Diff

net/server.lua @ 739:1def06cd9311

Port to new server.lua, quite some changes, but I believe everything to be working
author Matthew Wild <mwild1@gmail.com>
date Sat, 17 Jan 2009 04:45:08 +0000
parent 731:c29cf3ffa3fc
child 740:cc25d75b4027
line wrap: on
line diff
--- a/net/server.lua	Fri Jan 16 23:34:45 2009 +0000
+++ b/net/server.lua	Sat Jan 17 04:45:08 2009 +0000
@@ -1,887 +1,821 @@
---[[
-
-		server.lua by blastbeat of the luadch project
-		
-		re-used here under the MIT/X Consortium License
-		
-		Modifications (C) 2008 Matthew Wild, Waqas Hussain
-]]--
-
-----------------------------------// DECLARATION //--
-
---// constants //--
-
-local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb
-
---// lua functions //--
-
-local function use( what ) return _G[ what ] end
-
-local type = use "type"
-local pairs = use "pairs"
-local ipairs = use "ipairs"
-local tostring = use "tostring"
-local collectgarbage = use "collectgarbage"
-
---// lua libs //--
-
-local table = use "table"
-local coroutine = use "coroutine"
-
---// lua lib methods //--
-
-local table_concat = table.concat
-local table_remove = table.remove
-local string_sub = use'string'.sub
-local coroutine_wrap = coroutine.wrap
-local coroutine_yield = coroutine.yield
-local print = print;
-
-local log = require "util.logger".init("server");
-local out_put = function () end --print;
-local out_error = function (...) log("error", table_concat({...}, " ")); end
-
---// extern libs //--
-
-local luasec = select(2, pcall(require, "ssl"))
-local luasocket = require "socket"
-
---// extern lib methods //--
-
-local ssl_wrap = ( luasec and luasec.wrap )
-local socket_bind = luasocket.bind
-local socket_select = luasocket.select
-local ssl_newcontext = ( luasec and luasec.newcontext )
-
---// functions //--
-
-local loop
-local stats
-local addtimer
-local closeall
-local addserver
-local firetimer
-local closesocket
-local removesocket
-local wrapserver
-local wraptcpclient
-local wrapsslclient
-
---// tables //--
-
-local listener
-local readlist
-local writelist
-local socketlist
-local timelistener
-
---// simple data types //--
-
-local _
-local readlen = 0    -- length of readlist
-local writelen = 0    -- lenght of writelist
-
-local sendstat= 0
-local receivestat = 0
-
-----------------------------------// DEFINITION //--
-
-listener = { }    -- key = port, value = table
-readlist = { }    -- array with sockets to read from
-writelist = { }    -- arrary with sockets to write to
-socketlist = { }    -- key = socket, value = wrapped socket
-timelistener = { }
-
-stats = function( )
-	return receivestat, sendstat
-end
-
-wrapserver = function( listener, socket, ip, serverport, mode, sslctx, wrapper_function )    -- this function wraps a server
-
-	local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
-
-	local wrapclient, err
-
-	out_put("Starting a new server on "..tostring(serverport).." with ssl: "..tostring(sslctx));
-	if sslctx then
-		if not ssl_newcontext then
-			return nil, "luasec not found"
-		end
-		if type( sslctx ) ~= "table" then
-			out_error "server.lua: wrong server sslctx"
-			return nil, "wrong server sslctx"
-		end
-		sslctx, err = ssl_newcontext( sslctx )
-		if not sslctx then
-			err = err or "wrong sslctx parameters"
-			out_error( "server.lua: ", err )
-			return nil, err
-		end
-	end
-	
-	if wrapper_function then
-		wrapclient = wrapper_function
-	elseif sslctx then
-		wrapclient = wrapsslclient
-	else
-		wrapclient = wraptcpclient
-	end
-	
-	local accept = socket.accept
-	local close = socket.close
-
-	--// public methods of the object //--    
-
-	local handler = { }
-
-	handler.shutdown = function( ) end
-
-	--[[handler.listener = function( data, err )
-		return ondata( handler, data, err )
-	end]]
-	handler.ssl = function( )
-		return sslctx and true or false
-	end
-	handler.close = function( closed )
-		_ = not closed and close( socket )
-		writelen = removesocket( writelist, socket, writelen )
-		readlen = removesocket( readlist, socket, readlen )
-		socketlist[ socket ] = nil
-		handler = nil
-	end
-	handler.ip = function( )
-		return ip
-	end
-	handler.serverport = function( )
-		return serverport
-	end
-	handler.socket = function( )
-		return socket
-	end
-	handler.receivedata = function( )
-		local client, err = accept( socket )    -- try to accept
-		if client then
-			local ip, clientport = client:getpeername( )
-			client:settimeout( 0 )
-			local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
-			if err then    -- error while wrapping ssl socket
-				return false
-			end
-			out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
-			return dispatch( handler )
-		elseif err then    -- maybe timeout or something else
-			out_put( "server.lua: error with new client connection: ", err )
-			return false
-		end
-	end
-	return handler
-end
-
-wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint
-
-	local dispatch, disconnect = listener.listener, listener.disconnect
-
-	--// transform socket to ssl object //--
-
-	local err
-	socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-	if err then
-		out_put( "server.lua: ssl error: ", err )
-		return nil, nil, err    -- fatal error
-	end
-	socket:settimeout( 0 )
-
-	--// private closures of the object //--
-
-	local writequeue = { }    -- buffer for messages to send
-
-	local eol, fatal_send_error, wants_closing
-
-	local sstat, rstat = 0, 0
-
-	--// local import of socket methods //--
-
-	local send = socket.send
-	local receive = socket.receive
-	local close = socket.close
-	--local shutdown = socket.shutdown
-
-	--// public methods of the object //--
-
-	local handler = { }
-
-	handler.getstats = function( )
-		return rstat, sstat
-	end
-
-	handler.listener = function( data, err )
-		return listener( handler, data, err )
-	end
-	handler.ssl = function( )
-		return true
-	end
-	handler.send = function( _, data, i, j )
-			return send( socket, data, i, j )
-	end
-	handler.receive = function( pattern, prefix )
-			return receive( socket, pattern, prefix )
-	end
-	handler.shutdown = function( pattern )
-		--return shutdown( socket, pattern )
-	end
-	handler.close = function( closed )
-		if eol and not fatal_send_error then
-			-- There is data in the buffer, and we haven't experienced
-			-- an error trying to send yet, so we'll flush the buffer now
