File

doc/session.txt @ 13543:01d2abc3d17c 0.12

mod_smacks: Destroy timed out session in async context (fixes #1884) Prevents ASYNC-01 due to storage interactions in a timer. Also considered modifying mod_c2s to allow passing arbitrary closures into its runner thread but this seems like a big step away from the current code for just this module. Also considered creating a dedicated runner in mod_smacks, but ensuring continuity across module reloads might be tricky. We could further improve this in the next major version.
author Kim Alvefur <zash@zash.se>
date Sat, 02 Nov 2024 18:10:25 +0100
parent 8728:41c959c5c84b
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Structure of a session:


session {
	-- properties --
	conn -- the tcp connection
	notopen -- true if stream has not been initiated, removed after receiving <stream:steam>
	type -- the connection type. Valid values include:
			-- "c2s_unauthed" - connection has not been authenticated yet
			-- "c2s" - from a local client to the server
	username -- the node part of the client's jid (not defined before auth)
	host -- the host part of the client's jid (not defined before stream initiation)
	resource -- the resource part of the client's full jid (not defined before resource binding)
	full_jid -- convenience for the above 3 as string in username@host/resource form (not defined before resource binding)
	priority -- the resource priority, default: 0
	presence -- the last non-directed presence with no type attribute. initially nil. reset to nil on unavailable presence.
	interested -- true if the resource requested the roster. Interested resources receive roster updates. Initially nil.
	roster -- the user's roster. Loaded as soon as the resource is bound (session becomes a connected resource).
	
	-- methods --
	send(x) -- converts x to a string, and writes it to the connection
	close(x) -- Disconnect the user and clean up the session, best call sessionmanager.destroy_session() instead of this in most cases
}

if session.full_jid (also session.roster and session.resource) then this is a "connected resource"
if session.presence then this is an "available resource" (all available resources are connected resources)
if session.interested then this is an "interested resource" (all interested resources are connected resources)