Diff

server.lua @ 1:b8787e859fd2

Switched to new connection framework, courtesy of the luadch project Now supports SSL on 5223 Beginning support for presence (aka. the proper routing of stanzas)
author matthew
date Sun, 24 Aug 2008 01:51:02 +0000
child 9:cb210ac67af8
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/server.lua	Sun Aug 24 01:51:02 2008 +0000
@@ -0,0 +1,611 @@
+--[[
+
+        server.lua by blastbeat
+
+        - this script contains the server loop of the program
+        - other scripts can reg a server here
+
+]]--
+
+----------------------------------// DECLARATION //--
+
+--// constants //--
+
+local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb
+
+--// lua functions //--
+
+local function use( what ) return _G[ what ] end
+
+local type = use "type"
+local pairs = use "pairs"
+local ipairs = use "ipairs"
+local tostring = use "tostring"
+local collectgarbage = use "collectgarbage"
+
+--// lua libs //--
+
+local table = use "table"
+local coroutine = use "coroutine"
+
+--// lua lib methods //--
+
+local table_concat = table.concat
+local table_remove = table.remove
+local string_sub = use'string'.sub
+local coroutine_wrap = coroutine.wrap
+local coroutine_yield = coroutine.yield
+local print = print;
+local out_put = function () end --print;
+local out_error = print;
+
+--// extern libs //--
+
+local luasec = require "ssl"
+local luasocket = require "socket"
+
+--// extern lib methods //--
+
+local ssl_wrap = ( luasec and luasec.wrap )
+local socket_bind = luasocket.bind
+local socket_select = luasocket.select
+local ssl_newcontext = ( luasec and luasec.newcontext )
+
+--// functions //--
+
+local loop
+local stats
+local addtimer
+local closeall
+local addserver
+local firetimer
+local closesocket
+local removesocket
+local wrapserver
+local wraptcpclient
+local wrapsslclient
+
+--// tables //--
+
+local listener
+local readlist
+local writelist
+local socketlist
+local timelistener
+
+--// simple data types //--
+
+local _
+local readlen = 0    -- length of readlist
+local writelen = 0    -- lenght of writelist
+
+local sendstat= 0
+local receivestat = 0
+
+----------------------------------// DEFINITION //--
+
+listener = { }    -- key = port, value = table
+readlist = { }    -- array with sockets to read from
+writelist = { }    -- arrary with sockets to write to
+socketlist = { }    -- key = socket, value = wrapped socket
+timelistener = { }
+
+stats = function( )
+    return receivestat, sendstat
+end
+
+wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server
+
+    local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
+
+    local wrapclient, err
+
+    if sslctx then
+        if not ssl_newcontext then
+            return nil, "luasec not found"
+--        elseif not cfg_get "use_ssl" then
+--            return nil, "ssl is deactivated"
+        end
+        if type( sslctx ) ~= "table" then
+            out_error "server.lua: wrong server sslctx"
+            return nil, "wrong server sslctx"
+        end
+        sslctx, err = ssl_newcontext( sslctx )
+        if not sslctx then
+            err = err or "wrong sslctx parameters"
+            out_error( "server.lua: ", err )
+            return nil, err
+        end
+        wrapclient = wrapsslclient
+    else
+        wrapclient = wraptcpclient
+    end
+
+    local accept = socket.accept
+    local close = socket.close
+
+    --// public methods of the object //--    
+
+    local handler = { }
+
+    handler.shutdown = function( ) end
+
+    --[[handler.listener = function( data, err )
+        return ondata( handler, data, err )
+    end]]
+    handler.ssl = function( )
+        return sslctx and true or false
+    end
+    handler.close = function( closed )
+        _ = not closed and close( socket )
+        writelen = removesocket( writelist, socket, writelen )
+        readlen = removesocket( readlist, socket, readlen )
+        socketlist[ socket ] = nil
+        handler = nil
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.receivedata = function( )
+        local client, err = accept( socket )    -- try to accept
+        if client then
+            local ip, clientport = client:getpeername( )
+            client:settimeout( 0 )
+            local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
+            if err then    -- error while wrapping ssl socket
+                return false
+            end
+            out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
+            return dispatch( handler )
+        elseif err then    -- maybe timeout or something else
+            out_put( "server.lua: error with new client connection: ", err )
+            return false
+        end
+    end
+    return handler
+end
+
+wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint
+
+    local dispatch, disconnect = listener.listener, listener.disconnect
+
+    --// transform socket to ssl object //--
+
+    local err
+    socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+    if err then
+        out_put( "server.lua: ssl error: ", err )
+        return nil, nil, err    -- fatal error
+    end
+    socket:settimeout( 0 )
+
+    --// private closures of the object //--
+
+    local writequeue = { }    -- buffer for messages to send
+
+    local eol   -- end of buffer
+
+    local sstat, rstat = 0, 0
+
+    --// local import of socket methods //--
+
+    local send = socket.send
+    local receive = socket.receive
+    local close = socket.close
+    --local shutdown = socket.shutdown
+
+    --// public methods of the object //--
+
+    local handler = { }
+
+    handler.getstats = function( )
+        return rstat, sstat
+    end
+
+    handler.listener = function( data, err )
+        return listener( handler, data, err )
+    end
+    handler.ssl = function( )