-			handler._dispatchdata();
-			if eol then
-				-- and there is *still* data in the buffer
-				-- we'll give up for now, and close later
-				wants_closing = true;
-				return;
-			end
-		end
-		close( socket )
-		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-		readlen = removesocket( readlist, socket, readlen )
-		socketlist[ socket ] = nil
-		out_put "server.lua: closed handler and removed socket from list"
-	end
-	handler.ip = function( )
-		return ip
-	end
-	handler.serverport = function( )
-		return serverport
-	end
-	handler.clientport = function( ) 
-		return clientport
-	end
-
-	handler.write = function( data )
-		if not eol then
-			writelen = writelen + 1
-			writelist[ writelen ] = socket
-			eol = 0
-		end
-		eol = eol + 1
-		writequeue[ eol ] = data
-	end
-	handler.writequeue = function( )
-		return writequeue
-	end
-	handler.socket = function( )
-		return socket
-	end
-	handler.mode = function( )
-		return mode
-	end
-	handler._receivedata = function( )
-		local data, err, part = receive( socket, mode )    -- receive data in "mode"
-		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-			local data = data or part or ""
-			local count = #data * STAT_UNIT
-			rstat = rstat + count
-			receivestat = receivestat + count
-			--out_put( "server.lua: read data '", data, "', error: ", err )
-			return dispatch( handler, data, err )
-		else    -- connections was closed or fatal error
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-	handler._dispatchdata = function( )    -- this function writes data to handlers
-		local buffer = table_concat( writequeue, "", 1, eol )
-		local succ, err, byte = send( socket, buffer )
-		local count = ( succ or 0 ) * STAT_UNIT
-		sstat = sstat + count
-		sendstat = sendstat + count
-		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-		if succ then    -- sending succesful
-			--writequeue = { }
-			eol = nil
-			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-			if wants_closing then
-				handler.close();
-			end
-			return true
-		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-			writequeue[ 1 ] = buffer    -- insert new buffer in queue
-			eol = 1
-			return true
-		else    -- connection was closed during sending or fatal error
-			fatal_send_error = true;
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-
-	-- // COMPAT // --
-
-	handler.getIp = handler.ip
-	handler.getPort = handler.clientport
-
-	--// handshake //--
-
-	local wrote
-
-	handler.handshake = coroutine_wrap( function( client )
-			local err
-			for i = 1, 10 do    -- 10 handshake attemps
-				_, err = client:dohandshake( )
-				if not err then
-					out_put( "server.lua: ssl handshake done" )
-					writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
-					handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
-					handler.dispatchdata = handler._dispatchdata
-					return dispatch( handler )
-				else
-					out_put( "server.lua: error during ssl handshake: ", err )
-					if err == "wantwrite" then
-						if wrote == nil then
-							writelen = writelen + 1
-							writelist[ writelen ] = client
-							wrote = true
-						end
-					end
-					coroutine_yield( handler, nil, err )    -- handshake not finished
-				end
-			end
-			_ = err ~= "closed" and close( socket )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false    -- handshake failed
-		end
-	)
-	handler.receivedata = handler.handshake
-	handler.dispatchdata = handler.handshake
-
-	handler.handshake( socket )    -- do handshake
-
-	socketlist[ socket ] = handler
-	readlen = readlen + 1
-	readlist[ readlen ] = socket
-
-	return handler, socket
-end
-
-wraptlsclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a tls cleint
-
-	local dispatch, disconnect = listener.listener, listener.disconnect
-
-	--// transform socket to ssl object //--
-
-	local err
-
-	socket:settimeout( 0 )
-	--// private closures of the object //--
-
-	local writequeue = { }    -- buffer for messages to send
-
-	local eol, fatal_send_error, wants_closing
-
-	local sstat, rstat = 0, 0
-
-	--// local import of socket methods //--
-
-	local send = socket.send
-	local receive = socket.receive
-	local close = socket.close
-	--local shutdown = socket.shutdown
-
-	--// public methods of the object //--
-
-	local handler = { }
-
-	handler.getstats = function( )
-		return rstat, sstat
-	end
-
-	handler.listener = function( data, err )
-		return listener( handler, data, err )
-	end
-	handler.ssl = function( )
-		return false
-	end
-	handler.send = function( _, data, i, j )
-			return send( socket, data, i, j )
-	end
-	handler.receive = function( pattern, prefix )
-			return receive( socket, pattern, prefix )
-	end
-	handler.shutdown = function( pattern )
-		--return shutdown( socket, pattern )
-	end
-	handler.close = function( closed )
-		if eol and not fatal_send_error then
-			-- There is data in the buffer, and we haven't experienced
-			-- an error trying to send yet, so we'll flush the buffer now
-			handler._dispatchdata();
-			if eol then
-				-- and there is *still* data in the buffer
-				-- we'll give up for now, and close later
-				wants_closing = true;
-				return;
-			end
-		end
-		close( socket )
-		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-		readlen = removesocket( readlist, socket, readlen )
-		socketlist[ socket ] = nil
-		out_put "server.lua: closed handler and removed socket from list"
-	end
-	handler.ip = function( )
-		return ip
-	end
-	handler.serverport = function( )
-		return serverport
-	end
-	handler.clientport = function( ) 
-		return clientport
-	end
-
-	handler.write = function( data )
-		if not eol then
-			writelen = writelen + 1
-			writelist[ writelen ] = socket
-			eol = 0
-		end
-		eol = eol + 1
-		writequeue[ eol ] = data
-	end
-	handler.writequeue = function( )
-		return writequeue
-	end
-	handler.socket = function( )
-		return socket
-	end
-	handler.mode = function( )
-		return mode
-	end
-	handler._receivedata = function( )
-		local data, err, part = receive( socket, mode )    -- receive data in "mode"
-		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-			local data = data or part or ""
-			local count = #data * STAT_UNIT
-			rstat = rstat + count
-			receivestat = receivestat + count
-			--out_put( "server.lua: read data '", data, "', error: ", err )
