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net/server.lua @ 739:1def06cd9311
Port to new server.lua, quite some changes, but I believe everything to be working
author | Matthew Wild <mwild1@gmail.com> |
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date | Sat, 17 Jan 2009 04:45:08 +0000 |
parent | 731:c29cf3ffa3fc |
child | 740:cc25d75b4027 |
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--- a/net/server.lua Fri Jan 16 23:34:45 2009 +0000 +++ b/net/server.lua Sat Jan 17 04:45:08 2009 +0000 @@ -1,887 +1,821 @@ ---[[ - - server.lua by blastbeat of the luadch project - - re-used here under the MIT/X Consortium License - - Modifications (C) 2008 Matthew Wild, Waqas Hussain -]]-- - -----------------------------------// DECLARATION //-- - ---// constants //-- - -local STAT_UNIT = 1 / ( 1024 * 1024 ) -- mb - ---// lua functions //-- - -local function use( what ) return _G[ what ] end - -local type = use "type" -local pairs = use "pairs" -local ipairs = use "ipairs" -local tostring = use "tostring" -local collectgarbage = use "collectgarbage" - ---// lua libs //-- - -local table = use "table" -local coroutine = use "coroutine" - ---// lua lib methods //-- - -local table_concat = table.concat -local table_remove = table.remove -local string_sub = use'string'.sub -local coroutine_wrap = coroutine.wrap -local coroutine_yield = coroutine.yield -local print = print; - -local log = require "util.logger".init("server"); -local out_put = function () end --print; -local out_error = function (...) log("error", table_concat({...}, " ")); end - ---// extern libs //-- - -local luasec = select(2, pcall(require, "ssl")) -local luasocket = require "socket" - ---// extern lib methods //-- - -local ssl_wrap = ( luasec and luasec.wrap ) -local socket_bind = luasocket.bind -local socket_select = luasocket.select -local ssl_newcontext = ( luasec and luasec.newcontext ) - ---// functions //-- - -local loop -local stats -local addtimer -local closeall -local addserver -local firetimer -local closesocket -local removesocket -local wrapserver -local wraptcpclient -local wrapsslclient - ---// tables //-- - -local listener -local readlist -local writelist -local socketlist -local timelistener - ---// simple data types //-- - -local _ -local readlen = 0 -- length of readlist -local writelen = 0 -- lenght of writelist - -local sendstat= 0 -local receivestat = 0 - -----------------------------------// DEFINITION //-- - -listener = { } -- key = port, value = table -readlist = { } -- array with sockets to read from -writelist = { } -- arrary with sockets to write to -socketlist = { } -- key = socket, value = wrapped socket -timelistener = { } - -stats = function( ) - return receivestat, sendstat -end - -wrapserver = function( listener, socket, ip, serverport, mode, sslctx, wrapper_function ) -- this function wraps a server - - local dispatch, disconnect = listener.listener, listener.disconnect -- dangerous - - local wrapclient, err - - out_put("Starting a new server on "..tostring(serverport).." with ssl: "..tostring(sslctx)); - if sslctx then - if not ssl_newcontext then - return nil, "luasec not found" - end - if type( sslctx ) ~= "table" then - out_error "server.lua: wrong server sslctx" - return nil, "wrong server sslctx" - end - sslctx, err = ssl_newcontext( sslctx ) - if not sslctx then - err = err or "wrong sslctx parameters" - out_error( "server.lua: ", err ) - return nil, err - end - end - - if wrapper_function then - wrapclient = wrapper_function - elseif sslctx then - wrapclient = wrapsslclient - else - wrapclient = wraptcpclient - end - - local accept = socket.accept - local close = socket.close - - --// public methods of the object //-- - - local handler = { } - - handler.shutdown = function( ) end - - --[[handler.listener = function( data, err ) - return ondata( handler, data, err ) - end]] - handler.ssl = function( ) - return sslctx and true or false - end - handler.close = function( closed ) - _ = not closed and close( socket ) - writelen = removesocket( writelist, socket, writelen ) - readlen = removesocket( readlist, socket, readlen ) - socketlist[ socket ] = nil - handler = nil - end - handler.ip = function( ) - return ip - end - handler.serverport = function( ) - return serverport - end - handler.socket = function( ) - return socket - end - handler.receivedata = function( ) - local client, err = accept( socket ) -- try to accept - if client then - local ip, clientport = client:getpeername( ) - client:settimeout( 0 ) - local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx ) -- wrap new client socket - if err then -- error while wrapping ssl socket - return false - end - out_put( "server.lua: accepted new client connection from ", ip, ":", clientport ) - return dispatch( handler ) - elseif err then -- maybe timeout or something else - out_put( "server.lua: error with new client connection: ", err ) - return false - end - end - return handler -end - -wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a ssl cleint - - local dispatch, disconnect = listener.listener, listener.disconnect - - --// transform socket to ssl object //-- - - local err - socket, err = ssl_wrap( socket, sslctx ) -- wrap socket - if err then - out_put( "server.lua: ssl error: ", err ) - return nil, nil, err -- fatal error - end - socket:settimeout( 0 ) - - --// private closures of the object //-- - - local writequeue = { } -- buffer for messages to send - - local eol, fatal_send_error, wants_closing - - local sstat, rstat = 0, 0 - - --// local import of socket methods //-- - - local send = socket.send - local receive = socket.receive - local close = socket.close - --local shutdown = socket.shutdown - - --// public methods of the object //-- - - local handler = { } - - handler.getstats = function( ) - return rstat, sstat - end - - handler.listener = function( data, err ) - return listener( handler, data, err ) - end - handler.ssl = function( ) - return true - end - handler.send = function( _, data, i, j ) - return send( socket, data, i, j ) - end - handler.receive = function( pattern, prefix ) - return receive( socket, pattern, prefix ) - end - handler.shutdown = function( pattern ) - --return shutdown( socket, pattern ) - end - handler.close = function( closed ) - if eol and not fatal_send_error then - -- There is data in the buffer, and we haven't experienced - -- an error trying to send yet, so we'll flush the buffer now - handler._dispatchdata(); - if eol then - -- and there is *still* data in the buffer - -- we'll give up for now, and close later - wants_closing = true; - return; - end - end - close( socket ) - writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen - readlen = removesocket( readlist, socket, readlen ) - socketlist[ socket ] = nil - out_put "server.lua: closed handler and removed socket from list" - end - handler.ip = function( ) - return ip - end - handler.serverport = function( ) - return serverport - end - handler.clientport = function( ) - return clientport - end - - handler.write = function( data ) - if not eol then - writelen = writelen + 1 - writelist[ writelen ] = socket - eol = 0 - end - eol = eol + 1 - writequeue[ eol ] = data - end - handler.writequeue = function( ) - return writequeue - end - handler.socket = function( ) - return socket - end - handler.mode = function( ) - return mode - end - handler._receivedata = function( ) - local data, err, part = receive( socket, mode ) -- receive data in "mode" - if not err or ( err == "timeout" or err == "wantread" ) then -- received something - local data = data or part or "" - local count = #data * STAT_UNIT - rstat = rstat + count - receivestat = receivestat + count - --out_put( "server.lua: read data '", data, "', error: ", err ) - return dispatch( handler, data, err ) - else -- connections was closed or fatal error - out_put( "server.lua: client ", ip, ":", clientport, " error: ", err ) - handler.close( ) - disconnect( handler, err ) - writequeue = nil - handler = nil - return false - end - end - handler._dispatchdata = function( ) -- this function writes data to handlers - local buffer = table_concat( writequeue, "", 1, eol ) - local succ, err, byte = send( socket, buffer ) - local count = ( succ or 0 ) * STAT_UNIT - sstat = sstat + count - sendstat = sendstat + count - out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport ) - if succ then -- sending succesful - --writequeue = { } - eol = nil - writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist - if wants_closing then - handler.close(); - end - return true - elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write - buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer - writequeue[ 1 ] = buffer -- insert new buffer in queue - eol = 1 - return true - else -- connection was closed during sending or fatal error - fatal_send_error = true; - out_put( "server.lua: client ", ip, ":", clientport, " error: ", err ) - handler.close( ) - disconnect( handler, err ) - writequeue = nil - handler = nil - return false - end - end - - -- // COMPAT // -- - - handler.getIp = handler.ip - handler.getPort = handler.clientport - - --// handshake //-- - - local wrote - - handler.handshake = coroutine_wrap( function( client ) - local err - for i = 1, 10 do -- 10 handshake attemps - _, err = client:dohandshake( ) - if not err then - out_put( "server.lua: ssl handshake done" ) - writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen - handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions - handler.dispatchdata = handler._dispatchdata - return dispatch( handler ) - else - out_put( "server.lua: error during ssl handshake: ", err ) - if err == "wantwrite" then - if wrote == nil then - writelen = writelen + 1 - writelist[ writelen ] = client - wrote = true - end - end - coroutine_yield( handler, nil, err ) -- handshake not finished - end - end - _ = err ~= "closed" and close( socket ) - handler.close( ) - disconnect( handler, err ) - writequeue = nil - handler = nil - return false -- handshake failed - end - ) - handler.receivedata = handler.handshake - handler.dispatchdata = handler.handshake - - handler.handshake( socket ) -- do handshake - - socketlist[ socket ] = handler - readlen = readlen + 1 - readlist[ readlen ] = socket - - return handler, socket -end - -wraptlsclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a tls cleint - - local dispatch, disconnect = listener.listener, listener.disconnect - - --// transform socket to ssl object //-- - - local err - - socket:settimeout( 0 ) - --// private closures of the object //-- - - local writequeue = { } -- buffer for messages to send - - local eol, fatal_send_error, wants_closing - - local sstat, rstat = 0, 0 - - --// local import of socket methods //-- - - local send = socket.send - local receive = socket.receive - local close = socket.close - --local shutdown = socket.shutdown - - --// public methods of the object //-- - - local handler = { } - - handler.getstats = function( ) - return rstat, sstat - end - - handler.listener = function( data, err ) - return listener( handler, data, err ) - end - handler.ssl = function( ) - return false - end - handler.send = function( _, data, i, j ) - return send( socket, data, i, j ) - end - handler.receive = function( pattern, prefix ) - return receive( socket, pattern, prefix ) - end - handler.shutdown = function( pattern ) - --return shutdown( socket, pattern ) - end - handler.close = function( closed ) - if eol and not