File

plugins/muc/presence_broadcast.lib.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parent 10687:8c2c5b4fde32
child 12977:74b9e05af71e
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "util.stanza";

local valid_roles = { "none", "visitor", "participant", "moderator" };
local default_broadcast = {
	visitor = true;
	participant = true;
	moderator = true;
};

local function get_presence_broadcast(room)
	return room._data.presence_broadcast or default_broadcast;
end

local function set_presence_broadcast(room, broadcast_roles)
	broadcast_roles = broadcast_roles or default_broadcast;

	local changed = false;
	local old_broadcast_roles = get_presence_broadcast(room);
	for _, role in ipairs(valid_roles) do
		if old_broadcast_roles[role] ~= broadcast_roles[role] then
			changed = true;
		end
	end

	if not changed then return false; end

	room._data.presence_broadcast = broadcast_roles;

	for _, occupant in room:each_occupant() do
		local x = st.stanza("x", {xmlns = "http://jabber.org/protocol/muc#user";});
		local role = occupant.role or "none";
		if broadcast_roles[role] and not old_broadcast_roles[role] then
			-- Presence broadcast is now enabled, so announce existing user
			room:publicise_occupant_status(occupant, x);
		elseif old_broadcast_roles[role] and not broadcast_roles[role] then
			-- Presence broadcast is now disabled, so mark existing user as unavailable
			room:publicise_occupant_status(occupant, x, nil, nil, nil, nil, true);
		end
	end

	return true;
end

module:hook("muc-config-form", function(event)
	local values = {};
	for role, value in pairs(get_presence_broadcast(event.room)) do
		if value then
			values[#values + 1] = role;
		end
	end

	table.insert(event.form, {
		name = "muc#roomconfig_presencebroadcast";
		type = "list-multi";
		label = "Only show participants with roles:";
		value = values;
		options = valid_roles;
	});
end, 70-7);

module:hook("muc-config-submitted/muc#roomconfig_presencebroadcast", function(event)
	local broadcast_roles = {};
	for _, role in ipairs(event.value) do
		broadcast_roles[role] = true;
	end
	if set_presence_broadcast(event.room, broadcast_roles) then
		event.status_codes["104"] = true;
	end
end);

return {
	get = get_presence_broadcast;
	set = set_presence_broadcast;
};