Diff

net/server.lua @ 64:bcd0a3975580

Convert spaces->tabs
author Matthew Wild <mwild1@gmail.com>
date Sun, 05 Oct 2008 02:48:39 +0100
parent 12:90f22275f7ae
child 65:9c471840acb9
line wrap: on
line diff
--- a/net/server.lua	Sun Oct 05 01:39:49 2008 +0100
+++ b/net/server.lua	Sun Oct 05 02:48:39 2008 +0100
@@ -1,11 +1,11 @@
 --[[
 
-        server.lua by blastbeat of the luadch project
-        
-        re-used here under the MIT/X Consortium License
+		server.lua by blastbeat of the luadch project
+		
+		re-used here under the MIT/X Consortium License
 
-        - this script contains the server loop of the program
-        - other scripts can reg a server here
+		- this script contains the server loop of the program
+		- other scripts can reg a server here
 
 ]]--
 
@@ -93,509 +93,509 @@
 timelistener = { }
 
 stats = function( )
-    return receivestat, sendstat
+	return receivestat, sendstat
 end
 
 wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server
 
-    local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
+	local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
 
-    local wrapclient, err
+	local wrapclient, err
 
-    if sslctx then
-        if not ssl_newcontext then
-            return nil, "luasec not found"
+	if sslctx then
+		if not ssl_newcontext then
+			return nil, "luasec not found"
 --        elseif not cfg_get "use_ssl" then
 --            return nil, "ssl is deactivated"
-        end
-        if type( sslctx ) ~= "table" then
-            out_error "server.lua: wrong server sslctx"
-            return nil, "wrong server sslctx"
-        end
-        sslctx, err = ssl_newcontext( sslctx )
-        if not sslctx then
-            err = err or "wrong sslctx parameters"
-            out_error( "server.lua: ", err )
-            return nil, err
-        end
-        wrapclient = wrapsslclient
-    else
-        wrapclient = wraptcpclient
-    end
+		end
+		if type( sslctx ) ~= "table" then
+			out_error "server.lua: wrong server sslctx"
+			return nil, "wrong server sslctx"
+		end
+		sslctx, err = ssl_newcontext( sslctx )
+		if not sslctx then
+			err = err or "wrong sslctx parameters"
+			out_error( "server.lua: ", err )
+			return nil, err
+		end
+		wrapclient = wrapsslclient
+	else
+		wrapclient = wraptcpclient
+	end
 
-    local accept = socket.accept
-    local close = socket.close
+	local accept = socket.accept
+	local close = socket.close
 
-    --// public methods of the object //--    
+	--// public methods of the object //--    
 
-    local handler = { }
+	local handler = { }
 
-    handler.shutdown = function( ) end
+	handler.shutdown = function( ) end
 
-    --[[handler.listener = function( data, err )
-        return ondata( handler, data, err )
-    end]]
-    handler.ssl = function( )
-        return sslctx and true or false
-    end
-    handler.close = function( closed )
-        _ = not closed and close( socket )
-        writelen = removesocket( writelist, socket, writelen )
-        readlen = removesocket( readlist, socket, readlen )
-        socketlist[ socket ] = nil
-        handler = nil
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.socket = function( )
-        return socket
-    end
-    handler.receivedata = function( )
-        local client, err = accept( socket )    -- try to accept
-        if client then
-            local ip, clientport = client:getpeername( )
-            client:settimeout( 0 )
-            local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
-            if err then    -- error while wrapping ssl socket
-                return false
-            end
-            out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
-            return dispatch( handler )
-        elseif err then    -- maybe timeout or something else
-            out_put( "server.lua: error with new client connection: ", err )
-            return false
-        end
-    end
-    return handler
+	--[[handler.listener = function( data, err )
+		return ondata( handler, data, err )
+	end]]
+	handler.ssl = function( )
+		return sslctx and true or false
+	end
+	handler.close = function( closed )
+		_ = not closed and close( socket )
+		writelen = removesocket( writelist, socket, writelen )
+		readlen = removesocket( readlist, socket, readlen )
+		socketlist[ socket ] = nil
+		handler = nil
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.receivedata = function( )
+		local client, err = accept( socket )    -- try to accept
+		if client then
+			local ip, clientport = client:getpeername( )
+			client:settimeout( 0 )
+			local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
+			if err then    -- error while wrapping ssl socket
+				return false
+			end
+			out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
+			return dispatch( handler )
+		elseif err then    -- maybe timeout or something else
+			out_put( "server.lua: error with new client connection: ", err )
+			return false
+		end
+	end
+	return handler
 end
 
 wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint
 
-    local dispatch, disconnect = listener.listener, listener.disconnect
+	local dispatch, disconnect = listener.listener, listener.disconnect
 
-    --// transform socket to ssl object //--
+	--// transform socket to ssl object //--
 
-    local err
-    socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-    if err then
-        out_put( "server.lua: ssl error: ", err )
-        return nil, nil, err    -- fatal error
-    end
-    socket:settimeout( 0 )
+	local err
+	socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+	if err then
+		out_put( "server.lua: ssl error: ", err )
+		return nil, nil, err    -- fatal error
+	end
+	socket:settimeout( 0 )
 
-    --// private closures of the object //--
+	--// private closures of the object //--
 
-    local writequeue = { }    -- buffer for messages to send
+	local writequeue = { }    -- buffer for messages to send
 
-    local eol   -- end of buffer
+	local eol   -- end of buffer
 
-    local sstat, rstat = 0, 0
+	local sstat, rstat = 0, 0
 
-    --// local import of socket methods //--
+	--// local import of socket methods //--
 
-    local send = socket.send
-    local receive = socket.receive
-    local close = socket.close
-    --local shutdown = socket.shutdown
+	local send = socket.send
+	local receive = socket.receive
+	local close = socket.close
+	--local shutdown = socket.shutdown
 
-    --// public methods of the object //--
+	--// public methods of the object //--
 
-    local handler = { }
+	local handler = { }
 
-    handler.getstats = function( )
-        return rstat, sstat
-    end
+	handler.getstats = function( )
+		return rstat, sstat
+	end
 
-    handler.listener = function( data, err )
-        return listener( handler, data, err )
-    end
-    handler.ssl = function( )
-        return true
-    end
-    handler.send = function( _, data, i, j )
-            return send( socket, data, i, j )
-    end
-    handler.receive = function( pattern, prefix )
-            return receive( socket, pattern, prefix )
-    end
-    handler.shutdown = function( pattern )
-        --return shutdown( socket, pattern )
-    end
-    handler.close = function( closed )
-        close( socket )
-        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-        readlen = removesocket( readlist, socket, readlen )
-        socketlist[ socket ] = nil
-        out_put "server.lua: closed handler and removed socket from list"
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.clientport = function( ) 
-        return clientport
-    end
+	handler.listener = function( data, err )
+		return listener( handler, data, err )
+	end
+	handler.ssl = function( )
+		return true
+	end
+	handler.send = function( _, data, i, j )
+			return send( socket, data, i, j )
+	end
+	handler.receive = function( pattern, prefix )
+			return receive( socket, pattern, prefix )
+	end
+	handler.shutdown = function( pattern )
+		--return shutdown( socket, pattern )
+	end
+	handler.close = function( closed )
+		close( socket )
+		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+		readlen = removesocket( readlist, socket, readlen )
+		socketlist[ socket ] = nil
+		out_put "server.lua: closed handler and removed socket from list"
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.clientport = function( ) 
+		return clientport
+	end
 
