Software / code / prosody
File
plugins/muc/password.lib.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parent | 10447:b5fd1637f15c |
| child | 12027:5fb16f41f861 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local st = require "util.stanza"; local function get_password(room) return room._data.password; end local function set_password(room, password) if password == "" then password = nil; end if room._data.password == password then return false; end room._data.password = password; return true; end module:hook("muc-disco#info", function(event) event.reply:tag("feature", {var = get_password(event.room) and "muc_passwordprotected" or "muc_unsecured"}):up(); end); module:hook("muc-config-form", function(event) table.insert(event.form, { name = "muc#roomconfig_roomsecret"; type = "text-private"; label = "Password"; value = get_password(event.room) or ""; }); end, 90-2); module:hook("muc-config-submitted/muc#roomconfig_roomsecret", function(event) if set_password(event.room, event.value) then event.status_codes["104"] = true; end end); -- Don't allow anyone to join room unless they provide the password module:hook("muc-occupant-pre-join", function(event) local room, stanza = event.room, event.stanza; if not get_password(room) then return end local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc"); if not muc_x then return end local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc"); if not password or password == "" then password = nil; end if get_password(room) ~= password then local from, to = stanza.attr.from, stanza.attr.to; module:log("debug", "%s couldn't join due to invalid password: %s", from, to); local reply = st.error_reply(stanza, "auth", "not-authorized", nil, room.jid):up(); reply.tags[1].attr.code = "401"; event.origin.send(reply:tag("x", {xmlns = "http://jabber.org/protocol/muc"})); return true; end end, -20); -- Add password to outgoing invite module:hook("muc-invite", function(event) local password = get_password(event.room); if password then local x = event.stanza:get_child("x", "http://jabber.org/protocol/muc#user"); x:tag("password"):text(password):up(); end end); module:hook("muc-room-pre-create", function (event) local stanza, room = event.stanza, event.room; local muc_x = stanza:get_child("x", "http://jabber.org/protocol/muc"); if not muc_x then return end local password = muc_x:get_child_text("password", "http://jabber.org/protocol/muc"); set_password(room, password); end); return { get = get_password; set = set_password; };