-			return dispatch( handler, data, err )
-		else    -- connections was closed or fatal error
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-	handler._dispatchdata = function( )    -- this function writes data to handlers
-		local buffer = table_concat( writequeue, "", 1, eol )
-		local succ, err, byte = send( socket, buffer )
-		local count = ( succ or 0 ) * STAT_UNIT
-		sstat = sstat + count
-		sendstat = sendstat + count
-		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-		if succ then    -- sending succesful
-			--writequeue = { }
-			eol = nil
-			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-			if handler.need_tls then
-				out_put("server.lua: connection is ready for tls handshake");
-				handler.starttls(true);
-			end
-			if wants_closing then
-				handler.close();
-			end
-			return true
-		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-			writequeue[ 1 ] = buffer    -- insert new buffer in queue
-			eol = 1
-			return true
-		else    -- connection was closed during sending or fatal error
-			fatal_send_error = true; -- :(
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-
-	handler.receivedata, handler.dispatchdata = handler._receivedata, handler._dispatchdata;
-	-- // COMPAT // --
-
-	handler.getIp = handler.ip
-	handler.getPort = handler.clientport
-
-	--// handshake //--
-
-	local wrote, read
-	
-	handler.starttls = function (now)
-		if not now then out_put("server.lua: we need to do tls, but delaying until later"); handler.need_tls = true; return; end
-		out_put( "server.lua: attempting to start tls on "..tostring(socket) )
-		local oldsocket = socket;
-		socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-		out_put("sslwrapped socket is "..tostring(socket));
-		if err then
-			out_put( "server.lua: ssl error: ", err )
-			return nil, nil, err    -- fatal error
-		end
-		socket:settimeout(0);
-		
-		-- Add the new socket to our system
-		socketlist[ socket ] = handler
-		readlen = readlen + 1
-		readlist[ readlen ] = socket
-		
-		-- Remove traces of the old socket
-		readlen = removesocket( readlist, oldsocket, readlen )
-		socketlist [ oldsocket ] = nil;
-		
-		send = socket.send
-		receive = socket.receive
-		close = socket.close
-		handler.ssl = function( )
-			return true
-		end
-		handler.send = function( _, data, i, j )
-			return send( socket, data, i, j )
-		end
-		handler.receive = function( pattern, prefix )
-			return receive( socket, pattern, prefix )
-		end
-		
-		handler.starttls = nil;
-		handler.need_tls = nil
-		
-			handler.handshake = coroutine_wrap( function( client )
-					local err
-					for i = 1, 10 do    -- 10 handshake attemps
-						_, err = client:dohandshake( )
-						if not err then
-							out_put( "server.lua: ssl handshake done" )
-							writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
-							handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
-							handler.dispatchdata = handler._dispatchdata;
-							return true;
-						else
-							out_put( "server.lua: error during ssl handshake: ", err )
-							if err == "wantwrite" then
-								if wrote == nil then
-									writelen = writelen + 1
-									writelist[ writelen ] = client
-									wrote = true
-								end
-							end
-							coroutine_yield( handler, nil, err )    -- handshake not finished
-						end
-					end
-					_ = err ~= "closed" and close( socket )
-					handler.close( )
-					disconnect( handler, err )
-					writequeue = nil
-					handler = nil
-					return false    -- handshake failed
-				end
-			)
-			handler.receivedata = handler.handshake
-			handler.dispatchdata = handler.handshake
-			
-			handler.handshake( socket )    -- do handshake
-		end
-	socketlist[ socket ] = handler
-	readlen = readlen + 1
-	readlist[ readlen ] = socket
-
-	return handler, socket
-end
-
-wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket
-
-	local dispatch, disconnect = listener.listener, listener.disconnect
-
-	--// private closures of the object //--
-
-	local writequeue = { }    -- list for messages to send
-
-	local eol, fatal_send_error, wants_closing
-
-	socket:settimeout(0);
-	
-	local rstat, sstat = 0, 0
-
-	--// local import of socket methods //--
-
-	local send = socket.send
-	local receive = socket.receive
-	local close = socket.close
-	local shutdown = socket.shutdown
-
-	--// public methods of the object //--
-
-	local handler = { }
-
-	handler.getstats = function( )
-		return rstat, sstat
-	end
-
-	handler.listener = function( data, err )
-		return listener( handler, data, err )
-	end
-	handler.ssl = function( )
-		return false
-	end
-	handler.send = function( _, data, i, j )
-			return send( socket, data, i, j )
-	end
-	handler.receive = function( pattern, prefix )
-			return receive( socket, pattern, prefix )
-	end
-	handler.shutdown = function( pattern )
-		return shutdown( socket, pattern )
-	end
-	handler.close = function( closed )
-		if eol and not fatal_send_error then
-			-- There is data in the buffer, and we haven't experienced
-			-- an error trying to send yet, so we'll flush the buffer now
-			handler.dispatchdata();
-			if eol then
-				-- and there is *still* data in the buffer
-				-- we'll give up for now, and close later
-				wants_closing = true;
-				return;
-			end
-		end
-		_ = not closed and shutdown( socket )
-		_ = not closed and close( socket )
-		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-		readlen = removesocket( readlist, socket, readlen )
-		socketlist[ socket ] = nil
-		out_put "server.lua: closed handler and removed socket from list"
-	end
-	handler.ip = function( )
-		return ip
-	end
-	handler.serverport = function( )
-		return serverport
-	end
-	handler.clientport = function( ) 
-		return clientport
-	end
-	handler.write = function( data )
-		if not eol then
-			writelen = writelen + 1
-			writelist[ writelen ] = socket
-			eol = 0
-		end
-		eol = eol + 1
-		writequeue[ eol ] = data
-	end
-	handler.writequeue = function( )
-		return writequeue
-	end
-	handler.socket = function( )
-		return socket
-	end
-	handler.mode = function( )
-		return mode
-	end
-	
-	handler.receivedata = function( )
-		local data, err, part = receive( socket, mode )    -- receive data in "mode"
-		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-			local data = data or part or ""
