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net/server.lua @ 2281:27441b099984
Merge with tip.
author | Tobias Markmann <tm@ayena.de> |
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date | Sun, 29 Nov 2009 21:33:37 +0100 |
parent | 2059:d4fb80b60c65 |
parent | 2162:22b6b1899a55 |
child | 2435:1ab73691b58e |
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line diff
--- a/net/server.lua Sun Nov 29 21:32:39 2009 +0100 +++ b/net/server.lua Sun Nov 29 21:33:37 2009 +0100 @@ -1,914 +1,33 @@ --- --- server.lua by blastbeat of the luadch project --- Re-used here under the MIT/X Consortium License --- --- Modifications (C) 2008-2009 Matthew Wild, Waqas Hussain --- - --- // wrapping luadch stuff // -- - -local use = function( what ) - return _G[ what ] -end -local clean = function( tbl ) - for i, k in pairs( tbl ) do - tbl[ i ] = nil - end -end - -local log, table_concat = require ("util.logger").init("socket"), table.concat; -local out_put = function (...) return log("debug", table_concat{...}); end -local out_error = function (...) return log("warn", table_concat{...}); end -local mem_free = collectgarbage - -----------------------------------// DECLARATION //-- - ---// constants //-- - -local STAT_UNIT = 1 -- byte - ---// lua functions //-- - -local type = use "type" -local pairs = use "pairs" -local ipairs = use "ipairs" -local tostring = use "tostring" -local collectgarbage = use "collectgarbage" - ---// lua libs //-- - -local os = use "os" -local table = use "table" -local string = use "string" -local coroutine = use "coroutine" - ---// lua lib methods //-- - -local os_time = os.time -local os_difftime = os.difftime -local table_concat = table.concat -local table_remove = table.remove -local string_len = string.len -local string_sub = string.sub -local coroutine_wrap = coroutine.wrap -local coroutine_yield = coroutine.yield - ---// extern libs //-- - -local luasec = select( 2, pcall( require, "ssl" ) ) -local luasocket = require "socket" - ---// extern lib methods //-- - -local ssl_wrap = ( luasec and luasec.wrap ) -local socket_bind = luasocket.bind -local socket_sleep = luasocket.sleep -local socket_select = luasocket.select -local ssl_newcontext = ( luasec and luasec.newcontext ) - ---// functions //-- - -local id -local loop -local stats -local idfalse -local addtimer -local closeall -local addserver -local getserver -local wrapserver -local getsettings -local closesocket -local removesocket -local removeserver -local changetimeout -local wrapconnection -local changesettings - ---// tables //-- - -local _server -local _readlist -local _timerlist -local _sendlist -local _socketlist -local _closelist -local _readtimes -local _writetimes - ---// simple data types //-- - -local _ -local _readlistlen -local _sendlistlen -local _timerlistlen - -local _sendtraffic -local _readtraffic - -local _selecttimeout -local _sleeptime - -local _starttime -local _currenttime - -local _maxsendlen -local _maxreadlen - -local _checkinterval -local _sendtimeout -local _readtimeout - -local _cleanqueue - -local _timer - -local _maxclientsperserver - -----------------------------------// DEFINITION //-- - -_server = { } -- key = port, value = table; list of listening servers -_readlist = { } -- array with sockets to read from -_sendlist = { } -- arrary with sockets to write to -_timerlist = { } -- array of timer functions -_socketlist = { } -- key = socket, value = wrapped socket (handlers) -_readtimes = { } -- key = handler, value = timestamp of last data reading -_writetimes = { } -- key = handler, value = timestamp of last data writing/sending -_closelist = { } -- handlers to close - -_readlistlen = 0 -- length of readlist -_sendlistlen = 0 -- length of sendlist -_timerlistlen = 0 -- lenght of timerlist - -_sendtraffic = 0 -- some stats -_readtraffic = 0 - -_selecttimeout = 1 -- timeout of socket.select -_sleeptime = 0 -- time to wait at the end of every loop - -_maxsendlen = 51000 * 1024 -- max len of send buffer -_maxreadlen = 25000 * 1024 -- max len of read buffer - -_checkinterval = 1200000 -- interval in secs to check idle clients -_sendtimeout = 60000 -- allowed send idle time in secs -_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs - -_cleanqueue = false -- clean bufferqueue after using - -_maxclientsperserver = 1000 - -_maxsslhandshake = 30 -- max handshake