Software /
code /
prosody
File
net/websocket.lua @ 13014:06453c564141
util.startup: Add prosody.started promise to easily execute code after startup
To avoid a race where server-started fires before the promise function body is
run (on next tick), I moved server-started to fire on the next tick, which
seems sensible anyway.
Errors are logged, I'm not sure if we ought to be doing something more here.
I'm sure we'll find out.
author | Matthew Wild <mwild1@gmail.com> |
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date | Sat, 01 Apr 2023 11:56:38 +0100 |
parent | 12974:ba409c67353b |
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-- Prosody IM -- Copyright (C) 2012 Florian Zeitz -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local t_concat = table.concat; local http = require "prosody.net.http"; local frames = require "prosody.net.websocket.frames"; local base64 = require "prosody.util.encodings".base64; local sha1 = require "prosody.util.hashes".sha1; local random_bytes = require "prosody.util.random".bytes; local timer = require "prosody.util.timer"; local log = require "prosody.util.logger".init "websocket"; local close_timeout = 3; -- Seconds to wait after sending close frame until closing connection. local websockets = {}; local websocket_listeners = {}; function websocket_listeners.ondisconnect(conn, err) local s = websockets[conn]; if not s then return; end websockets[conn] = nil; if s.close_timer then timer.stop(s.close_timer); s.close_timer = nil; end s.readyState = 3; if s.close_code == nil and s.onerror then s:onerror(err); end if s.onclose then s:onclose(s.close_code, s.close_message or err); end end function websocket_listeners.ondetach(conn) websockets[conn] = nil; end local function fail(s, code, reason) log("warn", "WebSocket connection failed, closing. %d %s", code, reason); s:close(code, reason); s.conn:close(); return false end function websocket_listeners.onincoming(conn, buffer, err) -- luacheck: ignore 212/err local s = websockets[conn]; s.readbuffer = s.readbuffer..buffer; while true do local frame, len = frames.parse(s.readbuffer); if frame == nil then break end s.readbuffer = s.readbuffer:sub(len+1); log("debug", "Websocket received frame: opcode=%0x, %i bytes", frame.opcode, #frame.data); -- Error cases if frame.RSV1 or frame.RSV2 or frame.RSV3 then -- Reserved bits non zero return fail(s, 1002, "Reserved bits not zero"); end if frame.opcode < 0x8 then local databuffer = s.databuffer; if frame.opcode == 0x0 then -- Continuation frames if not databuffer then return fail(s, 1002, "Unexpected continuation frame"); end databuffer[#databuffer+1] = frame.data; elseif frame.opcode == 0x1 or frame.opcode == 0x2 then -- Text or Binary frame if databuffer then return fail(s, 1002, "Continuation frame expected"); end databuffer = {type=frame.opcode, frame.data}; s.databuffer = databuffer; else return fail(s, 1002, "Reserved opcode"); end if frame.FIN then s.databuffer = nil; if s.onmessage then s:onmessage(t_concat(databuffer), databuffer.type); end end else -- Control frame if frame.length > 125 then -- Control frame with too much payload return fail(s, 1002, "Payload too large"); elseif not frame.FIN then -- Fragmented control frame return fail(s, 1002, "Fragmented control frame"); end if frame.opcode == 0x8 then -- Close request if frame.length == 1 then return fail(s, 1002, "Close frame with payload, but too short for status code"); end local status_code, message = frames.parse_close(frame.data); if status_code == nil then --[[ RFC 6455 7.4.1 1005 is a reserved value and MUST NOT be set as a status code in a Close control frame by an endpoint. It is designated for use in applications expecting a status code to indicate that no status code was actually present. ]] status_code = 1005 elseif status_code < 1000 then return fail(s, 1002, "Closed with invalid status code"); elseif ((status_code > 1003 and status_code < 1007) or status_code > 1011) and status_code < 3000 then return fail(s, 1002, "Closed with reserved status code"); end s.close_code, s.close_message = status_code, message; s:close(1000); return true; elseif frame.opcode == 0x9 then -- Ping frame frame.opcode = 0xA; frame.MASK = true; -- RFC 6455 6.1.5: If the data is being sent by the client, the frame(s) MUST be masked