-    handler.write = function( data )
-        if not eol then
-            writelen = writelen + 1
-            writelist[ writelen ] = socket
-            eol = 0
-        end
-        eol = eol + 1
-        writequeue[ eol ] = data
-    end
-    handler.writequeue = function( )
-        return writequeue
-    end
-    handler.socket = function( )
-        return socket
-    end
-    handler.mode = function( )
-        return mode
-    end
-    handler._receivedata = function( )
-        local data, err, part = receive( socket, mode )    -- receive data in "mode"
-        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-            local data = data or part or ""
-            local count = #data * STAT_UNIT
-            rstat = rstat + count
-            receivestat = receivestat + count
-            out_put( "server.lua: read data '", data, "', error: ", err )
-            return dispatch( handler, data, err )
-        else    -- connections was closed or fatal error
-            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false
-        end
-    end
-    handler._dispatchdata = function( )    -- this function writes data to handlers
-        local buffer = table_concat( writequeue, "", 1, eol )
-        local succ, err, byte = send( socket, buffer )
-        local count = ( succ or 0 ) * STAT_UNIT
-        sstat = sstat + count
-        sendstat = sendstat + count
-        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-        if succ then    -- sending succesful
-            --writequeue = { }
-            eol = nil
-            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-            return true
-        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-            writequeue[ 1 ] = buffer    -- insert new buffer in queue
-            eol = 1
-            return true
-        else    -- connection was closed during sending or fatal error
-            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false
-        end
-    end
+	handler.write = function( data )
+		if not eol then
+			writelen = writelen + 1
+			writelist[ writelen ] = socket
+			eol = 0
+		end
+		eol = eol + 1
+		writequeue[ eol ] = data
+	end
+	handler.writequeue = function( )
+		return writequeue
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.mode = function( )
+		return mode
+	end
+	handler._receivedata = function( )
+		local data, err, part = receive( socket, mode )    -- receive data in "mode"
+		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+			local data = data or part or ""
+			local count = #data * STAT_UNIT
+			rstat = rstat + count
+			receivestat = receivestat + count
+			out_put( "server.lua: read data '", data, "', error: ", err )
+			return dispatch( handler, data, err )
+		else    -- connections was closed or fatal error
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
+	handler._dispatchdata = function( )    -- this function writes data to handlers
+		local buffer = table_concat( writequeue, "", 1, eol )
+		local succ, err, byte = send( socket, buffer )
+		local count = ( succ or 0 ) * STAT_UNIT
+		sstat = sstat + count
+		sendstat = sendstat + count
+		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+		if succ then    -- sending succesful
+			--writequeue = { }
+			eol = nil
+			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+			return true
+		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+			writequeue[ 1 ] = buffer    -- insert new buffer in queue
+			eol = 1
+			return true
+		else    -- connection was closed during sending or fatal error
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
 
-    -- // COMPAT // --
+	-- // COMPAT // --
 
-    handler.getIp = handler.ip
-    handler.getPort = handler.clientport
+	handler.getIp = handler.ip
+	handler.getPort = handler.clientport
 
-    --// handshake //--
+	--// handshake //--
 
-    local wrote
+	local wrote
 
-    handler.handshake = coroutine_wrap( function( client )
-            local err
-            for i = 1, 10 do    -- 10 handshake attemps
-                _, err = client:dohandshake( )
-                if not err then
-                    out_put( "server.lua: ssl handshake done" )
-                    writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
-                    handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
-                    handler.dispatchdata = handler._dispatchdata
-                    return dispatch( handler )
-                else
-                    out_put( "server.lua: error during ssl handshake: ", err )
-                    if err == "wantwrite" then
-                        if wrote == nil then
-                            writelen = writelen + 1
-                            writelist[ writelen ] = client
-                            wrote = true
-                        end
-                    end
-                    coroutine_yield( handler, nil, err )    -- handshake not finished
-                end
-            end
-            _ = err ~= "closed" and close( socket )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false    -- handshake failed
-        end
-    )
-    handler.receivedata = handler.handshake
-    handler.dispatchdata = handler.handshake
+	handler.handshake = coroutine_wrap( function( client )
+			local err
+			for i = 1, 10 do    -- 10 handshake attemps
+				_, err = client:dohandshake( )
+				if not err then
+					out_put( "server.lua: ssl handshake done" )
+					writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+					handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
+					handler.dispatchdata = handler._dispatchdata
+					return dispatch( handler )
+				else
+					out_put( "server.lua: error during ssl handshake: ", err )
+					if err == "wantwrite" then
+						if wrote == nil then
+							writelen = writelen + 1
+							writelist[ writelen ] = client
+							wrote = true
+						end
+					end
+					coroutine_yield( handler, nil, err )    -- handshake not finished
+				end
+			end
+			_ = err ~= "closed" and close( socket )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false    -- handshake failed
+		end
+	)
+	handler.receivedata = handler.handshake
+	handler.dispatchdata = handler.handshake
 