fatal_send_error then - -- There is data in the buffer, and we haven't experienced - -- an error trying to send yet, so we'll flush the buffer now - handler._dispatchdata(); - if eol then - -- and there is *still* data in the buffer - -- we'll give up for now, and close later - wants_closing = true; - return; - end - end - close( socket ) - writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen - readlen = removesocket( readlist, socket, readlen ) - socketlist[ socket ] = nil - out_put "server.lua: closed handler and removed socket from list" - end - handler.ip = function( ) - return ip - end - handler.serverport = function( ) - return serverport - end - handler.clientport = function( ) - return clientport - end - - handler.write = function( data ) - if not eol then - writelen = writelen + 1 - writelist[ writelen ] = socket - eol = 0 - end - eol = eol + 1 - writequeue[ eol ] = data - end - handler.writequeue = function( ) - return writequeue - end - handler.socket = function( ) - return socket - end - handler.mode = function( ) - return mode - end - handler._receivedata = function( ) - local data, err, part = receive( socket, mode ) -- receive data in "mode" - if not err or ( err == "timeout" or err == "wantread" ) then -- received something - local data = data or part or "" - local count = #data * STAT_UNIT - rstat = rstat + count - receivestat = receivestat + count - --out_put( "server.lua: read data '", data, "', error: ", err ) - return dispatch( handler, data, err ) - else -- connections was closed or fatal error - out_put( "server.lua: client ", ip, ":", clientport, " error: ", err ) - handler.close( ) - disconnect( handler, err ) - writequeue = nil - handler = nil - return false - end - end - handler._dispatchdata = function( ) -- this function writes data to handlers - local buffer = table_concat( writequeue, "", 1, eol ) - local succ, err, byte = send( socket, buffer ) - local count = ( succ or 0 ) * STAT_UNIT - sstat = sstat + count - sendstat = sendstat + count - out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport ) - if succ then -- sending succesful - --writequeue = { } - eol = nil - writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist - if handler.need_tls then - out_put("server.lua: connection is ready for tls handshake"); - handler.starttls(true); - end - if wants_closing then - handler.close(); - end - return true - elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write - buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer - writequeue[ 1 ] = buffer -- insert new buffer in queue - eol = 1 - return true - else -- connection was closed during sending or fatal error - fatal_send_error = true; -- :( - out_put( "server.lua: client ", ip, ":", clientport, " error: ", err ) - handler.close( ) - disconnect( handler, err ) - writequeue = nil - handler = nil - return false - end - end - - handler.receivedata, handler.dispatchdata = handler._receivedata, handler._dispatchdata; - -- // COMPAT // -- - - handler.getIp = handler.ip - handler.getPort = handler.clientport - - --// handshake //-- - - local wrote, read - - handler.starttls = function (now) - if not now then out_put("server.lua: we need to do tls, but delaying until later"); handler.need_tls = true; return; end - out_put( "server.lua: attempting to start tls on "..tostring(socket) ) - local oldsocket = socket; - socket, err = ssl_wrap( socket, sslctx ) -- wrap socket - out_put("sslwrapped socket is "..tostring(socket)); - if err then - out_put( "server.lua: ssl error: ", err ) - return nil, nil, err -- fatal error - end - socket:settimeout(0); - - -- Add the new socket to our system - socketlist[ socket ] = handler - readlen = readlen + 1 - readlist[ readlen ] = socket - - -- Remove traces of the old socket - readlen = removesocket( readlist, oldsocket, readlen ) - socketlist [ oldsocket ] = nil; - - send = socket.send - receive = socket.receive - close = socket.close - handler.ssl = function( ) - return true - end - handler.send = function( _, data, i, j ) - return send( socket, data, i, j ) - end - handler.receive = function( pattern, prefix ) - return receive( socket, pattern, prefix ) - end - - handler.starttls = nil; - handler.need_tls = nil - - handler.handshake = coroutine_wrap( function( client ) - local err - for i = 1, 10 do -- 10 handshake attemps - _, err = client:dohandshake( ) - if not err then - out_put( "server.lua: ssl handshake done" ) - writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen - handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions - handler.dispatchdata = handler._dispatchdata; - return true; - else - out_put( "server.lua: error during ssl handshake: ", err ) - if err == "wantwrite" then - if wrote == nil then - writelen = writelen + 1 - writelist[ writelen ] = client - wrote = true - end - end - coroutine_yield( handler, nil, err ) -- handshake not finished - end - end - _ = err ~= "closed" and close( socket ) - handler.close( ) - disconnect( handler, err ) - writequeue = nil - handler = nil - return false -- handshake failed - end - ) - handler.receivedata = handler.handshake - handler.dispatchdata = handler.handshake - - handler.handshake( socket ) -- do handshake - end - socketlist[ socket ] = handler - readlen = readlen + 1 - readlist[ readlen ] = socket - - return handler, socket -end - -wraptcpclient = function( listener, socket, ip, serverport, clientport, mode ) -- this function wraps a socket - - local dispatch, disconnect = listener.listener, listener.disconnect - - --// private closures of the object //-- - - local writequeue = { } -- list for messages to send - - local eol, fatal_send_error, wants_closing - - socket:settimeout(0); - - local rstat, sstat = 0, 0 - - --// local import of socket methods //-- - - local send = socket.send - local receive = socket.receive - local close = socket.close - local shutdown = socket.shutdown - - --// public methods of the object //-- - - local handler = { } - - handler.getstats = function( ) - return rstat, sstat - end - - handler.listener = function( data, err ) - return listener( handler, data, err ) - end - handler.ssl = function( ) - return false - end - handler.send = function( _, data, i, j ) - return send( socket, data, i, j ) - end - handler.receive = function( pattern, prefix ) - return receive( socket, pattern, prefix ) - end - handler.shutdown = function( pattern ) - return shutdown( socket, pattern ) - end - handler.close = function( closed ) - if eol and not fatal_send_error then - -- There is data in the buffer, and we haven't experienced - -- an error trying to send yet, so we'll flush the buffer now - handler.dispatchdata(); - if eol then - -- and there is *still* data in the buffer - -- we'll give up for now, and close later - wants_closing = true; - return; - end - end - _ = not closed and shutdown( socket ) - _ = not closed and close( socket ) - writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen - readlen = removesocket( readlist, socket, readlen ) - socketlist[ socket ] = nil - out_put "server.lua: closed handler and removed socket from list" - end - handler.ip = function( ) - return ip - end - handler.serverport = function( ) - return serverport - end - handler.clientport = function( ) - return clientport - end - handler.write = function( data ) - if not eol then - writelen = writelen + 1 - writelist[ writelen ] = socket - eol = 0 - end - eol = eol + 1 - writequeue[ eol ] = data - end - handler.writequeue = function( ) - return writequeue - end - handler.socket = function( ) - return socket - end - handler.mode = function( ) - return mode - end - - handler.receivedata = function( ) - local data, err, part = receive( socket, mode ) -- receive data in "mode" - if not err or ( err == "timeout" or err == "wantread" ) then -- received something - local data = data or part or "" - local count = #data * STAT_UNIT - rstat = rstat + count - receivestat = receivestat + count - --out_put( "server.lua: read data '", data, "', error: ", err ) - return dispatch( handler, data, err ) - else -- connections was closed or fatal error - out_put( "server.lua: client ", ip, ":", clientport, " error: ", err ) - handler.close( ) - disconnect( handler, err ) - writequeue = nil - handler = nil - return false - end - end - - handler.dispatchdata = function( ) -- this function writes data to handlers - local buffer = table_concat( writequeue, "", 1, eol ) - local succ, err, byte = send( socket, buffer ) - local count = ( succ or 0 ) * STAT_UNIT - sstat = sstat + count - sendstat = sendstat + count - out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport ) - if succ then -- sending succesful - --writequeue = { } - eol = nil - writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist - if wants_closing then - handler.close(); - end - return true - elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write - buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer - writequeue[ 1 ] = buffer -- insert new buffer in queue - eol = 1 - return true - else -- connection was closed during sending or fatal error - fatal_send_error = true; -- :'-( - out_put( "server.lua: client ", ip, ":", clientport, " error: ", err ) - handler.close( ) - disconnect( handler, err ) - writequeue = nil - handler = nil - return false - end - end - - -- // COMPAT // -- - - handler.getIp = handler.ip - handler.getPort = handler.clientport - - socketlist[ socket ] = handler - readlen = readlen + 1 - readlist[ readlen ] = socket - - return handler, socket -end - -addtimer = function( listener ) - timelistener[ #timelistener + 1 ] = listener -end - -firetimer = function( listener ) - for i, listener in ipairs( timelistener ) do - listener( ) - end -end - -addserver = function( listeners, port, addr, mode, sslctx, wrapper_function ) -- this function provides a way for other scripts to reg a server - local err - if type( listeners ) ~= "table" then - err = "invalid listener table" - else - for name, func in pairs( listeners ) do - if type( func ) ~= "function" then - --err = "invalid listener function" - break - end - end - end - if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then - err = "invalid port" - elseif listener[ port ] then - err= "listeners on port '" .. port .. "' already exist" - elseif sslctx and not luasec then - err = "luasec not found" - end - if err then - out_error( "server.lua: ", err ) - return nil, err - end - addr = addr or "*" - local server, err = socket_bind( addr, port ) - if err then - out_error( addr..":"..port.." -", err ) - return nil, err - end - local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx, wrapper_function ) -- wrap new server socket - if not handler then - server:close( ) - return nil, err - end - server:settimeout( 0 ) - readlen = readlen + 1 - readlist[ readlen ] = server - listener[ port ] = listeners - socketlist[ server ] = handler - out_put( "server.lua: new server listener on ", addr, ":", port ) - return true -end - -removesocket = function( tbl, socket, len ) -- this function removes sockets from a list - for i, target in ipairs( tbl ) do - if target == socket then - len = len - 1 - table_remove( tbl, i ) - return len - end - end - return len -end - -closeall = function( ) - for sock, handler in pairs( socketlist ) do - handler.shutdown( ) - handler.close( ) - socketlist[ sock ] = nil - end - writelist, readlist, socketlist = { }, { }, { } -end - -closesocket = function( socket ) - writelen = removesocket( writelist, socket, writelen ) - readlen = removesocket( readlist, socket, readlen ) - socketlist[ socket ] = nil - socket:close( ) -end - -loop = function( ) -- this is the main loop of the program - --signal_set( "hub", "run" ) - repeat - local read, write, err = socket_select( readlist, writelist, 1 ) -- 1 sec timeout, nice for timers - for i, socket in ipairs( write ) do -- send data waiting in writequeues - local handler = socketlist[ socket ] - if handler then - handler.dispatchdata( ) - else - closesocket( socket ) - out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen - end - end - for i, socket in ipairs( read ) do -- receive data - local handler = socketlist[ socket ] - if handler then - handler.receivedata( ) - else - closesocket( socket ) - out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen - end - end - firetimer( ) - until false - return -end - -----------------------------------// BEGIN //-- - -----------------------------------// PUBLIC INTERFACE //-- - -return { - - add = addserver, - loop = loop, - stats = stats, - closeall = closeall, - addtimer = addtimer, - wraptcpclient = wraptcpclient, - wrapsslclient = wrapsslclient, - wraptlsclient = wraptlsclient, -} +--[[ + + server.lua by blastbeat + + - this script contains the server loop of the program + - other scripts can reg a server here + +]]-- + +-- // wrapping luadch stuff // -- + +local use = function( what ) + return _G[ what ] +end +local clean = function( tbl ) + for i, k in pairs( tbl ) do + tbl[ i ] = nil + end +end +local out_put = print +local out_error = print +local mem_free = collectgarbage + +----------------------------------// DECLARATION //-- + +--// constants //-- + +local STAT_UNIT = 1 -- byte + +--// lua functions //-- + +local type = use "type" +local pairs = use "pairs" +local ipairs = use "ipairs" +local tostring = use "tostring" +local collectgarbage = use "collectgarbage" + +--// lua libs //-- + +local os = use "os" +local table = use "table" +local string = use "string" +local coroutine = use "coroutine" + +--// lua lib methods //-- + +local os_time = os.time +local os_difftime = os.difftime +local table_concat = table.concat +local table_remove = table.remove +local string_len = string.len +local string_sub = string.sub +local coroutine_wrap = coroutine.wrap +local coroutine_yield = coroutine.yield + +--// extern libs //-- + +local luasec = select( 2, pcall( require, "ssl" ) ) +local luasocket = require "socket" + +--// extern lib methods //-- + +local ssl_wrap = ( luasec and luasec.wrap ) +local socket_bind = luasocket.bind +local socket_sleep = luasocket.sleep +local socket_select = luasocket.select +local ssl_newcontext = ( luasec and luasec.newcontext ) + +--// functions //-- + +local id +local loop +local stats +local idfalse +local addtimer +local closeall +local addserver +local wrapserver +local getsettings +local closesocket +local removesocket +local removeserver +local changetimeout +local wrapconnection +local changesettings + +--// tables //-- + +local _server +local _readlist +local _timerlist +local _sendlist +local _socketlist +local _closelist +local _readtimes +local _writetimes + +--// simple data types //-- + +local _ +local _readlistlen +local _sendlistlen +local _timerlistlen + +local _sendtraffic +local _readtraffic + +local _selecttimeout +local _sleeptime + +local _starttime +local _currenttime + +local _maxsendlen +local _maxreadlen + +local _checkinterval +local _sendtimeout +local _readtimeout + +local _cleanqueue + +local _timer + +local _maxclientsperserver + +----------------------------------// DEFINITION //-- + +_server = { } -- key = port, value = table; list of listening servers +_readlist = { } -- array with sockets to read from +_sendlist = { } -- arrary with sockets to write to +_timerlist = { } -- array of timer functions +_socketlist = { } -- key = socket, value = wrapped socket (handlers) +_readtimes = { } -- key = handler, value = timestamp of last data reading +_writetimes = { } -- key = handler, value = timestamp of last data writing/sending +_closelist = { } -- handlers to close + +_readlistlen = 0 -- length of readlist +_sendlistlen = 0 -- length of sendlist +_timerlistlen = 0 -- lenght of timerlist + +_sendtraffic = 0 -- some stats +_readtraffic = 0 + +_selecttimeout = 1 -- timeout of socket.select +_sleeptime = 0 -- time to wait at the end of every loop + +_maxsendlen = 51000 * 1024 -- max len of send buffer +_maxreadlen = 25000 * 1024 -- max len of read buffer + +_checkinterval = 1200000 -- interval in secs to check idle clients +_sendtimeout = 60000 -- allowed send idle time in secs +_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs + +_cleanqueue = false -- clean bufferqueue after using + +_maxclientsperserver = 1000 + +----------------------------------// PRIVATE //-- + +wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections, startssl ) -- this function wraps a server + + maxconnections = maxconnections or _maxclientsperserver + + local connections = 0 + + local dispatch, disconnect = listeners.incoming or listeners.listener, listeners.disconnect + + local err + + local ssl = false + + if sslctx then + if not ssl_newcontext then + return nil, "luasec not found" + end + if type( sslctx ) ~= "table" then + out_error "server.lua: wrong server sslctx" + return nil, "wrong server sslctx" + end + sslctx, err = ssl_newcontext( sslctx ) + if not sslctx then + err = err or "wrong sslctx parameters" + out_error( "server.lua: ", err ) + return nil, err + end + ssl = true + else + out_put("server.lua: ", "ssl not enabled on ", serverport); + end + + local accept = socket.accept + + --// public methods of the object //-- + + local handler = { } + + handler.shutdown = function( ) end + + handler.ssl = function( ) + return ssl + end + handler.remove = function( ) + connections = connections - 1 + end + handler.close = function( ) + for _, handler in pairs( _socketlist ) do + if handler.serverport == serverport then + handler.disconnect( handler, "server closed" ) + handler.close( true ) + end + end + socket:close( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _socketlist[ socket ] = nil + handler = nil + socket = nil + mem_free( ) + out_put "server.lua: closed server handler and removed sockets from list" + end + handler.ip = function( ) + return ip + end + handler.serverport = function( ) + return serverport + end + handler.socket = function( ) + return socket + end + handler.readbuffer = function( ) + if connections > maxconnections then + out_put( "server.lua: refused new client connection: server full" ) + return false + end + local client, err = accept( socket ) -- try to accept + if client then + local ip, clientport = client:getpeername( ) + client:settimeout( 0 ) + local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx, startssl ) -- wrap new client socket + if err then -- error while wrapping ssl socket + return false + end + connections = connections + 1 + out_put( "server.lua: accepted new client connection from ", ip, ":", clientport, " to ", serverport) + return dispatch( handler ) + elseif err then -- maybe timeout or something else + out_put( "server.lua: error with new client connection: ", err ) + return false + end + end + return handler +end + +wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx, startssl ) -- this function wraps a client to a handler object + + socket:settimeout( 0 ) + + --// local import of socket methods //-- + + local send + local receive + local shutdown + + --// private closures of the object //-- + + local ssl + + local dispatch = listeners.incoming or listeners.listener + local disconnect = listeners.disconnect + + local bufferqueue = { } -- buffer array + local bufferqueuelen = 0 -- end of buffer array + + local toclose + local fatalerror + local needtls + + local bufferlen = 0 + + local noread = false + local nosend = false + + local sendtraffic, readtraffic = 0, 0 + + local maxsendlen = _maxsendlen + local maxreadlen = _maxreadlen + + --// public methods of the object //-- + + local handler = bufferqueue -- saves a table ^_^ + + handler.dispatch = function( ) + return dispatch + end + handler.disconnect = function( ) + return disconnect + end + handler.setlistener = function( listeners ) + dispatch = listeners.incoming + disconnect = listeners.disconnect + end + handler.getstats = function( ) + return readtraffic, sendtraffic + end + handler.ssl = function( ) + return ssl + end + handler.send = function( _, data, i, j ) + return send( socket, data, i, j ) + end + handler.receive = function( pattern, prefix ) + return receive( socket, pattern, prefix ) + end + handler.shutdown = function( pattern ) + return shutdown( socket, pattern ) + end + handler.close = function( forced ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _readtimes[ handler ] = nil + if bufferqueuelen ~= 0 then + if not ( forced or fatalerror ) then + handler.sendbuffer( ) + if bufferqueuelen ~= 0 then -- try again... + handler.write = nil -- ... but no further writing allowed + toclose = true + return false + end + else + send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen ) -- forced send + end + end + shutdown( socket ) + socket:close( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _socketlist[ socket ] = nil + _writetimes[ handler ] = nil + _closelist[ handler ] = nil + handler = nil + socket = nil + mem_free( ) + if server then + server.remove( ) + end + out_put "server.lua: closed client handler and removed socket from list" + return true + end + handler.ip = function( ) + return ip + end + handler.serverport = function( ) + return serverport + end + handler.clientport = function( ) + return clientport + end + local write = function( data ) + bufferlen = bufferlen + string_len( data ) + if bufferlen > maxsendlen then + _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle + handler.write = idfalse -- dont write anymore + return false + elseif not _sendlist[ socket ] then + _sendlistlen = _sendlistlen + 1 + _sendlist[ _sendlistlen ] = socket + _sendlist[ socket ] = _sendlistlen + end + bufferqueuelen = bufferqueuelen + 1 + bufferqueue[ bufferqueuelen ] = data + _writetimes[ handler ] = _writetimes[ handler ] or _currenttime + return true + end + handler.write = write + handler.bufferqueue = function( ) + return bufferqueue + end + handler.socket = function( ) + return socket + end + handler.pattern = function( new ) + pattern = new or pattern + return pattern + end + handler.bufferlen = function( readlen, sendlen ) + maxsendlen = sendlen or maxsendlen + maxreadlen = readlen or maxreadlen + return maxreadlen, maxsendlen + end + handler.lock = function( switch ) + if switch == true then + handler.write = idfalse + local tmp = _sendlistlen + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _writetimes[ handler ] = nil + if _sendlistlen ~= tmp then + nosend = true + end + tmp = _readlistlen + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _readtimes[ handler ] = nil + if _readlistlen ~= tmp then + noread = true + end + elseif switch == false then + handler.write = write + if noread then + noread = false + _readlistlen = _readlistlen + 1 + _readlist[ socket ] = _readlistlen + _readlist[ _readlistlen ] = socket + _readtimes[ handler ] = _currenttime + end + if nosend then + nosend = false + write( "" ) + end + end + return noread, nosend + end + local _readbuffer = function( ) -- this function reads data + local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern" + if not err or ( err == "timeout" or err == "wantread" ) then -- received something + local buffer = buffer or part or "" + local len = string_len( buffer ) + if len > maxreadlen then + disconnect( handler, "receive buffer exceeded" ) + handler.close( true ) + return false + end + local count = len * STAT_UNIT + readtraffic = readtraffic + count + _readtraffic = _readtraffic + count + _readtimes[ handler ] = _currenttime + out_put( "server.lua: read data '", buffer, "', error: ", err ) + return dispatch( handler, buffer, err ) + else -- connections was closed or fatal error + out_put( "server.lua: client ", ip, ":", clientport, " error: ", err ) + fatalerror = true + disconnect( handler, err ) + handler.close( ) + return false + end + end + local _sendbuffer = function( ) -- this function sends data + local buffer = table_concat( bufferqueue, "", 1, bufferqueuelen ) + local succ, err, byte = send( socket, buffer, 1, bufferlen ) + local count = ( succ or byte or 0 ) * STAT_UNIT + sendtraffic = sendtraffic + count + _sendtraffic = _sendtraffic + count + _ = _cleanqueue and clean( bufferqueue ) + out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport ) + if succ then -- sending succesful + bufferqueuelen = 0 + bufferlen = 0 + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist + _ = needtls and handler.starttls(true) + _ = toclose and handler.close( ) + _writetimes[ handler ] = nil + return true + elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write + buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer + bufferqueue[ 1 ] = buffer -- insert new buffer in queue + bufferqueuelen = 1 + bufferlen = bufferlen - byte + _writetimes[ handler ] = _currenttime + return true + else -- connection was closed during sending or fatal error + out_put( "server.lua: client ", ip, ":", clientport, " error: ", err ) + fatalerror = true + disconnect( handler, err ) + handler.close( ) + return false + end + end + + if sslctx then -- ssl? + ssl = true + local wrote + local handshake = coroutine_wrap( function( client ) -- create handshake coroutine + local err + for i = 1, 10 do -- 10 handshake attemps + _, err = client:dohandshake( ) + if not err then + out_put( "server.lua: ssl handshake done" ) + _sendlistlen = ( wrote and removesocket( _sendlist, socket, _sendlistlen ) ) or _sendlistlen + handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions + handler.sendbuffer = _sendbuffer + --return dispatch( handler ) + return true + else + out_put( "server.lua: error during ssl handshake: ", err ) + if err == "wantwrite" and not wrote then + _sendlistlen = _sendlistlen + 1 + _sendlist[ _sendlistlen ] = client + wrote = true + end + --coroutine_yield( handler, nil, err ) -- handshake not finished + coroutine_yield( ) + end + end + disconnect( handler, "max handshake attemps exceeded" ) + handler.close( true ) -- forced disconnect + return false -- handshake failed + end + ) + if startssl then -- ssl now? + out_put("server.lua: ", "starting ssl handshake") + local err + socket, err = ssl_wrap( socket, sslctx ) -- wrap socket + if err then + out_put( "server.lua: ssl error: ", err ) + mem_free( ) + return nil, nil, err -- fatal error + end + socket:settimeout( 0 ) + handler.readbuffer = handshake + handler.sendbuffer = handshake + handshake( socket ) -- do handshake + else + handler.starttls = function( now ) + if not now then + out_put "server.lua: we need to do tls, but delaying until later" + needtls = true + return + end + out_put( "server.lua: attempting to start tls on " .. tostring( socket ) ) + local oldsocket, err = socket + socket, err = ssl_wrap( socket, sslctx ) -- wrap socket + out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) ) + if err then + out_put( "server.lua: error while starting tls on client: ", err ) + return nil, err -- fatal error + end + + socket:settimeout( 0 ) + + -- add the new socket to our system + + send = socket.send + receive = socket.receive + shutdown = id + + _socketlist[ socket ] = handler + _readlistlen = _readlistlen + 1 + _readlist[ _readlistlen ] = socket + _readlist[ socket ] = _readlistlen + + -- remove traces of the old socket + + _readlistlen = removesocket( _readlist, oldsocket, _readlistlen ) + _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen ) + _socketlist[ oldsocket ] = nil + + handler.starttls = nil + needtls = nil + + handler.receivedata = handler.handshake + handler.dispatchdata = handler.handshake + handshake( socket ) -- do handshake + end + handler.readbuffer = _readbuffer + handler.sendbuffer = _sendbuffer + end + else -- normal connection + ssl = false + handler.readbuffer = _readbuffer + handler.sendbuffer = _sendbuffer + end + + send = socket.send + receive = socket.receive + shutdown = ( ssl and id ) or socket.shutdown + + _socketlist[ socket ] = handler + _readlistlen = _readlistlen + 1 + _readlist[ _readlistlen ] = socket + _readlist[ socket ] = _readlistlen + + return handler, socket +end + +id = function( ) +end + +idfalse = function( ) + return false +end + +removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas ) + local pos = list[ socket ] + if pos then + list[ socket ] = nil + local last = list[ len ] + list[ len ] = nil + if last ~= socket then + list[ last ] = pos + list[ pos ] = last + end + return len - 1 + end + return len +end + +closesocket = function( socket ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _socketlist[ socket ] = nil + socket:close( ) + mem_free( ) +end + +----------------------------------// PUBLIC //-- + +addserver = function( listeners, port, addr, pattern, sslctx, maxconnections, startssl ) -- this function provides a way for other scripts to reg a server + local err + out_put("server.lua: autossl on ", port, " is ", startssl) + if type( listeners ) ~= "table" then + err = "invalid listener table" + end + if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then + err = "invalid port" + elseif _server[ port ] then + err = "listeners on port '" .. port .. "' already exist" + elseif sslctx and not luasec then + err = "luasec not found" + end + if err then + out_error( "server.lua: ", err ) + return nil, err + end + addr = addr or "*" + local server, err = socket_bind( addr, port ) + if err then + out_error( "server.lua: ", err ) + return nil, err + end + local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, maxconnections, startssl ) -- wrap new server socket + if not handler then + server:close( ) + return nil, err + end + server:settimeout( 0 ) + _readlistlen = _readlistlen + 1 + _readlist[ _readlistlen ] = server + _server[ port ] = handler + _socketlist[ server ] = handler + out_put( "server.lua: new server listener on '", addr, ":", port, "'" ) + return handler +end + +removeserver = function( port ) + local handler = _server[ port ] + if not handler then + return nil, "no server found on port '" .. tostring( port ) "'" + end + handler.close( ) + return true +end + +closeall = function( ) + for _, handler in pairs( _socketlist ) do + handler.close( ) + _socketlist[ _ ] = nil + end + _readlistlen = 0 + _sendlistlen = 0 + _timerlistlen = 0 + _server = { } + _readlist = { } + _sendlist = { } + _timerlist = { } + _socketlist = { } + mem_free( ) +end + +getsettings = function( ) + return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver +end + +changesettings = function( new ) + if type( new ) ~= "table" then + return nil, "invalid settings table" + end + _selecttimeout = tonumber( new.timeout ) or _selecttimeout + _sleeptime = tonumber( new.sleeptime ) or _sleeptime + _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen + _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen + _checkinterval = tonumber( new.checkinterval ) or _checkinterval + _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout + _readtimeout = tonumber( new.readtimeout ) or _readtimeout + _cleanqueue = new.cleanqueue + _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver + return true +end + +addtimer = function( listener ) + if type( listener ) ~= "function" then + return nil, "invalid listener function" + end + _timerlistlen = _timerlistlen + 1 + _timerlist[ _timerlistlen ] = listener + return true +end + +stats = function( ) + return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen +end + +loop = function( ) -- this is the main loop of the program + while true do + local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout ) + for i, socket in ipairs( write ) do -- send data waiting in writequeues + local handler = _socketlist[ socket ] + if handler then + handler.sendbuffer( ) + else + closesocket( socket ) + out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen + end + end + for i, socket in ipairs( read ) do -- receive data + local handler = _socketlist[ socket ] + if handler then + handler.readbuffer( ) + else + closesocket( socket ) + out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen + end + end + for handler, err in pairs( _closelist ) do + handler.disconnect( )( handler, err ) + handler.close( true ) -- forced disconnect + end + clean( _closelist ) + _currenttime = os_time( ) + if os_difftime( _currenttime - _timer ) >= 1 then + for i = 1, _timerlistlen do + _timerlist[ i ]( ) -- fire timers + end + _timer = _currenttime + end + socket_sleep( _sleeptime ) -- wait some time + --collectgarbage( ) + end +end + +--// EXPERIMENTAL //-- + +local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx, startssl ) + local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx, startssl ) + _socketlist[ socket ] = handler + _sendlistlen = _sendlistlen + 1 + _sendlist[ _sendlistlen ] = socket + _sendlist[ socket ] = _sendlistlen + return handler, socket +end + +local addclient = function( address, port, listeners, pattern, sslctx, startssl ) + local client, err = socket.tcp( ) + if err then + return nil, err + end + client:settimeout( 0 ) + _, err = client:connect( address, port ) + if err then -- try again + local handler = wrapclient( client, address, port, listeners ) + else + wrapconnection( server, listeners, socket, address, port, "clientport", pattern, sslctx, startssl ) + end +end + +--// EXPERIMENTAL //-- + +----------------------------------// BEGIN //-- + +use "setmetatable" ( _socketlist, { __mode = "k" } ) +use "setmetatable" ( _readtimes, { __mode = "k" } ) +use "setmetatable" ( _writetimes, { __mode = "k" } ) + +_timer = os_time( ) +_starttime = os_time( ) + +addtimer( function( ) + local difftime = os_difftime( _currenttime - _starttime ) + if difftime > _checkinterval then + _starttime = _currenttime + for handler, timestamp in pairs( _writetimes ) do + if os_difftime( _currenttime - timestamp ) > _sendtimeout then + --_writetimes[ handler ] = nil + handler.disconnect( )( handler, "send timeout" ) + handler.close( true ) -- forced disconnect + end + end + for handler, timestamp in pairs( _readtimes ) do + if os_difftime( _currenttime - timestamp ) > _readtimeout then + --_readtimes[ handler ] = nil + handler.disconnect( )( handler, "read timeout" ) + handler.close( ) -- forced disconnect? + end + end + end + end +) + +----------------------------------// PUBLIC INTERFACE //-- + +return { + + addclient = addclient, + wrapclient = wrapclient, + + loop = loop, + stats = stats, + closeall = closeall, + addtimer = addtimer, + addserver = addserver, + getsettings = getsettings, + removeserver = removeserver, + changesettings = changesettings, + +}