+        return true
+    end
+    handler.send = function( _, data, i, j )
+            return send( socket, data, i, j )
+    end
+    handler.receive = function( pattern, prefix )
+            return receive( socket, pattern, prefix )
+    end
+    handler.shutdown = function( pattern )
+        --return shutdown( socket, pattern )
+    end
+    handler.close = function( closed )
+        close( socket )
+        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+        readlen = removesocket( readlist, socket, readlen )
+        socketlist[ socket ] = nil
+        out_put "server.lua: closed handler and removed socket from list"
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.clientport = function( ) 
+        return clientport
+    end
+
+    handler.write = function( data )
+        if not eol then
+            writelen = writelen + 1
+            writelist[ writelen ] = socket
+            eol = 0
+        end
+        eol = eol + 1
+        writequeue[ eol ] = data
+    end
+    handler.writequeue = function( )
+        return writequeue
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.mode = function( )
+        return mode
+    end
+    handler._receivedata = function( )
+        local data, err, part = receive( socket, mode )    -- receive data in "mode"
+        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+            local data = data or part or ""
+            local count = #data * STAT_UNIT
+            rstat = rstat + count
+            receivestat = receivestat + count
+            out_put( "server.lua: read data '", data, "', error: ", err )
+            return dispatch( handler, data, err )
+        else    -- connections was closed or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false
+        end
+    end
+    handler._dispatchdata = function( )    -- this function writes data to handlers
+        local buffer = table_concat( writequeue, "", 1, eol )
+        local succ, err, byte = send( socket, buffer )
+        local count = ( succ or 0 ) * STAT_UNIT
+        sstat = sstat + count
+        sendstat = sendstat + count
+        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+        if succ then    -- sending succesful
+            --writequeue = { }
+            eol = nil
+            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+            return true
+        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+            writequeue[ 1 ] = buffer    -- insert new buffer in queue
+            eol = 1
+            return true
+        else    -- connection was closed during sending or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false
+        end
+    end
+
+    -- // COMPAT // --
+
+    handler.getIp = handler.ip
+    handler.getPort = handler.clientport
+
+    --// handshake //--
+
+    local wrote
+
+    handler.handshake = coroutine_wrap( function( client )
+            local err
+            for i = 1, 10 do    -- 10 handshake attemps
+                _, err = client:dohandshake( )
+                if not err then
+                    out_put( "server.lua: ssl handshake done" )
+                    writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+                    handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
+                    handler.dispatchdata = handler._dispatchdata
+                    return dispatch( handler )
+                else
+                    out_put( "server.lua: error during ssl handshake: ", err )
+                    if err == "wantwrite" then
+                        if wrote == nil then
+                            writelen = writelen + 1
+                            writelist[ writelen ] = client
+                            wrote = true
+                        end
+                    end
+                    coroutine_yield( handler, nil, err )    -- handshake not finished
+                end
+            end
+            _ = err ~= "closed" and close( socket )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false    -- handshake failed
+        end
+    )
+    handler.receivedata = handler.handshake
+    handler.dispatchdata = handler.handshake
+
+    handler.handshake( socket )    -- do handshake
+
+    socketlist[ socket ] = handler
+    readlen = readlen + 1
+    readlist[ readlen ] = socket
+
+    return handler, socket
+end
+
+wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket
+
+    local dispatch, disconnect = listener.listener, listener.disconnect
+
+    --// private closures of the object //--
+
+    local writequeue = { }    -- list for messages to send
+
+    local eol
+
+    local rstat, sstat = 0, 0
+
+    --// local import of socket methods //--
+
+    local send = socket.send
+    local receive = socket.receive
+    local close = socket.close
+    local shutdown = socket.shutdown
+
+    --// public methods of the object //--
+
+    local handler = { }
+
+    handler.getstats = function( )
+        return rstat, sstat
+    end
+
+    handler.listener = function( data, err )
+        return listener( handler, data, err )
+    end
+    handler.ssl = function( )
+        return false
+    end
+    handler.send = function( _, data, i, j )
+            return send( socket, data, i, j )
+    end
+    handler.receive = function( pattern, prefix )
+            return receive( socket, pattern, prefix )
+    end
+    handler.shutdown = function( pattern )
+        return shutdown( socket, pattern )
+    end
+    handler.close = function( closed )
+        _ = not closed and shutdown( socket )
+        _ = not closed and close( socket )
+        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+        readlen = removesocket( readlist, socket, readlen )
+        socketlist[ socket ] = nil