round-trips -----------------------------------// PRIVATE //-- - -wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections, startssl ) -- this function wraps a server - - maxconnections = maxconnections or _maxclientsperserver - - local connections = 0 - - local dispatch, disconnect = listeners.incoming or listeners.listener, listeners.disconnect - - local err - - local ssl = false - - if sslctx then - ssl = true - if not ssl_newcontext then - out_error "luasec not found" - ssl = false - end - if type( sslctx ) ~= "table" then - out_error "server.lua: wrong server sslctx" - ssl = false - end - local ctx; - ctx, err = ssl_newcontext( sslctx ) - if not ctx then - err = err or "wrong sslctx parameters" - local file; - file = err:match("^error loading (.-) %("); - if file then - if file == "private key" then - file = sslctx.key or "your private key"; - elseif file == "certificate" then - file = sslctx.certificate or "your certificate file"; - end - local reason = err:match("%((.+)%)$") or "some reason"; - if reason == "Permission denied" then - reason = "Check that the permissions allow Prosody to read this file."; - elseif reason == "No such file or directory" then - reason = "Check that the path is correct, and the file exists."; - elseif reason == "system lib" then - reason = "Previous error (see logs), or other system error."; - else - reason = "Reason: "..tostring(reason or "unknown"):lower(); - end - log("error", "SSL/TLS: Failed to load %s: %s", file, reason); - else - log("error", "SSL/TLS: Error initialising for port %d: %s", serverport, err ); - end - ssl = false - end - sslctx = ctx; - end - if not ssl then - sslctx = false; - if startssl then - log("error", "Failed to listen on port %d due to SSL/TLS to SSL/TLS initialisation errors (see logs)", serverport ) - return nil, "Cannot start ssl, see log for details" - end - end - - local accept = socket.accept - - --// public methods of the object //-- - - local handler = { } - - handler.shutdown = function( ) end - - handler.ssl = function( ) - return ssl - end - handler.sslctx = function( ) - return sslctx - end - handler.remove = function( ) - connections = connections - 1 - end - handler.close = function( ) - for _, handler in pairs( _socketlist ) do - if handler.serverport == serverport then - handler.disconnect( handler, "server closed" ) - handler.close( true ) - end - end - socket:close( ) - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) - _readlistlen = removesocket( _readlist, socket, _readlistlen ) - _socketlist[ socket ] = nil - handler = nil - socket = nil - --mem_free( ) - out_put "server.lua: closed server handler and removed sockets from list" - end - handler.ip = function( ) - return ip - end - handler.serverport = function( ) - return serverport - end - handler.socket = function( ) - return socket - end - handler.readbuffer = function( ) - if connections > maxconnections then - out_put( "server.lua: refused new client connection: server full" ) - return false - end - local client, err = accept( socket ) -- try to accept - if client then - local ip, clientport = client:getpeername( ) - client:settimeout( 0 ) - local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx, startssl ) -- wrap new client socket - if err then -- error while wrapping ssl socket - return false - end - connections = connections + 1 - out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport)) - return dispatch( handler ) - elseif err then -- maybe timeout or something else - out_put( "server.lua: error with new client connection: ", tostring(err) ) - return false - end - end - return handler -end - -wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx, startssl ) -- this function wraps a client to a handler object - - socket:settimeout( 0 ) - - --// local import of socket methods //-- - - local send - local receive - local shutdown - - --// private closures of the object //-- - - local ssl - - local dispatch = listeners.incoming or listeners.listener - local status = listeners.status - local disconnect = listeners.disconnect - - local bufferqueue = { } -- buffer array - local bufferqueuelen = 0 -- end of buffer array - - local toclose - local fatalerror - local needtls - - local bufferlen = 0 - - local noread = false - local nosend = false - - local sendtraffic, readtraffic = 0, 0 - - local maxsendlen = _maxsendlen - local