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plugins/mod_debug_reset.lua @ 13005:1167aaf1aa1f
teal-src/README: Words on Compiling to Lua
author | Kim Alvefur <zash@zash.se> |
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date | Tue, 28 Mar 2023 11:42:20 +0200 |
parent | 12977:74b9e05af71e |
child | 13028:b2e6a175537d |
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-- This module will "reset" the server when the client connection count drops -- to zero. This is somewhere between a reload and a full process restart. -- It is useful to ensure isolation between test runs, for example. It may -- also be of use for some kinds of manual testing. module:set_global(); local hostmanager = require "prosody.core.hostmanager"; local timer = require "prosody.util.timer"; local function do_reset() module:log("info", "Performing reset..."); local hosts = {}; for host in pairs(prosody.hosts) do table.insert(hosts, host); end module:fire_event("server-resetting"); for _, host in ipairs(hosts) do hostmanager.deactivate(host); timer.add_task(0, function () hostmanager.activate(host); module:log("info", "Reset complete"); module:fire_event("server-reset"); end); end end function module.add_host(host_module) host_module:hook("resource-unbind", function () if next(prosody.full_sessions) == nil then timer.add_task(0, do_reset); end end); end local console_env = module:shared("/*/admin_shell/env"); console_env.debug_reset = { reset = do_reset; };