+        out_put "server.lua: closed handler and removed socket from list"
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.clientport = function( ) 
+        return clientport
+    end
+    handler.write = function( data )
+        if not eol then
+            writelen = writelen + 1
+            writelist[ writelen ] = socket
+            eol = 0
+        end
+        eol = eol + 1
+        writequeue[ eol ] = data
+    end
+    handler.writequeue = function( )
+        return writequeue
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.mode = function( )
+        return mode
+    end
+    handler.receivedata = function( )
+        local data, err, part = receive( socket, mode )    -- receive data in "mode"
+        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+            local data = data or part or ""
+            local count = #data * STAT_UNIT
+            rstat = rstat + count
+            receivestat = receivestat + count
+            out_put( "server.lua: read data '", data, "', error: ", err )
+            return dispatch( handler, data, err )
+        else    -- connections was closed or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false
+        end
+    end
+    handler.dispatchdata = function( )    -- this function writes data to handlers
+        local buffer = table_concat( writequeue, "", 1, eol )
+        local succ, err, byte = send( socket, buffer )
+        local count = ( succ or 0 ) * STAT_UNIT
+        sstat = sstat + count
+        sendstat = sendstat + count
+        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+        if succ then    -- sending succesful
+            --writequeue = { }
+            eol = nil
+            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+            return true
+        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+            writequeue[ 1 ] = buffer    -- insert new buffer in queue
+            eol = 1
+            return true
+        else    -- connection was closed during sending or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false
+        end
+    end
+
+    -- // COMPAT // --
+
+    handler.getIp = handler.ip
+    handler.getPort = handler.clientport
+
+    socketlist[ socket ] = handler
+    readlen = readlen + 1
+    readlist[ readlen ] = socket
+
+    return handler, socket
+end
+
+addtimer = function( listener )
+    timelistener[ #timelistener + 1 ] = listener
+end
+
+firetimer = function( listener )
+    for i, listener in ipairs( timelistener ) do
+        listener( )
+    end
+end
+
+addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server
+    local err
+    if type( listeners ) ~= "table" then
+        err = "invalid listener table"
+    else
+        for name, func in pairs( listeners ) do
+            if type( func ) ~= "function" then
+                err = "invalid listener function"
+                break
+            end
+        end
+    end
+    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+        err = "invalid port"
+    elseif listener[ port ] then
+        err=  "listeners on port '" .. port .. "' already exist"
+    elseif sslctx and not luasec then
+        err = "luasec not found"
+    end
+    if err then
+        out_error( "server.lua: ", err )
+        return nil, err
+    end
+    addr = addr or "*"
+    local server, err = socket_bind( addr, port )
+    if err then
+        out_error( "server.lua: ", err )
+        return nil, err
+    end
+    local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
+    if not handler then
+        server:close( )
+        return nil, err
+    end
+    server:settimeout( 0 )
+    readlen = readlen + 1
+    readlist[ readlen ] = server
+    listener[ port ] = listeners
+    socketlist[ server ] = handler
+    out_put( "server.lua: new server listener on ", addr, ":", port )
+    return true
+end
+
+removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
+    for i, target in ipairs( tbl ) do
+        if target == socket then
+            len = len - 1
+            table_remove( tbl, i )
+            return len
+        end
+    end
+    return len
+end
+
+closeall = function( )
+    for _, handler in pairs( socketlist ) do
+        handler.shutdown( )
+        handler.close( )
+        socketlist[ _ ] = nil
+    end
+    writelist, readlist, socketlist = { }, { }, { }
+end
+
+closesocket = function( socket )
+    writelen = removesocket( writelist, socket, writelen )
+    readlen = removesocket( readlist, socket, readlen )
+    socketlist[ socket ] = nil
+    socket:close( )
+end
+
+loop = function( )    -- this is the main loop of the program
+    --signal_set( "hub", "run" )
+    repeat
+        local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
+        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
+            local handler = socketlist[ socket ]
+            if handler then
+                handler.dispatchdata( )
+            else
+                closesocket( socket )
+                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
+            end
+        end
+        for i, socket in ipairs( read ) do    -- receive data
+            local handler = socketlist[ socket ]
+            if handler then
+                handler.receivedata( )
+            else
+                closesocket( socket )
+                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
+            end
+        end
+        firetimer( )
+        --collectgarbage "collect"
+    until false --signal_get "hub" ~= "run"
+    return --signal_get "hub"
+end
+
+----------------------------------// BEGIN //--
+
+----------------------------------// PUBLIC INTERFACE //--
+
+return {
+
+    add = addserver,
+    loop = loop,
+    stats = stats,
+    closeall = closeall,
+    addtimer = addtimer,
+
+}