Software / code / prosody
File
plugins/muc/presence_broadcast.lib.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parent | 10687:8c2c5b4fde32 |
| child | 12977:74b9e05af71e |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local st = require "util.stanza"; local valid_roles = { "none", "visitor", "participant", "moderator" }; local default_broadcast = { visitor = true; participant = true; moderator = true; }; local function get_presence_broadcast(room) return room._data.presence_broadcast or default_broadcast; end local function set_presence_broadcast(room, broadcast_roles) broadcast_roles = broadcast_roles or default_broadcast; local changed = false; local old_broadcast_roles = get_presence_broadcast(room); for _, role in ipairs(valid_roles) do if old_broadcast_roles[role] ~= broadcast_roles[role] then changed = true; end end if not changed then return false; end room._data.presence_broadcast = broadcast_roles; for _, occupant in room:each_occupant() do local x = st.stanza("x", {xmlns = "http://jabber.org/protocol/muc#user";}); local role = occupant.role or "none"; if broadcast_roles[role] and not old_broadcast_roles[role] then -- Presence broadcast is now enabled, so announce existing user room:publicise_occupant_status(occupant, x); elseif old_broadcast_roles[role] and not broadcast_roles[role] then -- Presence broadcast is now disabled, so mark existing user as unavailable room:publicise_occupant_status(occupant, x, nil, nil, nil, nil, true); end end return true; end module:hook("muc-config-form", function(event) local values = {}; for role, value in pairs(get_presence_broadcast(event.room)) do if value then values[#values + 1] = role; end end table.insert(event.form, { name = "muc#roomconfig_presencebroadcast"; type = "list-multi"; label = "Only show participants with roles:"; value = values; options = valid_roles; }); end, 70-7); module:hook("muc-config-submitted/muc#roomconfig_presencebroadcast", function(event) local broadcast_roles = {}; for _, role in ipairs(event.value) do broadcast_roles[role] = true; end if set_presence_broadcast(event.room, broadcast_roles) then event.status_codes["104"] = true; end end); return { get = get_presence_broadcast; set = set_presence_broadcast; };