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net/server.lua @ 2450:03bb0e6d87d5
mod_saslauth: Made some variables local to avoid unnecessary global access.
author | Waqas Hussain <waqas20@gmail.com> |
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date | Mon, 11 Jan 2010 19:05:08 +0500 |
parent | 2435:1ab73691b58e |
child | 2645:625d02b2a1a0 |
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local use_luaevent = require "core.configmanager".get("*", "core", "use_libevent"); if use_luaevent then use_luaevent = pcall(require, "luaevent.core"); if not use_luaevent then log("error", "libevent not found, falling back to select()"); end end local server; if use_luaevent then server = require "net.server_event"; -- util.timer requires "net.server", so instead of having -- Lua look for, and load us again (causing a loop) - set this here -- (usually it isn't set until we return, look down there...) package.loaded["net.server"] = server; -- Backwards compatibility for timers, addtimer -- called a function roughly every second local add_task = require "util.timer".add_task; function server.addtimer(f) return add_task(1, function (...) f(...); return 1; end); end -- Overwrite signal.signal() because we need to ask libevent to -- handle them instead local ok, signal = pcall(require, "util.signal"); if ok and signal then local _signal_signal = signal.signal; function signal.signal(signal_id, handler) if type(signal_id) == "string" then signal_id = signal[signal_id:upper()]; end if type(signal_id) ~= "number" then return false, "invalid-signal"; end --_signal_signal(signal_id, handler); return server.hook_signal(signal_id, handler); end end else server = require "net.server_select"; package.loaded["net.server"] = server; end -- require "net.server" shall now forever return this, -- ie. server_select or server_event as chosen above. return server;