Software /
code /
prosody
File
util/statsd.lua @ 11432:113f3912c7cb
util: Add Teal interface definition files
Enables writing code in Teal that is aware of the interfaces and
function prototypes in these other utils.
Could also be used to do type checks on Lua sources, but this tends to
have a lot of noise.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Tue, 09 Mar 2021 14:36:46 +0100 |
parent | 10924:0c072dd69603 |
child | 11523:5f15ab7c6ae5 |
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local socket = require "socket"; local time = require "util.time".now local function new(config) if not config or not config.statsd_server then return nil, "No statsd server specified in the config, please see https://prosody.im/doc/statistics"; end local sock = socket.udp(); sock:setpeername(config.statsd_server, config.statsd_port or 8125); local prefix = (config.prefix or "prosody").."."; local function send_metric(s) return sock:send(prefix..s); end local function send_gauge(name, amount, relative) local s_amount = tostring(amount); if relative and amount > 0 then s_amount = "+"..s_amount; end return send_metric(name..":"..s_amount.."|g"); end local function send_counter(name, amount) return send_metric(name..":"..tostring(amount).."|c"); end local function send_duration(name, duration) return send_metric(name..":"..tostring(duration).."|ms"); end local function send_histogram_sample(name, sample) return send_metric(name..":"..tostring(sample).."|h"); end local methods; methods = { amount = function (name, conf) if conf and conf.initial then send_gauge(name, conf.initial); end return function (new_v) send_gauge(name, new_v); end end; counter = function (name, conf) --luacheck: ignore 212/conf return function (delta) send_gauge(name, delta, true); end; end; rate = function (name) return function () send_counter(name, 1); end; end; distribution = function (name, conf) --luacheck: ignore 212/conf return function (value) send_histogram_sample(name, value); end; end; sizes = function (name) name = name.."_size"; return function (value) send_histogram_sample(name, value); end; end; times = function (name) return function () local start_time = time(); return function () local end_time = time(); local duration = end_time - start_time; send_duration(name, duration*1000); end end; end; }; return methods; end return { new = new; }