-			local count = #data * STAT_UNIT
-			rstat = rstat + count
-			receivestat = receivestat + count
-			--out_put( "server.lua: read data '", data, "', error: ", err )
-			return dispatch( handler, data, err )
-		else    -- connections was closed or fatal error
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-	
-	handler.dispatchdata = function( )    -- this function writes data to handlers
-		local buffer = table_concat( writequeue, "", 1, eol )
-		local succ, err, byte = send( socket, buffer )
-		local count = ( succ or 0 ) * STAT_UNIT
-		sstat = sstat + count
-		sendstat = sendstat + count
-		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-		if succ then    -- sending succesful
-			--writequeue = { }
-			eol = nil
-			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-			if wants_closing then
-				handler.close();
-			end
-			return true
-		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-			writequeue[ 1 ] = buffer    -- insert new buffer in queue
-			eol = 1
-			return true
-		else    -- connection was closed during sending or fatal error
-			fatal_send_error = true; -- :'-(
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-
-	-- // COMPAT // --
-
-	handler.getIp = handler.ip
-	handler.getPort = handler.clientport
-
-	socketlist[ socket ] = handler
-	readlen = readlen + 1
-	readlist[ readlen ] = socket
-
-	return handler, socket
-end
-
-addtimer = function( listener )
-	timelistener[ #timelistener + 1 ] = listener
-end
-
-firetimer = function( listener )
-	for i, listener in ipairs( timelistener ) do
-		listener( )
-	end
-end
-
-addserver = function( listeners, port, addr, mode, sslctx, wrapper_function )    -- this function provides a way for other scripts to reg a server
-	local err
-	if type( listeners ) ~= "table" then
-		err = "invalid listener table"
-	else
-		for name, func in pairs( listeners ) do
-			if type( func ) ~= "function" then
-				--err = "invalid listener function"
-				break
-			end
-		end
-	end
-	if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
-		err = "invalid port"
-	elseif listener[ port ] then
-		err=  "listeners on port '" .. port .. "' already exist"
-	elseif sslctx and not luasec then
-		err = "luasec not found"
-	end
-	if err then
-		out_error( "server.lua: ", err )
-		return nil, err
-	end
-	addr = addr or "*"
-	local server, err = socket_bind( addr, port )
-	if err then
-		out_error( addr..":"..port.." -", err )
-		return nil, err
-	end
-	local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx, wrapper_function )    -- wrap new server socket
-	if not handler then
-		server:close( )
-		return nil, err
-	end
-	server:settimeout( 0 )
-	readlen = readlen + 1
-	readlist[ readlen ] = server
-	listener[ port ] = listeners
-	socketlist[ server ] = handler
-	out_put( "server.lua: new server listener on ", addr, ":", port )
-	return true
-end
-
-removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
-	for i, target in ipairs( tbl ) do
-		if target == socket then
-			len = len - 1
-			table_remove( tbl, i )
-			return len
-		end
-	end
-	return len
-end
-
-closeall = function( )
-	for sock, handler in pairs( socketlist ) do
-		handler.shutdown( )
-		handler.close( )
-		socketlist[ sock ] = nil
-	end
-	writelist, readlist, socketlist = { }, { }, { }
-end
-
-closesocket = function( socket )
-	writelen = removesocket( writelist, socket, writelen )
-	readlen = removesocket( readlist, socket, readlen )
-	socketlist[ socket ] = nil
-	socket:close( )
-end
-
-loop = function( )    -- this is the main loop of the program
-	--signal_set( "hub", "run" )
-	repeat
-		local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
-		for i, socket in ipairs( write ) do    -- send data waiting in writequeues
-			local handler = socketlist[ socket ]
-			if handler then
-				handler.dispatchdata( )
-			else
-				closesocket( socket )
-				out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
-			end
-		end
-		for i, socket in ipairs( read ) do    -- receive data
-			local handler = socketlist[ socket ]
-			if handler then
-				handler.receivedata( )
-			else
-				closesocket( socket )
-				out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
-			end
-		end
-		firetimer( )
-	until false
-	return
-end
-
-----------------------------------// BEGIN //--
-
-----------------------------------// PUBLIC INTERFACE //--
-
-return {
-
-	add = addserver,
-	loop = loop,
-	stats = stats,
-	closeall = closeall,
-	addtimer = addtimer,
-	wraptcpclient = wraptcpclient,
-	wrapsslclient = wrapsslclient,
-	wraptlsclient = wraptlsclient,
-}
+--[[
+
+        server.lua by blastbeat
+
+        - this script contains the server loop of the program
+        - other scripts can reg a server here
+
+]]--
+
+-- // wrapping luadch stuff // --
+
+local use = function( what )
+    return _G[ what ]
+end
+local clean = function( tbl )
+    for i, k in pairs( tbl ) do
+        tbl[ i ] = nil
+    end
+end
+local out_put = print
+local out_error = print
+local mem_free = collectgarbage
+
+----------------------------------// DECLARATION //--
+
+--// constants //--
+
+local STAT_UNIT = 1    -- byte
+
+--// lua functions //--
+
+local type = use "type"
+local pairs = use "pairs"
+local ipairs = use "ipairs"
+local tostring = use "tostring"
+local collectgarbage = use "collectgarbage"
+
+--// lua libs //--
+
+local os = use "os"
+local table = use "table"
+local string = use "string"
+local coroutine = use "coroutine"
+
+--// lua lib methods //--
+
+local os_time = os.time
+local os_difftime = os.difftime
+local table_concat = table.concat
+local table_remove = table.remove
+local string_len = string.len
+local string_sub = string.sub
+local coroutine_wrap = coroutine.wrap
+local coroutine_yield = coroutine.yield
+
+--// extern libs //--
+
+local luasec = select( 2, pcall( require, "ssl" ) )
+local luasocket = require "socket"
+
+--// extern lib methods //--
+
+local ssl_wrap = ( luasec and luasec.wrap )
+local socket_bind = luasocket.bind
+local socket_sleep = luasocket.sleep
+local socket_select = luasocket.select
+local ssl_newcontext = ( luasec and luasec.newcontext )
+
+--// functions //--
+
+local id
+local loop
+local stats
+local idfalse
+local addtimer
+local closeall
+local addserver
+local wrapserver
+local getsettings
+local closesocket