-    handler.handshake( socket )    -- do handshake
+	handler.handshake( socket )    -- do handshake
 
-    socketlist[ socket ] = handler
-    readlen = readlen + 1
-    readlist[ readlen ] = socket
+	socketlist[ socket ] = handler
+	readlen = readlen + 1
+	readlist[ readlen ] = socket
 
-    return handler, socket
+	return handler, socket
 end
 
 wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket
 
-    local dispatch, disconnect = listener.listener, listener.disconnect
+	local dispatch, disconnect = listener.listener, listener.disconnect
 
-    --// private closures of the object //--
+	--// private closures of the object //--
 
-    local writequeue = { }    -- list for messages to send
+	local writequeue = { }    -- list for messages to send
 
-    local eol
+	local eol
 
-    local rstat, sstat = 0, 0
+	local rstat, sstat = 0, 0
 
-    --// local import of socket methods //--
+	--// local import of socket methods //--
 
-    local send = socket.send
-    local receive = socket.receive
-    local close = socket.close
-    local shutdown = socket.shutdown
+	local send = socket.send
+	local receive = socket.receive
+	local close = socket.close
+	local shutdown = socket.shutdown
 
-    --// public methods of the object //--
+	--// public methods of the object //--
 
-    local handler = { }
+	local handler = { }
 
-    handler.getstats = function( )
-        return rstat, sstat
-    end
+	handler.getstats = function( )
+		return rstat, sstat
+	end
 
-    handler.listener = function( data, err )
-        return listener( handler, data, err )
-    end
-    handler.ssl = function( )
-        return false
-    end
-    handler.send = function( _, data, i, j )
-            return send( socket, data, i, j )
-    end
-    handler.receive = function( pattern, prefix )
-            return receive( socket, pattern, prefix )
-    end
-    handler.shutdown = function( pattern )
-        return shutdown( socket, pattern )
-    end
-    handler.close = function( closed )
-        _ = not closed and shutdown( socket )
-        _ = not closed and close( socket )
-        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-        readlen = removesocket( readlist, socket, readlen )
-        socketlist[ socket ] = nil
-        out_put "server.lua: closed handler and removed socket from list"
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.clientport = function( ) 
-        return clientport
-    end
-    handler.write = function( data )
-        if not eol then
-            writelen = writelen + 1
-            writelist[ writelen ] = socket
-            eol = 0
-        end
-        eol = eol + 1
-        writequeue[ eol ] = data
-    end
-    handler.writequeue = function( )
-        return writequeue
-    end
-    handler.socket = function( )
-        return socket
-    end
-    handler.mode = function( )
-        return mode
-    end
-    handler.receivedata = function( )
-        local data, err, part = receive( socket, mode )    -- receive data in "mode"
-        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-            local data = data or part or ""
-            local count = #data * STAT_UNIT
-            rstat = rstat + count
-            receivestat = receivestat + count
-            out_put( "server.lua: read data '", data, "', error: ", err )
-            return dispatch( handler, data, err )
-        else    -- connections was closed or fatal error
-            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false
-        end
-    end
-    handler.dispatchdata = function( )    -- this function writes data to handlers
-        local buffer = table_concat( writequeue, "", 1, eol )
-        local succ, err, byte = send( socket, buffer )
-        local count = ( succ or 0 ) * STAT_UNIT
-        sstat = sstat + count
-        sendstat = sendstat + count
-        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-        if succ then    -- sending succesful
-            --writequeue = { }
-            eol = nil
-            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-            return true
-        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-            writequeue[ 1 ] = buffer    -- insert new buffer in queue
-            eol = 1
-            return true
-        else    -- connection was closed during sending or fatal error
-            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false
-        end
-    end
+	handler.listener = function( data, err )
+		return listener( handler, data, err )
+	end
+	handler.ssl = function( )
+		return false
+	end
+	handler.send = function( _, data, i, j )
+			return send( socket, data, i, j )
+	end
+	handler.receive = function( pattern, prefix )
+			return receive( socket, pattern, prefix )
+	end
+	handler.shutdown = function( pattern )
+		return shutdown( socket, pattern )
+	end
+	handler.close = function( closed )
+		_ = not closed and shutdown( socket )
+		_ = not closed and close( socket )
+		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+		readlen = removesocket( readlist, socket, readlen )
+		socketlist[ socket ] = nil
+		out_put "server.lua: closed handler and removed socket from list"
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.clientport = function( ) 
+		return clientport
+	end
+	handler.write = function( data )
+		if not eol then
+			writelen = writelen + 1
+			writelist[ writelen ] = socket
+			eol = 0
+		end
+		eol = eol + 1
+		writequeue[ eol ] = data
+	end
+	handler.writequeue = function( )
+		return writequeue
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.mode = function( )
+		return mode
+	end
+	handler.receivedata = function( )
+		local data, err, part = receive( socket, mode )    -- receive data in "mode"
+		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+			local data = data or part or ""
+			local count = #data * STAT_UNIT
+			rstat = rstat + count
+			receivestat = receivestat + count
+			out_put( "server.lua: read data '", data, "', error: ", err )
+			return dispatch( handler, data, err )
+		else    -- connections was closed or fatal error
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
+	handler.dispatchdata = function( )    -- this function writes data to handlers
+		local buffer = table_concat( writequeue, "", 1, eol )
+		local succ, err, byte = send( socket, buffer )
+		local count = ( succ or 0 ) * STAT_UNIT
+		sstat = sstat + count
+		sendstat = sendstat + count
+		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+		if succ then    -- sending succesful
+			--writequeue = { }
+			eol = nil
+			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+			return true
+		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+			writequeue[ 1 ] = buffer    -- insert new buffer in queue
+			eol = 1
+			return true
+		else    -- connection was closed during sending or fatal error
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
 
