File

plugins/mod_admin_socket.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parent 10866:5265f7fe11dd
child 12392:5373724e08a5
line wrap: on
line source

module:set_global();

local have_unix, unix = pcall(require, "socket.unix");

if not have_unix or type(unix) ~= "table" then
	module:log_status("error", "LuaSocket unix socket support not available or incompatible, ensure it is up to date");
	return;
end

local server = require "net.server";

local adminstream = require "util.adminstream";

local socket_path = module:get_option_path("admin_socket", "prosody.sock", "data");

local sessions = module:shared("sessions");

local function fire_admin_event(session, stanza)
	local event_data = {
		origin = session, stanza = stanza;
	};
	local event_name;
	if stanza.attr.xmlns then
		event_name = "admin/"..stanza.attr.xmlns..":"..stanza.name;
	else
		event_name = "admin/"..stanza.name;
	end
	module:log("debug", "Firing %s", event_name);
	return module:fire_event(event_name, event_data);
end

module:hook("server-stopping", function ()
	for _, session in pairs(sessions) do
		session:close("system-shutdown");
	end
	os.remove(socket_path);
end);

--- Unix domain socket management

local conn, sock;

local listeners = adminstream.server(sessions, fire_admin_event).listeners;

local function accept_connection()
	module:log("debug", "accepting...");
	local client = sock:accept();
	if not client then return; end
	server.wrapclient(client, "unix", 0, listeners, "*a");
end

function module.load()
	sock = unix.stream();
	sock:settimeout(0);
	os.remove(socket_path);
	assert(sock:bind(socket_path));
	assert(sock:listen());
	if server.wrapserver then
		conn = server.wrapserver(sock, socket_path, 0, listeners);
	else
		conn = server.watchfd(sock:getfd(), accept_connection);
	end
end

function module.unload()
	if conn then
		conn:close();
	end
	if sock then
		sock:close();
	end
	os.remove(socket_path);
end