+local removesocket
+local removeserver
+local changetimeout
+local wrapconnection
+local changesettings
+
+--// tables //--
+
+local _server
+local _readlist
+local _timerlist
+local _sendlist
+local _socketlist
+local _closelist
+local _readtimes
+local _writetimes
+
+--// simple data types //--
+
+local _
+local _readlistlen
+local _sendlistlen
+local _timerlistlen
+
+local _sendtraffic
+local _readtraffic
+
+local _selecttimeout
+local _sleeptime
+
+local _starttime
+local _currenttime
+
+local _maxsendlen
+local _maxreadlen
+
+local _checkinterval
+local _sendtimeout
+local _readtimeout
+
+local _cleanqueue
+
+local _timer
+
+local _maxclientsperserver
+
+----------------------------------// DEFINITION //--
+
+_server = { }    -- key = port, value = table; list of listening servers
+_readlist = { }    -- array with sockets to read from
+_sendlist = { }    -- arrary with sockets to write to
+_timerlist = { }    -- array of timer functions
+_socketlist = { }    -- key = socket, value = wrapped socket (handlers)
+_readtimes = { }   -- key = handler, value = timestamp of last data reading
+_writetimes = { }   -- key = handler, value = timestamp of last data writing/sending
+_closelist = { }    -- handlers to close
+
+_readlistlen = 0    -- length of readlist
+_sendlistlen = 0    -- length of sendlist
+_timerlistlen = 0    -- lenght of timerlist
+
+_sendtraffic = 0    -- some stats
+_readtraffic = 0
+
+_selecttimeout = 1    -- timeout of socket.select
+_sleeptime = 0    -- time to wait at the end of every loop
+
+_maxsendlen = 51000 * 1024    -- max len of send buffer
+_maxreadlen = 25000 * 1024    -- max len of read buffer
+
+_checkinterval = 1200000    -- interval in secs to check idle clients
+_sendtimeout = 60000    -- allowed send idle time in secs
+_readtimeout = 6 * 60 * 60    -- allowed read idle time in secs
+
+_cleanqueue = false    -- clean bufferqueue after using
+
+_maxclientsperserver = 1000
+
+----------------------------------// PRIVATE //--
+
+wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections, startssl )    -- this function wraps a server
+
+    maxconnections = maxconnections or _maxclientsperserver
+
+    local connections = 0
+
+    local dispatch, disconnect = listeners.incoming or listeners.listener, listeners.disconnect
+
+    local err
+
+    local ssl = false
+
+    if sslctx then
+        if not ssl_newcontext then
+            return nil, "luasec not found"
+        end
+        if type( sslctx ) ~= "table" then
+            out_error "server.lua: wrong server sslctx"
+            return nil, "wrong server sslctx"
+        end
+        sslctx, err = ssl_newcontext( sslctx )
+        if not sslctx then
+            err = err or "wrong sslctx parameters"
+            out_error( "server.lua: ", err )
+            return nil, err
+        end
+        ssl = true
+    else
+	out_put("server.lua: ", "ssl not enabled on ", serverport);
+    end
+
+    local accept = socket.accept
+
+    --// public methods of the object //--
+
+    local handler = { }
+
+    handler.shutdown = function( ) end
+
+    handler.ssl = function( )
+        return ssl
+    end
+    handler.remove = function( )
+        connections = connections - 1
+    end
+    handler.close = function( )
+        for _, handler in pairs( _socketlist ) do
+            if handler.serverport == serverport then
+                handler.disconnect( handler, "server closed" )
+                handler.close( true )
+            end
+        end
+        socket:close( )
+        _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+        _readlistlen = removesocket( _readlist, socket, _readlistlen )
+        _socketlist[ socket ] = nil
+        handler = nil
+        socket = nil
+        mem_free( )
+        out_put "server.lua: closed server handler and removed sockets from list"
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.readbuffer = function( )
+        if connections > maxconnections then
+            out_put( "server.lua: refused new client connection: server full" )
+            return false
+        end
+        local client, err = accept( socket )    -- try to accept
+        if client then
+            local ip, clientport = client:getpeername( )
+            client:settimeout( 0 )
+            local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx, startssl )    -- wrap new client socket
+            if err then    -- error while wrapping ssl socket
+                return false
+            end
+            connections = connections + 1
+            out_put( "server.lua: accepted new client connection from ", ip, ":", clientport, " to ",  serverport)
+            return dispatch( handler )
+        elseif err then    -- maybe timeout or something else
+            out_put( "server.lua: error with new client connection: ", err )
+            return false
+        end
+    end
+    return handler
+end
+
+wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx, startssl )    -- this function wraps a client to a handler object
+
+    socket:settimeout( 0 )
+
+    --// local import of socket methods //--
+
+    local send
+    local receive
+    local shutdown
+
+    --// private closures of the object //--
+
+    local ssl
+
+    local dispatch = listeners.incoming or listeners.listener
+    local disconnect = listeners.disconnect
+
+    local bufferqueue = { }    -- buffer array
+    local bufferqueuelen = 0    -- end of buffer array
+
+    local toclose
+    local fatalerror
+    local needtls
+
+    local bufferlen = 0
+
+    local noread = false
+    local nosend = false
+
+    local sendtraffic, readtraffic = 0, 0
+
+    local maxsendlen = _maxsendlen
+    local maxreadlen = _maxreadlen
+
+    --// public methods of the object //--
+
+    local handler = bufferqueue    -- saves a table ^_^
+
+    handler.dispatch = function( )
+        return dispatch
+    end
+    handler.disconnect = function( )
+        return disconnect
+    end
+    handler.setlistener = function( listeners )
+        dispatch = listeners.incoming
+        disconnect = listeners.disconnect
+    end
+    handler.getstats = function( )
+        return readtraffic, sendtraffic
+    end
+    handler.ssl = function( )
+        return ssl
+    end
+    handler.send = function( _, data, i, j )