maxreadlen = _maxreadlen - - --// public methods of the object //-- - - local handler = bufferqueue -- saves a table ^_^ - - handler.dispatch = function( ) - return dispatch - end - handler.disconnect = function( ) - return disconnect - end - handler.setlistener = function( listeners ) - dispatch = listeners.incoming - disconnect = listeners.disconnect - end - handler.getstats = function( ) - return readtraffic, sendtraffic - end - handler.ssl = function( ) - return ssl - end - handler.sslctx = function ( ) - return sslctx - end - handler.send = function( _, data, i, j ) - return send( socket, data, i, j ) - end - handler.receive = function( pattern, prefix ) - return receive( socket, pattern, prefix ) - end - handler.shutdown = function( pattern ) - return shutdown( socket, pattern ) - end - handler.close = function( forced ) - if not handler then return true; end - _readlistlen = removesocket( _readlist, socket, _readlistlen ) - _readtimes[ handler ] = nil - if bufferqueuelen ~= 0 then - if not ( forced or fatalerror ) then - handler.sendbuffer( ) - if bufferqueuelen ~= 0 then -- try again... - if handler then - handler.write = nil -- ... but no further writing allowed - end - toclose = true - return false - end - else - send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen ) -- forced send - end - end - if socket then - _ = shutdown and shutdown( socket ) - socket:close( ) - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) - _socketlist[ socket ] = nil - socket = nil - else - out_put "server.lua: socket already closed" - end - if handler then - _writetimes[ handler ] = nil - _closelist[ handler ] = nil - handler = nil - end - if server then - server.remove( ) - end - out_put "server.lua: closed client handler and removed socket from list" - return true - end - handler.ip = function( ) - return ip - end - handler.serverport = function( ) - return serverport - end - handler.clientport = function( ) - return clientport - end - local write = function( data ) - bufferlen = bufferlen + string_len( data ) - if bufferlen > maxsendlen then - _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle - handler.write = idfalse -- dont write anymore - return false - elseif socket and not _sendlist[ socket ] then - _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) - end - bufferqueuelen = bufferqueuelen + 1 - bufferqueue[ bufferqueuelen ] = data - if handler then - _writetimes[ handler ] = _writetimes[ handler ] or _currenttime - end - return true - end - handler.write = write - handler.bufferqueue = function( ) - return bufferqueue - end - handler.socket = function( ) - return socket - end - handler.pattern = function( new ) - pattern = new or pattern - return pattern - end - handler.setsend = function ( newsend ) - send = newsend or send - return send - end - handler.bufferlen = function( readlen, sendlen ) - maxsendlen = sendlen or maxsendlen - maxreadlen = readlen or maxreadlen - return maxreadlen, maxsendlen - end - handler.lock = function( switch ) - if switch == true then - handler.write = idfalse - local tmp = _sendlistlen - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) - _writetimes[ handler ] = nil - if _sendlistlen ~= tmp then - nosend = true - end - tmp = _readlistlen - _readlistlen = removesocket( _readlist, socket, _readlistlen ) - _readtimes[ handler ] = nil - if _readlistlen ~= tmp then - noread = true - end - elseif switch == false then - handler.write = write - if noread then - noread = false - _readlistlen = addsocket(_readlist, socket, _readlistlen) - _readtimes[ handler ] = _currenttime - end - if nosend then - nosend = false - write( "" ) - end - end - return noread, nosend - end - local _readbuffer = function( ) -- this function reads data - local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern" - if not err or ( err == "timeout" or err == "wantread" ) then -- received something - local buffer = buffer or part or "" - local len = string_len( buffer ) - if len > maxreadlen then - disconnect( handler, "receive buffer exceeded" ) - handler.close( true ) - return false - end - local count = len * STAT_UNIT - readtraffic = readtraffic + count - _readtraffic = _readtraffic + count - _readtimes[ handler ] = _currenttime - --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err ) - return dispatch( handler, buffer, err ) - else -- connections