-    -- // COMPAT // --
+	-- // COMPAT // --
 
-    handler.getIp = handler.ip
-    handler.getPort = handler.clientport
+	handler.getIp = handler.ip
+	handler.getPort = handler.clientport
 
-    socketlist[ socket ] = handler
-    readlen = readlen + 1
-    readlist[ readlen ] = socket
+	socketlist[ socket ] = handler
+	readlen = readlen + 1
+	readlist[ readlen ] = socket
 
-    return handler, socket
+	return handler, socket
 end
 
 addtimer = function( listener )
-    timelistener[ #timelistener + 1 ] = listener
+	timelistener[ #timelistener + 1 ] = listener
 end
 
 firetimer = function( listener )
-    for i, listener in ipairs( timelistener ) do
-        listener( )
-    end
+	for i, listener in ipairs( timelistener ) do
+		listener( )
+	end
 end
 
 addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server
-    local err
-    if type( listeners ) ~= "table" then
-        err = "invalid listener table"
-    else
-        for name, func in pairs( listeners ) do
-            if type( func ) ~= "function" then
-                err = "invalid listener function"
-                break
-            end
-        end
-    end
-    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
-        err = "invalid port"
-    elseif listener[ port ] then
-        err=  "listeners on port '" .. port .. "' already exist"
-    elseif sslctx and not luasec then
-        err = "luasec not found"
-    end
-    if err then
-        out_error( "server.lua: ", err )
-        return nil, err
-    end
-    addr = addr or "*"
-    local server, err = socket_bind( addr, port )
-    if err then
-        out_error( "server.lua: ", err )
-        return nil, err
-    end
-    local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
-    if not handler then
-        server:close( )
-        return nil, err
-    end
-    server:settimeout( 0 )
-    readlen = readlen + 1
-    readlist[ readlen ] = server
-    listener[ port ] = listeners
-    socketlist[ server ] = handler
-    out_put( "server.lua: new server listener on ", addr, ":", port )
-    return true
+	local err
+	if type( listeners ) ~= "table" then
+		err = "invalid listener table"
+	else
+		for name, func in pairs( listeners ) do
+			if type( func ) ~= "function" then
+				err = "invalid listener function"
+				break
+			end
+		end
+	end
+	if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+		err = "invalid port"
+	elseif listener[ port ] then
+		err=  "listeners on port '" .. port .. "' already exist"
+	elseif sslctx and not luasec then
+		err = "luasec not found"
+	end
+	if err then
+		out_error( "server.lua: ", err )
+		return nil, err
+	end
+	addr = addr or "*"
+	local server, err = socket_bind( addr, port )
+	if err then
+		out_error( "server.lua: ", err )
+		return nil, err
+	end
+	local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
+	if not handler then
+		server:close( )
+		return nil, err
+	end
+	server:settimeout( 0 )
+	readlen = readlen + 1
+	readlist[ readlen ] = server
+	listener[ port ] = listeners
+	socketlist[ server ] = handler
+	out_put( "server.lua: new server listener on ", addr, ":", port )
+	return true
 end
 
 removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