+        return send( socket, data, i, j )
+    end
+    handler.receive = function( pattern, prefix )
+        return receive( socket, pattern, prefix )
+    end
+    handler.shutdown = function( pattern )
+        return shutdown( socket, pattern )
+    end
+    handler.close = function( forced )
+        _readlistlen = removesocket( _readlist, socket, _readlistlen )
+        _readtimes[ handler ] = nil
+        if bufferqueuelen ~= 0 then
+            if not ( forced or fatalerror ) then
+                handler.sendbuffer( )
+                if bufferqueuelen ~= 0 then   -- try again...
+                    handler.write = nil    -- ... but no further writing allowed
+                    toclose = true
+                    return false
+                end
+            else
+                send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen )    -- forced send
+            end
+        end
+        shutdown( socket )
+        socket:close( )
+        _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+        _socketlist[ socket ] = nil
+        _writetimes[ handler ] = nil
+        _closelist[ handler ] = nil
+        handler = nil
+        socket = nil
+        mem_free( )
+	if server then
+		server.remove( )
+	end
+        out_put "server.lua: closed client handler and removed socket from list"
+        return true
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.clientport = function( )
+        return clientport
+    end
+    local write = function( data )
+        bufferlen = bufferlen + string_len( data )
+        if bufferlen > maxsendlen then
+            _closelist[ handler ] = "send buffer exceeded"   -- cannot close the client at the moment, have to wait to the end of the cycle
+            handler.write = idfalse    -- dont write anymore
+            return false
+        elseif not _sendlist[ socket ] then
+            _sendlistlen = _sendlistlen + 1
+            _sendlist[ _sendlistlen ] = socket
+            _sendlist[ socket ] = _sendlistlen
+        end
+        bufferqueuelen = bufferqueuelen + 1
+        bufferqueue[ bufferqueuelen ] = data
+        _writetimes[ handler ] = _writetimes[ handler ] or _currenttime
+        return true
+    end
+    handler.write = write
+    handler.bufferqueue = function( )
+        return bufferqueue
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.pattern = function( new )
+        pattern = new or pattern
+        return pattern
+    end
+    handler.bufferlen = function( readlen, sendlen )
+        maxsendlen = sendlen or maxsendlen
+        maxreadlen = readlen or maxreadlen
+        return maxreadlen, maxsendlen
+    end
+    handler.lock = function( switch )
+        if switch == true then
+            handler.write = idfalse
+            local tmp = _sendlistlen
+            _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+            _writetimes[ handler ] = nil
+            if _sendlistlen ~= tmp then
+                nosend = true
+            end
+            tmp = _readlistlen
+            _readlistlen = removesocket( _readlist, socket, _readlistlen )
+            _readtimes[ handler ] = nil
+            if _readlistlen ~= tmp then
+                noread = true
+            end
+        elseif switch == false then
+            handler.write = write
+            if noread then
+                noread = false
+                _readlistlen = _readlistlen + 1
+                _readlist[ socket ] = _readlistlen
+                _readlist[ _readlistlen ] = socket
+                _readtimes[ handler ] = _currenttime
+            end
+            if nosend then
+                nosend = false
+                write( "" )
+            end
+        end
+        return noread, nosend
+    end
+    local _readbuffer = function( )    -- this function reads data
+        local buffer, err, part = receive( socket, pattern )    -- receive buffer with "pattern"
+        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+            local buffer = buffer or part or ""
+            local len = string_len( buffer )
+            if len > maxreadlen then
+                disconnect( handler, "receive buffer exceeded" )
+                handler.close( true )
+                return false
+            end
+            local count = len * STAT_UNIT
+            readtraffic = readtraffic + count
+            _readtraffic = _readtraffic + count
+            _readtimes[ handler ] = _currenttime
+            out_put( "server.lua: read data '", buffer, "', error: ", err )
+            return dispatch( handler, buffer, err )
+        else    -- connections was closed or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            fatalerror = true
+            disconnect( handler, err )
+            handler.close( )
+            return false
+        end
+    end
+    local _sendbuffer = function( )    -- this function sends data
+        local buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
+        local succ, err, byte = send( socket, buffer, 1, bufferlen )
+        local count = ( succ or byte or 0 ) * STAT_UNIT
+        sendtraffic = sendtraffic + count
+        _sendtraffic = _sendtraffic + count
+        _ = _cleanqueue and clean( bufferqueue )
+        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+        if succ then    -- sending succesful
+            bufferqueuelen = 0
+            bufferlen = 0
+            _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )    -- delete socket from writelist
+            _ = needtls and handler.starttls(true)
+	    _ = toclose and handler.close( )
+            _writetimes[ handler ] = nil
+            return true
+        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+            buffer = string_sub( buffer, byte + 1, bufferlen )    -- new buffer
+            bufferqueue[ 1 ] = buffer    -- insert new buffer in queue
+            bufferqueuelen = 1
+            bufferlen = bufferlen - byte
+            _writetimes[ handler ] = _currenttime
+            return true
+        else    -- connection was closed during sending or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            fatalerror = true
+            disconnect( handler, err )
+            handler.close( )
+            return false
+        end
+    end
+
+    if sslctx then    -- ssl?
