File

plugins/muc/request.lib.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parent 9703:0cfb7b3593eb
child 12977:74b9e05af71e
line wrap: on
line source

-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "util.stanza";
local jid_resource = require "util.jid".resource;

module:hook("muc-disco#info", function(event)
	event.reply:tag("feature", {var = "http://jabber.org/protocol/muc#request"}):up();
end);

local voice_request_form = require "util.dataforms".new({
	title = "Voice Request";
	{
		name = "FORM_TYPE";
		type = "hidden";
		value = "http://jabber.org/protocol/muc#request";
	},
	{
		name = "muc#jid";
		type = "jid-single";
		label = "User ID";
		desc = "The user's JID (address)";
	},
	{
		name = "muc#roomnick";
		type = "text-single";
		label = "Room nickname";
		desc = "The user's nickname within the room";
	},
	{
		name = "muc#role";
		type = "list-single";
		label = "Requested role";
		value = "participant";
		options = {
			"none",
			"visitor",
			"participant",
			"moderator",
		};
	},
	{
		name = "muc#request_allow";
		type = "boolean";
		label = "Grant voice to this person?";
		desc = "Specify whether this person is able to speak in a moderated room";
		value = false;
	}
});

local function handle_request(room, origin, stanza, form)
	local occupant = room:get_occupant_by_real_jid(stanza.attr.from);
	local fields = voice_request_form:data(form);
	local event = {
		room = room;
		origin = origin;
		stanza = stanza;
		fields = fields;
		occupant = occupant;
	};
	if occupant.role == "moderator" then
		module:log("debug", "%s responded to a voice request in %s", jid_resource(occupant.nick), room.jid);
		module:fire_event("muc-voice-response", event);
	else
		module:log("debug", "%s requested voice in %s", jid_resource(occupant.nick), room.jid);
		module:fire_event("muc-voice-request", event);
	end
end

module:hook("muc-voice-request", function(event)
	if event.occupant.role == "visitor" then
		local nick = jid_resource(event.occupant.nick);
		local formdata = {
			["muc#jid"] = event.stanza.attr.from;
			["muc#roomnick"] = nick;
		};

		local message = st.message({ type = "normal"; from = event.room.jid })
			:add_child(voice_request_form:form(formdata));

		event.room:broadcast(message, function (_, occupant)
			return occupant.role == "moderator";
		end);
	end
end);

module:hook("muc-voice-response", function(event)
	local actor = event.stanza.attr.from;
	local affected_occupant = event.room:get_occupant_by_real_jid(event.fields["muc#jid"]);
	local occupant = event.occupant;

	if occupant.role ~= "moderator" then
		module:log("debug", "%s tried to grant voice but wasn't a moderator", jid_resource(occupant.nick));
		return;
	end

	if not event.fields["muc#request_allow"] then
		module:log("debug", "%s did not grant voice", jid_resource(occupant.nick));
		return;
	end

	if not affected_occupant then
		module:log("debug", "%s tried to grant voice to unknown occupant %s",
			jid_resource(occupant.nick), event.fields["muc#jid"]);
		return;
	end

	if affected_occupant.role ~= "visitor" then
		module:log("debug", "%s tried to grant voice to %s but they already have it",
			jid_resource(occupant.nick), jid_resource(occupant.jid));
		return;
	end

	module:log("debug", "%s granted voice to %s", jid_resource(event.occupant.nick), jid_resource(occupant.jid));
	local ok, errtype, err = event.room:set_role(actor, affected_occupant.nick, "participant", "Voice granted");

	if not ok then
		module:log("debug", "Error granting voice: %s", err or errtype);
		event.origin.send(st.error_reply(event.stanza, errtype, err));
	end
end);


return {
	handle_request = handle_request;
};