-    for i, target in ipairs( tbl ) do
-        if target == socket then
-            len = len - 1
-            table_remove( tbl, i )
-            return len
-        end
-    end
-    return len
+	for i, target in ipairs( tbl ) do
+		if target == socket then
+			len = len - 1
+			table_remove( tbl, i )
+			return len
+		end
+	end
+	return len
 end
 
 closeall = function( )
-    for sock, handler in pairs( socketlist ) do
-        handler.shutdown( )
-        handler.close( )
-        socketlist[ sock ] = nil
-    end
-    writelist, readlist, socketlist = { }, { }, { }
+	for sock, handler in pairs( socketlist ) do
+		handler.shutdown( )
+		handler.close( )
+		socketlist[ sock ] = nil
+	end
+	writelist, readlist, socketlist = { }, { }, { }
 end
 
 closesocket = function( socket )
-    writelen = removesocket( writelist, socket, writelen )
-    readlen = removesocket( readlist, socket, readlen )
-    socketlist[ socket ] = nil
-    socket:close( )
+	writelen = removesocket( writelist, socket, writelen )
+	readlen = removesocket( readlist, socket, readlen )
+	socketlist[ socket ] = nil
+	socket:close( )
 end
 
 loop = function( )    -- this is the main loop of the program
-    --signal_set( "hub", "run" )
-    repeat
-        local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
-        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
-            local handler = socketlist[ socket ]
-            if handler then
-                handler.dispatchdata( )
-            else
-                closesocket( socket )
-                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
-            end
-        end
-        for i, socket in ipairs( read ) do    -- receive data
-            local handler = socketlist[ socket ]
-            if handler then
-                handler.receivedata( )
-            else
-                closesocket( socket )
-                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
-            end
-        end
-        firetimer( )
-        --collectgarbage "collect"
-    until false --signal_get "hub" ~= "run"
-    return --signal_get "hub"
+	--signal_set( "hub", "run" )
+	repeat
+		local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
+		for i, socket in ipairs( write ) do    -- send data waiting in writequeues
+			local handler = socketlist[ socket ]
+			if handler then
+				handler.dispatchdata( )
+			else
+				closesocket( socket )
+				out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
+			end
+		end
+		for i, socket in ipairs( read ) do    -- receive data
+			local handler = socketlist[ socket ]
+			if handler then
+				handler.receivedata( )
+			else
+				closesocket( socket )
+				out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
+			end
+		end
+		firetimer( )
+		--collectgarbage "collect"
+	until false --signal_get "hub" ~= "run"
+	return --signal_get "hub"
 end
 
 ----------------------------------// BEGIN //--
@@ -604,10 +604,10 @@
 
 return {
 
-    add = addserver,
-    loop = loop,
-    stats = stats,
-    closeall = closeall,
-    addtimer = addtimer,
+	add = addserver,
+	loop = loop,
+	stats = stats,
+	closeall = closeall,
+	addtimer = addtimer,
 
 }