Software / code / prosody
File
plugins/muc/request.lib.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parent | 9703:0cfb7b3593eb |
| child | 12977:74b9e05af71e |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local st = require "util.stanza"; local jid_resource = require "util.jid".resource; module:hook("muc-disco#info", function(event) event.reply:tag("feature", {var = "http://jabber.org/protocol/muc#request"}):up(); end); local voice_request_form = require "util.dataforms".new({ title = "Voice Request"; { name = "FORM_TYPE"; type = "hidden"; value = "http://jabber.org/protocol/muc#request"; }, { name = "muc#jid"; type = "jid-single"; label = "User ID"; desc = "The user's JID (address)"; }, { name = "muc#roomnick"; type = "text-single"; label = "Room nickname"; desc = "The user's nickname within the room"; }, { name = "muc#role"; type = "list-single"; label = "Requested role"; value = "participant"; options = { "none", "visitor", "participant", "moderator", }; }, { name = "muc#request_allow"; type = "boolean"; label = "Grant voice to this person?"; desc = "Specify whether this person is able to speak in a moderated room"; value = false; } }); local function handle_request(room, origin, stanza, form) local occupant = room:get_occupant_by_real_jid(stanza.attr.from); local fields = voice_request_form:data(form); local event = { room = room; origin = origin; stanza = stanza; fields = fields; occupant = occupant; }; if occupant.role == "moderator" then module:log("debug", "%s responded to a voice request in %s", jid_resource(occupant.nick), room.jid); module:fire_event("muc-voice-response", event); else module:log("debug", "%s requested voice in %s", jid_resource(occupant.nick), room.jid); module:fire_event("muc-voice-request", event); end end module:hook("muc-voice-request", function(event) if event.occupant.role == "visitor" then local nick = jid_resource(event.occupant.nick); local formdata = { ["muc#jid"] = event.stanza.attr.from; ["muc#roomnick"] = nick; }; local message = st.message({ type = "normal"; from = event.room.jid }) :add_child(voice_request_form:form(formdata)); event.room:broadcast(message, function (_, occupant) return occupant.role == "moderator"; end); end end); module:hook("muc-voice-response", function(event) local actor = event.stanza.attr.from; local affected_occupant = event.room:get_occupant_by_real_jid(event.fields["muc#jid"]); local occupant = event.occupant; if occupant.role ~= "moderator" then module:log("debug", "%s tried to grant voice but wasn't a moderator", jid_resource(occupant.nick)); return; end if not event.fields["muc#request_allow"] then module:log("debug", "%s did not grant voice", jid_resource(occupant.nick)); return; end if not affected_occupant then module:log("debug", "%s tried to grant voice to unknown occupant %s", jid_resource(occupant.nick), event.fields["muc#jid"]); return; end if affected_occupant.role ~= "visitor" then module:log("debug", "%s tried to grant voice to %s but they already have it", jid_resource(occupant.nick), jid_resource(occupant.jid)); return; end module:log("debug", "%s granted voice to %s", jid_resource(event.occupant.nick), jid_resource(occupant.jid)); local ok, errtype, err = event.room:set_role(actor, affected_occupant.nick, "participant", "Voice granted"); if not ok then module:log("debug", "Error granting voice: %s", err or errtype); event.origin.send(st.error_reply(event.stanza, errtype, err)); end end); return { handle_request = handle_request; };