has made the decision that messages with <subject/> are exclusively subject changes -- e.g. body will be ignored; even if the subject change was not allowed module:hook("muc-occupant-groupchat", function(event) local stanza = event.stanza; local subject = stanza:get_child("subject"); if subject then if stanza:get_child("body") or stanza:get_child("thread") then -- Note: A message with a <subject/> and a <body/> or a <subject/> and -- a <thread/> is a legitimate message, but it SHALL NOT be interpreted -- as a subject change. return; end local room = event.room; local occupant = event.occupant; -- Role check for subject changes local role_rank = valid_roles[occupant and occupant.role or "none"]; if role_rank >= valid_roles.moderator or ( role_rank >= valid_roles.participant and get_changesubject(room) ) then -- and participant set_subject(room, occupant.nick, subject:get_text()); room:save(); return true; else event.origin.send(st.error_reply(stanza, "auth", "forbidden", "You are not allowed to change the subject")); return true; end end end, 20); return { get_changesubject = get_changesubject; set_changesubject = set_changesubject; get = get_subject; set = set_subject; send = send_subject; };