+        ssl = true
+        local wrote
+        local handshake = coroutine_wrap( function( client )    -- create handshake coroutine
+                local err
+                for i = 1, 10 do    -- 10 handshake attemps
+                    _, err = client:dohandshake( )
+                    if not err then
+                        out_put( "server.lua: ssl handshake done" )
+                        _sendlistlen = ( wrote and removesocket( _sendlist, socket, _sendlistlen ) ) or _sendlistlen
+                        handler.readbuffer = _readbuffer    -- when handshake is done, replace the handshake function with regular functions
+                        handler.sendbuffer = _sendbuffer
+                        --return dispatch( handler )
+                        return true
+                    else
+                        out_put( "server.lua: error during ssl handshake: ", err )
+                        if err == "wantwrite" and not wrote then
+                            _sendlistlen = _sendlistlen + 1
+                            _sendlist[ _sendlistlen ] = client
+                            wrote = true
+                        end
+                        --coroutine_yield( handler, nil, err )    -- handshake not finished
+                        coroutine_yield( )
+                    end
+                end
+                disconnect( handler, "max handshake attemps exceeded" )
+                handler.close( true )    -- forced disconnect
+                return false    -- handshake failed
+            end
+        )
+        if startssl then    -- ssl now?
+            out_put("server.lua: ", "starting ssl handshake")
+	    local err
+            socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+            if err then
+                out_put( "server.lua: ssl error: ", err )
+                mem_free( )
+                return nil, nil, err    -- fatal error
+            end
+            socket:settimeout( 0 )
+            handler.readbuffer = handshake
+            handler.sendbuffer = handshake
+            handshake( socket )    -- do handshake
+        else
+            handler.starttls = function( now )
+                if not now then
+                    out_put "server.lua: we need to do tls, but delaying until later"
+                    needtls = true
+                    return
+                end
+                out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
+                local oldsocket, err = socket
+                socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+                out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
+                if err then
+                    out_put( "server.lua: error while starting tls on client: ", err )
+                    return nil, err    -- fatal error
+                end
+
+                socket:settimeout( 0 )
+
+                -- add the new socket to our system
+
+                send = socket.send
+                receive = socket.receive
+                shutdown = id
+
+                _socketlist[ socket ] = handler
+                _readlistlen = _readlistlen + 1
+                _readlist[ _readlistlen ] = socket
+                _readlist[ socket ] = _readlistlen
+
+                -- remove traces of the old socket
+
+                _readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
+                _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
+                _socketlist[ oldsocket ] = nil
+
+                handler.starttls = nil
+                needtls = nil
+
+                handler.receivedata = handler.handshake
+                handler.dispatchdata = handler.handshake
+                handshake( socket )    -- do handshake
+            end
+            handler.readbuffer = _readbuffer
+            handler.sendbuffer = _sendbuffer
+        end
+    else    -- normal connection
+        ssl = false
+        handler.readbuffer = _readbuffer
+        handler.sendbuffer = _sendbuffer
+    end
+
+    send = socket.send
+    receive = socket.receive
+    shutdown = ( ssl and id ) or socket.shutdown
+
+    _socketlist[ socket ] = handler
+    _readlistlen = _readlistlen + 1
+    _readlist[ _readlistlen ] = socket
+    _readlist[ socket ] = _readlistlen
+
+    return handler, socket
+end
+
+id = function( )
+end
+
+idfalse = function( )
+    return false
+end
+
+removesocket = function( list, socket, len )    -- this function removes sockets from a list ( copied from copas )
+    local pos = list[ socket ]
+    if pos then
+        list[ socket ] = nil
+        local last = list[ len ]
+        list[ len ] = nil
+        if last ~= socket then
+            list[ last ] = pos
+            list[ pos ] = last
+        end
+        return len - 1
+    end
+    return len
+end
+
+closesocket = function( socket )
+    _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+    _readlistlen = removesocket( _readlist, socket, _readlistlen )
+    _socketlist[ socket ] = nil
+    socket:close( )
+    mem_free( )
+end
+
+----------------------------------// PUBLIC //--
+
+addserver = function( listeners, port, addr, pattern, sslctx, maxconnections, startssl )    -- this function provides a way for other scripts to reg a server
+    local err
+    out_put("server.lua: autossl on ", port, " is ", startssl)
+    if type( listeners ) ~= "table" then
+        err = "invalid listener table"
+    end
+    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+        err = "invalid port"
+    elseif _server[ port ] then
+        err =  "listeners on port '" .. port .. "' already exist"
+    elseif sslctx and not luasec then
+        err = "luasec not found"
+    end
+    if err then
+        out_error( "server.lua: ", err )
+        return nil, err
+    end
+    addr = addr or "*"
+    local server, err = socket_bind( addr, port )
+    if err then
+        out_error( "server.lua: ", err )
+        return nil, err
+    end
