File

plugins/muc/password.lib.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parent 10447:b5fd1637f15c
child 12027:5fb16f41f861
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "util.stanza";

local function get_password(room)
	return room._data.password;
end

local function set_password(room, password)
	if password == "" then password = nil; end
	if room._data.password == password then return false; end
	room._data.password = password;
	return true;
end

module:hook("muc-disco#info", function(event)
	event.reply:tag("feature", {var = get_password(event.room) and "muc_passwordprotected" or "muc_unsecured"}):up();
end);

module:hook("muc-config-form", function(event)
	table.insert(event.form, {
		name = "muc#roomconfig_roomsecret";
		type = "text-private";
		label = "Password";
		value = get_password(event.room) or "";
	});
end, 90-2);

module:hook("muc-config-submitted/muc#roomconfig_roomsecret", function(event)
	if set_password(event.room, event.value) then
		event.status_codes["104"] = true;
	end
end);

-- Don't allow anyone to join room unless they provide the password
module:hook("muc-occupant-pre-join", function(event)
	local room, stanza = event.room, event.stanza;
	if not get_password(room) then return end
	local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc");
	if not muc_x then return end
	local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc");
	if not password or password == "" then password = nil; end
	if get_password(room) ~= password then
		local from, to = stanza.attr.from, stanza.attr.to;
		module:log("debug", "%s couldn't join due to invalid password: %s", from, to);
		local reply = st.error_reply(stanza, "auth", "not-authorized", nil, room.jid):up();
		reply.tags[1].attr.code = "401";
		event.origin.send(reply:tag("x", {xmlns = "http://jabber.org/protocol/muc"}));
		return true;
	end
end, -20);

-- Add password to outgoing invite
module:hook("muc-invite", function(event)
	local password = get_password(event.room);
	if password then
		local x = event.stanza:get_child("x", "http://jabber.org/protocol/muc#user");
		x:tag("password"):text(password):up();
	end
end);

module:hook("muc-room-pre-create", function (event)
	local stanza, room = event.stanza, event.room;
	local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc");
	if not muc_x then return end
	local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc");
	set_password(room, password);
end);

return {
	get = get_password;
	set = set_password;
};