conn:write(frames.build(frame)); elseif frame.opcode == 0xA then -- Pong frame log("debug", "Received unexpected pong frame: %s", frame.data); else return fail(s, 1002, "Reserved opcode"); end end end return true; end local websocket_methods = {}; local function close_timeout_cb(now, timerid, s) -- luacheck: ignore 212/now 212/timerid s.close_timer = nil; log("warn", "Close timeout waiting for server to close, closing manually."); s.conn:close(); end function websocket_methods:close(code, reason) if self.readyState < 2 then code = code or 1000; log("debug", "closing WebSocket with code %i: %s" , code , reason); self.readyState = 2; local conn = self.conn; conn:write(frames.build_close(code, reason, true)); -- Do not close socket straight away, wait for acknowledgement from server. self.close_timer = timer.add_task(close_timeout, close_timeout_cb, self); elseif self.readyState == 2 then log("debug", "tried to close a closing WebSocket, closing the raw socket."); -- Stop timer if self.close_timer then timer.stop(self.close_timer); self.close_timer = nil; end local conn = self.conn; conn:close(); else log("debug", "tried to close a closed WebSocket, ignoring."); end end function websocket_methods:send(data, opcode) if self.readyState < 1 then return nil, "WebSocket not open yet, unable to send data."; elseif self.readyState >= 2 then return nil, "WebSocket closed, unable to send data."; end if opcode == "text" or opcode == nil then opcode = 0x1; elseif opcode == "binary" then opcode = 0x2; end local frame = { FIN = true; MASK = true; -- RFC 6455 6.1.5: If the data is being sent by the client, the frame(s) MUST be masked opcode = opcode; data = tostring(data); }; log("debug", "WebSocket sending frame: opcode=%0x, %i bytes", frame.opcode, #frame.data); return self.conn:write(frames.build(frame)); end local websocket_metatable = { __index = websocket_methods; }; local function connect(url, ex, listeners) ex = ex or {}; --[[RFC 6455 4.1.7: The request MUST include a header field with the name |Sec-WebSocket-Key|. The value of this header field MUST be a nonce consisting of a randomly selected 16-byte value that has been base64-encoded (see Section 4 of [RFC4648]). The nonce MUST be selected randomly for each connection. ]] local key = base64.encode(random_bytes(16)); -- Either a single protocol string or an array of protocol strings. local protocol = ex.protocol; if type(protocol) == "string" then protocol = { protocol, [protocol] = true }; elseif type(protocol) == "table" and protocol[1] then for _, v in ipairs(protocol) do protocol[v] = true; end else protocol = nil; end local headers = { ["Upgrade"] = "websocket"; ["Connection"] = "Upgrade"; ["Sec-WebSocket-Key"] = key; ["Sec-WebSocket-Protocol"] = protocol and t_concat(protocol, ", "); ["Sec-WebSocket-Version"] = "13"; ["Sec-WebSocket-Extensions"] = ex.extensions; } if ex.headers then for k,v in pairs(ex.headers) do headers[k] = v; end end local s = setmetatable({ readbuffer = ""; databuffer = nil; conn = nil; close_code = nil; close_message = nil; close_timer = nil; readyState = 0; protocol = nil; url = url; onopen = listeners.onopen; onclose = listeners.onclose; onmessage = listeners.onmessage; onerror = listeners.onerror; }, websocket_metatable); local http_url = url:gsub("^(ws)", "http"); local http_req = http.request(http_url, { -- luacheck: ignore 211/http_req method = "GET"; headers = headers; sslctx = ex.sslctx; insecure = ex.insecure; }, function(b, c, r, http_req) if c ~= 101 or r.headers["connection"]:lower() ~= "upgrade" or r.headers["upgrade"] ~= "websocket" or r.headers["sec-websocket-accept"] ~= base64.encode(sha1(key .. "258EAFA5-E914-47DA-95CA-C5AB0DC85B11")) or (protocol and not protocol[r.headers["sec-websocket-protocol"]]) then s.readyState = 3; log("warn", "WebSocket connection to %s failed: %s", url, b); if s.onerror then s:onerror("connecting-failed"); end return; end s.protocol = r.headers["sec-websocket-protocol"]; -- Take possession of socket from http local conn = http_req.conn; http_req.conn = nil; s.conn = conn; websockets[conn] = s; conn:setlistener(websocket_listeners); log("debug", "WebSocket connected successfully to %s", url); s.readyState = 1; if s.onopen then s:onopen(); end websocket_listeners.onincoming(conn, b); end); return s; end return { connect = connect; };