was closed or fatal error - out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) ) - fatalerror = true - disconnect( handler, err ) - _ = handler and handler.close( ) - return false - end - end - local _sendbuffer = function( ) -- this function sends data - local succ, err, byte, buffer, count; - local count; - if socket then - buffer = table_concat( bufferqueue, "", 1, bufferqueuelen ) - succ, err, byte = send( socket, buffer, 1, bufferlen ) - count = ( succ or byte or 0 ) * STAT_UNIT - sendtraffic = sendtraffic + count - _sendtraffic = _sendtraffic + count - _ = _cleanqueue and clean( bufferqueue ) - --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) ) - else - succ, err, count = false, "closed", 0; - end - if succ then -- sending succesful - bufferqueuelen = 0 - bufferlen = 0 - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist - _ = needtls and handler.starttls(true) - _writetimes[ handler ] = nil - _ = toclose and handler.close( ) - return true - elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write - buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer - bufferqueue[ 1 ] = buffer -- insert new buffer in queue - bufferqueuelen = 1 - bufferlen = bufferlen - byte - _writetimes[ handler ] = _currenttime - return true - else -- connection was closed during sending or fatal error - out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) ) - fatalerror = true - disconnect( handler, err ) - _ = handler and handler.close( ) - return false - end - end - - -- Set the sslctx - local handshake; - function handler.set_sslctx(new_sslctx) - ssl = true - sslctx = new_sslctx; - local wrote - local read - handshake = coroutine_wrap( function( client ) -- create handshake coroutine - local err - for i = 1, _maxsslhandshake do - _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen - _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen - read, wrote = nil, nil - _, err = client:dohandshake( ) - if not err then - out_put( "server.lua: ssl handshake done" ) - handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions - handler.sendbuffer = _sendbuffer - _ = status and status( handler, "ssl-handshake-complete" ) - _readlistlen = addsocket(_readlist, client, _readlistlen) - return true - else - out_put( "server.lua: error during ssl handshake: ", tostring(err) ) - if err == "wantwrite" and not wrote then - _sendlistlen = addsocket(_sendlist, client, _sendlistlen) - wrote = true - elseif err == "wantread" and not read then - _readlistlen = addsocket(_readlist, client, _readlistlen) - read = true - else - break; - end - --coroutine_yield( handler, nil, err ) -- handshake not finished - coroutine_yield( ) - end - end - disconnect( handler, "ssl handshake failed" ) - _ = handler and handler.close( true ) -- forced disconnect - return false -- handshake failed - end - ) - end - if sslctx then -- ssl? - handler.set_sslctx(sslctx); - if startssl then -- ssl now? - --out_put("server.lua: ", "starting ssl handshake") - local err - socket, err = ssl_wrap( socket, sslctx ) -- wrap socket - if err then - out_put( "server.lua: ssl error: ", tostring(err) ) - --mem_free( ) - return nil, nil, err -- fatal error - end - socket:settimeout( 0 ) - handler.readbuffer = handshake - handler.sendbuffer = handshake - handshake( socket ) -- do handshake - if not socket then - return nil, nil, "ssl handshake failed"; - end - else - -- We're not automatically doing SSL, so we're not secure (yet) - ssl = false - handler.starttls = function( now ) - if not now then - --out_put "server.lua: we need to do tls, but delaying until later" - needtls = true - return - end - --out_put( "server.lua: attempting to start tls on " .. tostring( socket ) ) - local oldsocket, err = socket - socket, err = ssl_wrap( socket, sslctx ) -- wrap socket - --out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) ) - if err then - out_put( "server.lua: error while starting tls on client: ", tostring(err) ) - return nil, err -- fatal error - end - - socket:settimeout( 0 ) - - -- add the new socket to our system - - send = socket.send - receive = socket.receive - shutdown = id - - _socketlist[ socket ] = handler - _readlistlen = addsocket(_readlist, socket, _readlistlen) - - -- remove traces of the old socket - - _readlistlen = removesocket( _readlist, oldsocket, _readlistlen ) - _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen ) - _socketlist[ oldsocket ] = nil - - handler.starttls = nil - needtls = nil - - -- Secure now - ssl = true - - handler.readbuffer = handshake - handler.sendbuffer = handshake - handshake( socket ) -- do handshake - end - handler.readbuffer = _readbuffer - handler.sendbuffer = _sendbuffer - end - else -- normal connection - ssl = false - handler.readbuffer = _readbuffer - handler.sendbuffer = _sendbuffer - end - - send = socket.send - receive = socket.receive - shutdown = ( ssl and id ) or socket.shutdown - - _socketlist[ socket ] = handler - _readlistlen = addsocket(_readlist, socket, _readlistlen) - - return handler, socket -end - -id = function( ) -end - -idfalse = function( ) - return false -end - -addsocket = function( list, socket, len ) - if not list[ socket ] then - len = len + 1 - list[ len ] = socket - list[ socket ] = len - end - return len; -end - -removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas ) - local pos = list[ socket ] - if pos then - list[ socket ] = nil - local last = list[ len ] - list[ len ] = nil - if last ~= socket then - list[ last ] = pos - list[ pos ] = last - end - return len - 1 - end - return len -end - -closesocket = function( socket ) - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) - _readlistlen = removesocket( _readlist, socket, _readlistlen ) - _socketlist[ socket ] = nil - socket:close( ) - --mem_free( ) -end - -----------------------------------// PUBLIC //-- - -addserver = function( listeners, port, addr, pattern, sslctx, maxconnections, startssl ) -- this function provides a way for other scripts to reg a server - local err - --out_put("server.lua: autossl on ", port, " is ", startssl) - if type( listeners ) ~= "table" then - err = "invalid listener table" - end - if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then - err = "invalid port" - elseif _server[ port ] then - err = "listeners on port '" .. port .. "' already exist" - elseif sslctx and not luasec then - err = "luasec not found" - end - if err then - out_error( "server.lua, port ", port, ": ", err ) - return nil, err - end - addr = addr or "*" - local server, err = socket_bind( addr, port ) - if err then - out_error( "server.lua, port ", port, ": ", err ) - return nil, err - end - local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, maxconnections, startssl ) -- wrap new server socket - if not handler then - server:close( ) - return nil, err - end - server:settimeout( 0 ) - _readlistlen = addsocket(_readlist, server, _readlistlen) - _server[ port ] = handler - _socketlist[ server ] = handler - out_put( "server.lua: new server listener on '", addr, ":", port, "'" ) - return handler -end - -getserver = function ( port ) - return _server[ port ]; -end - -removeserver = function( port ) - local handler = _server[ port ] - if not handler then - return nil, "no server found on port '" .. tostring( port ) .. "'" - end - handler.close( ) - _server[ port ] = nil - return true -end - -closeall = function( ) - for _, handler in pairs( _socketlist ) do - handler.close( ) - _socketlist[ _ ] = nil - end - _readlistlen = 0 - _sendlistlen = 0 - _timerlistlen = 0 - _server = { } - _readlist = { } - _sendlist = { } - _timerlist = { } - _socketlist = { } - --mem_free( ) -end - -getsettings = function( ) - return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake -end - -changesettings = function( new ) - if type( new ) ~= "table" then - return nil, "invalid settings table" - end - _selecttimeout = tonumber( new.timeout ) or _selecttimeout - _sleeptime = tonumber( new.sleeptime ) or _sleeptime - _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen - _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen - _checkinterval = tonumber( new.checkinterval ) or _checkinterval - _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout - _readtimeout = tonumber( new.readtimeout ) or _readtimeout - _cleanqueue = new.cleanqueue - _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver - _maxsslhandshake = new._maxsslhandshake or _maxsslhandshake - return true -end - -addtimer = function( listener ) - if type( listener ) ~= "function" then - return nil, "invalid listener function" - end - _timerlistlen = _timerlistlen + 1 - _timerlist[ _timerlistlen ] = listener - return true -end - -stats = function( ) - return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen -end - -local dontstop = true; -- thinking about tomorrow, ... - -setquitting = function (quit) - dontstop = not quit; - return; -end - -loop = function( ) -- this is the main loop of the program - while dontstop do - local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout ) - for i, socket in ipairs( write ) do -- send data waiting in writequeues - local handler = _socketlist[ socket ] - if handler then - handler.sendbuffer( ) - else - closesocket( socket ) - out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen - end - end - for i, socket in ipairs( read ) do -- receive data - local handler = _socketlist[ socket ] - if handler then - handler.readbuffer( ) - else - closesocket( socket ) - out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen - end - end - for handler, err in pairs( _closelist ) do - handler.disconnect( )( handler, err ) - handler.close( true ) -- forced disconnect - end - clean( _closelist ) - _currenttime = os_time( ) - if os_difftime( _currenttime - _timer ) >= 1 then - for i = 1, _timerlistlen do - _timerlist[ i ]( _currenttime ) -- fire timers - end - _timer = _currenttime - end - socket_sleep( _sleeptime ) -- wait some time - --collectgarbage( ) - end - return "quitting" -end - ---// EXPERIMENTAL //-- - -local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx, startssl ) - local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx, startssl ) - _socketlist[ socket ] = handler - _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) - return handler, socket -end - -local addclient = function( address, port, listeners, pattern, sslctx, startssl ) - local client, err = luasocket.tcp( ) - if err then - return nil, err - end - client:settimeout( 0 ) - _, err = client:connect( address, port ) - if err then -- try again - local handler = wrapclient( client, address, port, listeners ) - else - wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx, startssl ) - end -end - ---// EXPERIMENTAL //-- - -----------------------------------// BEGIN //-- - -use "setmetatable" ( _socketlist, { __mode = "k" } ) -use "setmetatable" ( _readtimes, { __mode = "k" } ) -use "setmetatable" ( _writetimes, { __mode = "k" } ) - -_timer = os_time( ) -_starttime = os_time( ) - -addtimer( function( ) - local difftime = os_difftime( _currenttime - _starttime ) - if difftime > _checkinterval then - _starttime = _currenttime - for handler, timestamp in pairs( _writetimes ) do - if os_difftime( _currenttime - timestamp ) > _sendtimeout then - --_writetimes[ handler ] = nil - handler.disconnect( )( handler, "send timeout" ) - handler.close( true ) -- forced disconnect - end - end - for handler, timestamp in pairs( _readtimes ) do - if os_difftime( _currenttime - timestamp ) > _readtimeout then - --_readtimes[ handler ] = nil - handler.disconnect( )( handler, "read timeout" ) - handler.close( ) -- forced disconnect? - end - end - end - end -) - -----------------------------------// PUBLIC INTERFACE //-- - -return { - - addclient = addclient, - wrapclient = wrapclient, - - loop = loop, - stats = stats, - closeall = closeall, - addtimer = addtimer, - addserver = addserver, - getserver = getserver, - getsettings = getsettings, - setquitting = setquitting, - removeserver = removeserver, - changesettings = changesettings, -} + +local use_luaevent = require "core.configmanager".get("*", "core", "use_libevent"); + +if use_luaevent then + use_luaevent = pcall(require, "luaevent.core"); + if not use_luaevent then + log("error", "libevent not found, falling back to select()"); + end +end + +local server; + +if use_luaevent then + server = require "net.server_event"; + -- util.timer requires "net.server", so instead of having + -- Lua look for, and load us again (causing a loop) - set this here + -- (usually it isn't set until we return, look down there...) + package.loaded["net.server"] = server; + + -- Backwards compatibility for timers, addtimer + -- called a function roughly every second + local add_task = require "util.timer".add_task; + function server.addtimer(f) + return add_task(1, function (...) f(...); return 1; end); + end +else + server = require "net.server_select"; + package.loaded["net.server"] = server; +end + +-- require "net.server" shall now forever return this, +-- ie. server_select or server_event as chosen above. +return server;