Software /
code /
prosody
File
util/events.lua @ 13014:06453c564141
util.startup: Add prosody.started promise to easily execute code after startup
To avoid a race where server-started fires before the promise function body is
run (on next tick), I moved server-started to fire on the next tick, which
seems sensible anyway.
Errors are logged, I'm not sure if we ought to be doing something more here.
I'm sure we'll find out.
author | Matthew Wild <mwild1@gmail.com> |
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date | Sat, 01 Apr 2023 11:56:38 +0100 |
parent | 11058:c99afee1c548 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local pairs = pairs; local t_insert = table.insert; local t_remove = table.remove; local t_sort = table.sort; local setmetatable = setmetatable; local next = next; local _ENV = nil; -- luacheck: std none local function new() -- Map event name to ordered list of handlers (lazily built): handlers[event_name] = array_of_handler_functions local handlers = {}; -- Array of wrapper functions that wrap all events (nil if empty) local global_wrappers; -- Per-event wrappers: wrappers[event_name] = wrapper_function local wrappers = {}; -- Event map: event_map[handler_function] = priority_number local event_map = {}; -- Debug hook, if any local active_debug_hook = nil; -- Called on-demand to build handlers entries local function _rebuild_index(self, event) local _handlers = event_map[event]; if not _handlers or next(_handlers) == nil then return; end local index = {}; for handler in pairs(_handlers) do t_insert(index, handler); end t_sort(index, function(a, b) return _handlers[a] > _handlers[b]; end); self[event] = index; return index; end; setmetatable(handlers, { __index = _rebuild_index }); local function add_handler(event, handler, priority) local map = event_map[event]; if map then map[handler] = priority or 0; else map = {[handler] = priority or 0}; event_map[event] = map; end handlers[event] = nil; end; local function remove_handler(event, handler) local map = event_map[event]; if map then map[handler] = nil; handlers[event] = nil; if next(map) == nil then event_map[event] = nil; end end end; local function get_handlers(event) return handlers[event]; end; local function add_handlers(self) for event, handler in pairs(self) do add_handler(event, handler); end end; local function remove_handlers(self) for event, handler in pairs(self) do remove_handler(event, handler); end end; local function _fire_event(event_name, event_data) local h = handlers[event_name]; if h and not active_debug_hook then for i=1,#h do local ret = h[i](event_data); if ret ~= nil then return ret; end end elseif h and active_debug_hook then for i=1,#h do local ret = active_debug_hook(h[i], event_name, event_data); if ret ~= nil then return ret; end end end end; local function fire_event(event_name, event_data) -- luacheck: ignore 432/event_name 432/event_data local w = wrappers[event_name] or global_wrappers; if w then local curr_wrapper = #w; local function c(event_name, event_data) curr_wrapper = curr_wrapper - 1; if curr_wrapper == 0 then if global_wrappers == nil or w == global_wrappers then return _fire_event(event_name, event_data); end w, curr_wrapper = global_wrappers, #global_wrappers; return w[curr_wrapper](c, event_name, event_data); else return w[curr_wrapper](c, event_name, event_data); end end return w[curr_wrapper](c, event_name, event_data); end return _fire_event(event_name, event_data); end local function add_wrapper(event_name, wrapper) local w; if event_name == false then w = global_wrappers; if not w then w = {}; global_wrappers = w; end else w = wrappers[event_name]; if not w then w = {}; wrappers[event_name] = w; end end w[#w+1] = wrapper; end local function remove_wrapper(event_name, wrapper) local w; if event_name == false then w = global_wrappers; else w = wrappers[event_name]; end if not w then return; end for i = #w, 1, -1 do if w[i] == wrapper then t_remove(w, i); end end if #w == 0 then if event_name == false then global_wrappers = nil; else wrappers[event_name] = nil; end end end local function set_debug_hook(new_hook) local old_hook = active_debug_hook; active_debug_hook = new_hook; return old_hook; end return { add_handler = add_handler; remove_handler = remove_handler; add_handlers = add_handlers; remove_handlers = remove_handlers; get_handlers = get_handlers; wrappers = { add_handler = add_wrapper; remove_handler = remove_wrapper; }; add_wrapper = add_wrapper; remove_wrapper = remove_wrapper; set_debug_hook = set_debug_hook; fire_event = fire_event; _handlers = handlers; _event_map = event_map; }; end return { new = new; };