+    local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, maxconnections, startssl )    -- wrap new server socket
+    if not handler then
+        server:close( )
+        return nil, err
+    end
+    server:settimeout( 0 )
+    _readlistlen = _readlistlen + 1
+    _readlist[ _readlistlen ] = server
+    _server[ port ] = handler
+    _socketlist[ server ] = handler
+    out_put( "server.lua: new server listener on '", addr, ":", port, "'" )
+    return handler
+end
+
+removeserver = function( port )
+    local handler = _server[ port ]
+    if not handler then
+        return nil, "no server found on port '" .. tostring( port ) "'"
+    end
+    handler.close( )
+    return true
+end
+
+closeall = function( )
+    for _, handler in pairs( _socketlist ) do
+        handler.close( )
+        _socketlist[ _ ] = nil
+    end
+    _readlistlen = 0
+    _sendlistlen = 0
+    _timerlistlen = 0
+    _server = { }
+    _readlist = { }
+    _sendlist = { }
+    _timerlist = { }
+    _socketlist = { }
+    mem_free( )
+end
+
+getsettings = function( )
+    return  _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver
+end
+
+changesettings = function( new )
+    if type( new ) ~= "table" then
+        return nil, "invalid settings table"
+    end
+    _selecttimeout = tonumber( new.timeout ) or _selecttimeout
+    _sleeptime = tonumber( new.sleeptime ) or _sleeptime
+    _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen
+    _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen
+    _checkinterval = tonumber( new.checkinterval ) or _checkinterval
+    _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout
+    _readtimeout = tonumber( new.readtimeout ) or _readtimeout
+    _cleanqueue = new.cleanqueue
+    _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
+    return true
+end
+
+addtimer = function( listener )
+    if type( listener ) ~= "function" then
+        return nil, "invalid listener function"
+    end
+    _timerlistlen = _timerlistlen + 1
+    _timerlist[ _timerlistlen ] = listener
+    return true
+end
+
+stats = function( )
+    return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
+end
+
+loop = function( )    -- this is the main loop of the program
+    while true do
+        local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout )
+        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
+            local handler = _socketlist[ socket ]
+            if handler then
+                handler.sendbuffer( )
+            else
+                closesocket( socket )
+                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
+            end
+        end
+        for i, socket in ipairs( read ) do    -- receive data
+            local handler = _socketlist[ socket ]
+            if handler then
+                handler.readbuffer( )
+            else
+                closesocket( socket )
+                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
+            end
+        end
+        for handler, err in pairs( _closelist ) do
+            handler.disconnect( )( handler, err )
+            handler.close( true )    -- forced disconnect
+        end
+        clean( _closelist )
+        _currenttime = os_time( )
+        if os_difftime( _currenttime - _timer ) >= 1 then
+            for i = 1, _timerlistlen do
+                _timerlist[ i ]( )    -- fire timers
+            end
+            _timer = _currenttime
+        end
+        socket_sleep( _sleeptime )    -- wait some time
+        --collectgarbage( )
+    end
+end
+
+--// EXPERIMENTAL //--
+
+local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx, startssl )
+    local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx, startssl )
+    _socketlist[ socket ] = handler
+    _sendlistlen = _sendlistlen + 1
+    _sendlist[ _sendlistlen ] = socket
+    _sendlist[ socket ] = _sendlistlen
+    return handler, socket
+end
+
+local addclient = function( address, port, listeners, pattern, sslctx, startssl )
+    local client, err = socket.tcp( )
+    if err then
+        return nil, err
+    end
+    client:settimeout( 0 )
+    _, err = client:connect( address, port )
+    if err then    -- try again
+        local handler = wrapclient( client, address, port, listeners )
+    else
+        wrapconnection( server, listeners, socket, address, port, "clientport", pattern, sslctx, startssl )
+    end
+end
+
+--// EXPERIMENTAL //--
+
+----------------------------------// BEGIN //--
+
+use "setmetatable" ( _socketlist, { __mode = "k" } )
+use "setmetatable" ( _readtimes, { __mode = "k" } )
+use "setmetatable" ( _writetimes, { __mode = "k" } )
+
+_timer = os_time( )
+_starttime = os_time( )
+
+addtimer( function( )
+        local difftime = os_difftime( _currenttime - _starttime )
+        if difftime > _checkinterval then
+            _starttime = _currenttime
+            for handler, timestamp in pairs( _writetimes ) do
+                if os_difftime( _currenttime - timestamp ) > _sendtimeout then
+                    --_writetimes[ handler ] = nil
+                    handler.disconnect( )( handler, "send timeout" )
+                    handler.close( true )    -- forced disconnect
+                end
+            end
+            for handler, timestamp in pairs( _readtimes ) do
+                if os_difftime( _currenttime - timestamp ) > _readtimeout then
+                    --_readtimes[ handler ] = nil
+                    handler.disconnect( )( handler, "read timeout" )
+                    handler.close( )    -- forced disconnect?
+                end
+            end
+        end
+    end
+)
+
+----------------------------------// PUBLIC INTERFACE //--
+
+return {
+
+    addclient = addclient,
+    wrapclient = wrapclient,
+    
+    loop = loop,
+    stats = stats,
+    closeall = closeall,
+    addtimer = addtimer,
+    addserver = addserver,
+    getsettings = getsettings,
+    removeserver = removeserver,
+    changesettings = changesettings,
+
+}